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Alert messages
http://www.miragesource.net/forums/viewtopic.php?f=193&t=4534
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Author:  GIAKEN [ Fri Oct 10, 2008 9:09 pm ]
Post subject:  Alert messages

After you log in and make a new character or delete or anything when the message comes up it makes you go back and have to re-login...well I tried to fix this but there's a problem where it doesn't keep your player loaded or something...so I had to make it go back to re-login or else it would say the character doesn't exist when you try to use it each time...

Author:  scarra3 [ Sat Oct 11, 2008 3:58 am ]
Post subject:  Re: Alert messages

Ah i see what you mean i have the same problem

Author:  Ramsey [ Sun Oct 12, 2008 3:41 pm ]
Post subject:  Re: Alert messages

I successfully completed this before, don't exactly remember how I got around doing it. I'll look into it.

Author:  GIAKEN [ Mon Oct 13, 2008 6:38 pm ]
Post subject:  Re: Alert messages

Nevermind.

All I had to do was take out the CloseSocket in AlertMsg...

Author:  Mattyw [ Mon Oct 13, 2008 7:04 pm ]
Post subject:  Re: Alert messages

Make a seperate one, WarnMsg, like I did.

Author:  GIAKEN [ Mon Oct 13, 2008 7:06 pm ]
Post subject:  Re: Alert messages

All I did was this:

Code:
Sub AlertMsg(ByVal Index As Long, ByVal Msg As String, ByVal Location As Byte)
Dim Packet As String

    Packet = SAlertMsg & SEP_CHAR & Msg & SEP_CHAR & Location & END_CHAR
   
    Call SendDataTo(Index, Packet)
   
    If Not (Location = 2) Then CloseSocket Index
End Sub


Location 2 = select character.

Author:  Mattyw [ Mon Oct 13, 2008 9:32 pm ]
Post subject:  Re: Alert messages

GIAKEN wrote:
All I did was this:

Code:
Sub AlertMsg(ByVal Index As Long, ByVal Msg As String, ByVal Location As Byte)
Dim Packet As String

    Packet = SAlertMsg & SEP_CHAR & Msg & SEP_CHAR & Location & END_CHAR
   
    Call SendDataTo(Index, Packet)
   
    If Not (Location = 2) Then CloseSocket Index
End Sub


Location 2 = select character.


Meh. Nice. XD

Author:  Nean [ Tue Oct 14, 2008 7:26 am ]
Post subject:  Re: Alert messages

I tried liquidating the AlertMsg, into a WarnMsg, by and removing the close socket, however, when I do that, when I make a new char, it loads up the "Connect sending login information", and then it just freezes up. How can I get around this?

Author:  Rian [ Tue Oct 14, 2008 3:07 pm ]
Post subject:  Re: Alert messages

I think you'll have to close the socket before you can get to a new menu state

Author:  GIAKEN [ Tue Oct 14, 2008 6:45 pm ]
Post subject:  Re: Alert messages

Well with the location you can set which window they go to. I've got them going to main menu, register, new character, and select character.

Author:  halla [ Wed Oct 15, 2008 8:33 pm ]
Post subject:  Re: Alert messages

I doubt it but does anyone have my old pokemon worldwide source I posted here ages ago? Someone was working with me and one of the first things they did was fix this cause they said it was stupid. I dont remember what they did though. So if anyone had it we can find out and fix it. I dont have the source anymore though.

Author:  GIAKEN [ Wed Oct 15, 2008 8:37 pm ]
Post subject:  Re: Alert messages

Umm it's already been fixed.

Author:  halla [ Wed Oct 15, 2008 8:38 pm ]
Post subject:  Re: Alert messages

Oh ok just downloaded source and it was same guess didnt upload new version yet

Author:  Mattyw [ Wed Oct 15, 2008 8:45 pm ]
Post subject:  Re: Alert messages

There was nothing to FIX. It is how it was supposed to be, but what GIAKEN done is nice.

Author:  halla [ Wed Oct 15, 2008 9:27 pm ]
Post subject:  Re: Alert messages

well if you dont mind logging in 50 times

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