Mirage Source

Free ORPG making software.
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PostPosted: Tue Dec 16, 2008 4:16 pm 
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Thanks god you guys are making a changes log xD
The changes log is fully updated, right? With all the bug fixes and changes, right?

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PostPosted: Tue Dec 16, 2008 5:09 pm 
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so far as what i know yes^^.

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PostPosted: Fri Dec 19, 2008 5:30 pm 
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is that direct draw problem the one I reported before? with the background colours on sprites appearing when it shouldn't?

Also, just a thought that came into my head although this may seem off-topic..

Since the new OS doesn't support VB6 is there any point in making mirage games since users who upgrade which will probably be a quite a large number, won't be able to play at all? Kinda sad since I'd love to see mirage continue to evolve and improve the way it has.

Meh /endofofftopic


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PostPosted: Sun Dec 21, 2008 4:53 pm 
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there's still a point in making them. becuase someone will find or make a way to be able to use mirage games on the new OS or any kind of vb on the new OS. Or if enough people complain the makers will release a small update to support it. Anything can happen and anything is possible when it comes to hackable software and hardware XD.

but truly who knows what will happen. becuase we can say they won't have it or they will but it really matters how determined you are to use VB or other types of programming that have been taken out of support on the new OS.

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PostPosted: Sun Dec 21, 2008 5:01 pm 
Vista is possed to not support VB6.. Works fine.


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PostPosted: Sun Dec 21, 2008 9:27 pm 
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that's true... I guess when it gets released someone here will probably find a way to make it work, like with vista it's just a simple .dll register.

If that's the case then yay for Mirage!


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PostPosted: Sun Dec 21, 2008 9:42 pm 
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viewtopic.php?f=72&t=1767
viewtopic.php?f=71&t=2770

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I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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PostPosted: Sun Dec 21, 2008 9:44 pm 
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we dont need vista fixes, if you looked before, I was on about the upcoming windows 7 not using vb at all or supporting any part of it. im guessing it will eventually work though as said. there's always a way I suppose.


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PostPosted: Sun Dec 21, 2008 9:58 pm 
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Ah, <feels dumb now>

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GIAKEN wrote:
I think what I see is this happening:

Labmonkey gets mod, everybody loves him, people find out his code sucks, he gets demoted, then banned, then he makes an engine called Chaos Engine.


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PostPosted: Tue Jan 06, 2009 7:44 pm 
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has anyone been working on the next version?

if not has anyone found any errors or mistakes that me or anyone else made?

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PostPosted: Wed Jan 07, 2009 9:44 pm 
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txtChat apparently doesn't exist, along with a bit of code on the chat.


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PostPosted: Sun Jan 18, 2009 6:14 pm 
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A new version is coming or can i use this version for create my game ?


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PostPosted: Sun Jan 18, 2009 6:51 pm 
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I don't know, I'm using this to create my game ATM.

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PostPosted: Mon Jan 19, 2009 1:30 am 
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For anyone worrying about Windows 7, this works exactly the same way.

:3


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PostPosted: Fri Jan 23, 2009 2:13 am 
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DFA wrote:
ok hmm, so I have a pretty big release today, and I think it fixed that DirectDraw problem i had...it was really simple too...

Welcome back, DFA.
Oh, and thanks for this release. :P

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PostPosted: Fri Jan 23, 2009 12:05 pm 
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sorry dfa the problem still exists =( which is a huge shame 'cus ms4 is so close to perfection in terms of speed and optimization. It's real odd. MS3 and MS1 I don't get the problem yet MS4 does. Very strange indeed.


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PostPosted: Fri Jan 23, 2009 4:44 pm 
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sorry dfa the problem still exists =( which is a huge shame 'cus ms4 is so close to perfection in terms of speed and optimization. It's real odd. MS3 and MS1 I don't get the problem yet MS4 does. Very strange indeed.


What exactly is your issue?

The only problem I have, is occasionally the npcs on the map will disappear and all I see is the name, and they stutter when they walk.


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PostPosted: Fri Jan 23, 2009 5:51 pm 
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the problem i have is that any sprite which is over like 125 or so it shows the transparency color and the npc.

I tried my sprite sheet in every other engine/source and the problem doesn't occur. I'm not the only one who's had this bug either. Not sure what it could be really.


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PostPosted: Fri Jan 23, 2009 7:45 pm 
I don't have that many in my sprite sheet yet, so I dunno. Lol.


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PostPosted: Sat Jan 24, 2009 1:07 am 
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Lol, Maybe I shouldn't have started making my game with 3.68 XD.

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PostPosted: Sat Jan 24, 2009 1:37 am 
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timster0 wrote:
Lol, Maybe I shouldn't have started making my game with 3.68 XD.


Why not? It's good that you practiced.

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PostPosted: Sat Jan 24, 2009 1:59 am 
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Just read the change log and make the appropriate changes to your source. DFA is pretty good for documenting things in detail.


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PostPosted: Sat Jan 24, 2009 2:08 am 
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OK, ill try that.

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PostPosted: Sat Jan 24, 2009 4:43 am 
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Is there a list of subs,and functions available for version 3.68 my programmer wants to know. If there is not one could someone please make one


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PostPosted: Sat Jan 24, 2009 5:58 am 
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skillzalot wrote:
Is there a list of subs,and functions available for version 3.68 my programmer wants to know. If there is not one could someone please make one

I really think your programmer should be able to just read them.
They're in the source. :shock:

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