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Do you want MS4 Dx8?
yes 83%  83%  [ 33 ]
no 18%  18%  [ 7 ]
Total votes : 40
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 Post subject: MS4 DX8
PostPosted: Mon Sep 22, 2008 3:59 am 
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how many people would like to see ms4 dx8?
With dx8 you can do
alpha blending and transparency use pngs,opacity for shadows/ effects and particle systems,

If you would like to have mirage converted into dx8 post here
let us see what you want.

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 Post subject: Re: MS4 DX8
PostPosted: Mon Sep 22, 2008 4:07 am 
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ya but it would be easier for everyone else

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 Post subject: Re: MS4 DX8
PostPosted: Mon Sep 22, 2008 4:27 am 
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I think it would be great if we wrote an interface for it that allowed us to use functions similar to Blt above the actual DX8 API.

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 Post subject: Re: MS4 DX8
PostPosted: Mon Sep 22, 2008 9:21 am 
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I think it would be a neat idea for those who can make the graphics and have a gfx artist if not I say still do it.


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 Post subject: Re: MS4 DX8
PostPosted: Mon Sep 22, 2008 2:06 pm 
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DFA wrote:
even if we do convert to DX8, we arnt gonna write a particle engine for it, or any of that other stuff
we arnt even gonna write a graphics engine, its simply going to be a port


A port isint that bad.. You'll still have like hundreds of more possibilities when it comes to creating GFX and stuff.


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 Post subject: Re: MS4 DX8
PostPosted: Mon Sep 22, 2008 2:10 pm 
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It'll be great for people who are using RPGXP and RPGVX graphics.


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 Post subject: Re: MS4 DX8
PostPosted: Tue Sep 23, 2008 6:03 am 
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Doubt this would happen.

It would be TONS better if it was instructed on what to do so

people would have a clear understanding on what they're doing

instead of just handing over the pure code itself.

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 Post subject: Re: MS4 DX8
PostPosted: Tue Sep 23, 2008 2:46 pm 
TonyNooblet wrote:
Doubt this would happen.

It would be TONS better if it was instructed on what to do so

people would have a clear understanding on what they're doing

instead of just handing over the pure code itself.


Most people snag the current source and learn DX7. Why couldn't people put the time in and learn DX8 the same way?

Personally, I think a NON copy/paste tutorial should be written up for converting it. Make people work for the DX8.


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 Post subject: Re: MS4 DX8
PostPosted: Tue Sep 23, 2008 2:48 pm 
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I agree now...

I learned DX7 from MS, I'm sure if DX8 can be implemented properly and most efficiently it would really help out people.

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 Post subject: Re: MS4 DX8
PostPosted: Thu Sep 25, 2008 4:38 am 
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DX8 is easy peasy.

I spent maybe 10 hours making an ASCII game with some friends last weekend. (Some one thought an ASCII orpg would be awesome) But the point is, I spent maybe 30 minutes converting MS to use DX8. Obviously it lacks some sprucing up and optimization, but the core functionality is there. And as for making an almost Blt like interface, everytime I render something, I call three lines.

Code:
D3DDevice.SetTexture 0, Tiles
GeomSetText x, y, 13, 8, 16, 52, 13, 8, D3DColorRGBA(255, 255, 255, 255), 256, 256
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, Box(0), Len(Box(0))


First one selects the texture.
Second one sets up the geometry, color, and the texture size.
Third one does the actual drawing.


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 Post subject: Re: MS4 DX8
PostPosted: Thu Sep 25, 2008 4:47 am 
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I understand DX8 now :D I spent the last 6 hours or so reading 3 or 4 lessons from DirectX4VB and then doing my own project and it all seems pretty easy :D

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 Post subject: Re: MS4 DX8
PostPosted: Thu Sep 25, 2008 5:03 am 
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DX8 is pretty easy, you just have to forget how you did things in DX7 ;) Converting it to DX8 is easy, it's the whole texture system that's annoying xD You have to make tools to split up all your sprites/tiles/items into textures, you have to make a Texture Pool System (well, you don't have to but you definitely should), etc. You just have to read a few tutorials on the web and you pick up fast enough :)

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 Post subject: Re: MS4 DX8
PostPosted: Fri Sep 26, 2008 1:09 pm 
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You don't have to forget Dx7 stuff.

You just have to learn how to make a core engine, as Mirage does it for you at the moment.

I wrote my Dx8 engine to run in the same way as Dx7 does in Mirage.

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: MS4 DX8
PostPosted: Sat Sep 27, 2008 3:20 pm 
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I'd love to see it in DX8. >.>


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 Post subject: Re: MS4 DX8
PostPosted: Sat Sep 27, 2008 3:22 pm 
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Go code it then ;D

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: MS4 DX8
PostPosted: Sat Sep 27, 2008 5:43 pm 
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Robin wrote:
Go code it then ;D


Why dont you make a MSEDX8 version for everybody =D?


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 Post subject: Re: MS4 DX8
PostPosted: Sat Sep 27, 2008 5:50 pm 
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Mithlomion wrote:
Robin wrote:
Go code it then ;D


Why dont you make a MSEDX8 version for everybody =D?


Tried getting DFA to do it, didn't work. XD

But anyway, tut to DX8. =-p No, don't give me google.


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 Post subject: Re: MS4 DX8
PostPosted: Sat Sep 27, 2008 5:51 pm 
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If they do, it better be in Dave's PDF style.

Copy and Paste causes cancer.


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 Post subject: Re: MS4 DX8
PostPosted: Sat Sep 27, 2008 6:20 pm 
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Lea.

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 Post subject: Re: MS4 DX8
PostPosted: Sat Sep 27, 2008 7:28 pm 
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so is there a chance that this will be converted into DX8 since alot of people want it?

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╔╦═╦╦════╦═══╗
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 Post subject: Re: MS4 DX8
PostPosted: Sat Sep 27, 2008 7:30 pm 
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Mithlomion wrote:
Robin wrote:
Go code it then ;D


Why dont you make a MSEDX8 version for everybody =D?


Because I get a shit lot of income from Dx8 conversions :D

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Quote:
Robin:
Why aren't maps and shit loaded up in a dynamic array?
Jacob:
the 4 people that know how are lazy
Robin:
Who are those 4 people?
Jacob:
um
you, me, and 2 others?


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 Post subject: Re: MS4 DX8
PostPosted: Sat Sep 27, 2008 7:48 pm 
Lea wrote:
Lea.


We get it. Stop posting that every time someone calls you Dave. -_-


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 Post subject: Re: MS4 DX8
PostPosted: Sat Sep 27, 2008 7:54 pm 
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How come you're never on gtalk anymore? Block me?

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I'm on Facebook! Google Plus LinkedIn My Youtube Channel Send me an email Call me with Skype Check me out on Bitbucket Yup, I'm an EVE Online player!
Why not try my app, ColorEye, on your Android devlce?
Do you like social gaming? Fight it out in Battle Juice!

I am a professional software developer in Salt Lake City, UT.


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 Post subject: Re: MS4 DX8
PostPosted: Sat Sep 27, 2008 7:59 pm 
Lea wrote:
How come you're never on gtalk anymore? Block me?


No, just never on there. I'm always on aim though.

Well no, actually, I used to always be on aim, now I'm only on there when Ashli isn't home. >.>

I've been addicted to Atlantica Online though..


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