Mirage Source

Free ORPG making software.
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PostPosted: Tue Sep 30, 2008 2:12 am 
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Has this been brought up yet? I have been reading through the documentation and progress is good, but this seems to be a simple thing that has been overlooked. As far as I can tell modeling is still done based simply on FPS of the computer and not a set time limit and speed. Am I wrong on this?

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PostPosted: Tue Sep 30, 2008 2:47 am 
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It's in the plan (I think?)

thought it was already done?

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PostPosted: Wed Oct 01, 2008 1:23 pm 
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Pretty sure DFA added a timer to control the GameLoop parts.

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PostPosted: Wed Oct 01, 2008 3:39 pm 
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a timer? >.>

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PostPosted: Wed Oct 01, 2008 3:53 pm 
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oh good XD

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PostPosted: Wed Oct 01, 2008 4:25 pm 
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I agree

And even if we were to use controls, controls can be created programatically and that would save the EXE a LOT of MeGaByTeZ

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PostPosted: Wed Oct 01, 2008 6:16 pm 
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A lot of extra work to save like.. 1MB on the exe,

With broadband speeds at what they are today, I wouldn't bother. A Single wow Patch is 1000x the size of anyone here's zipped client...

The only moderately large client I've ever downloaded that was MS based was about 30 megs, and that was due to 2389472894723897428974892374 music files that weren't ever used anyway >_>;


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