Mirage Source

Free ORPG making software.
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PostPosted: Sun Sep 21, 2008 8:12 pm 
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code readability, using a boolean allows better programming practice and organization, as well as limits the values it can take.

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PostPosted: Sun Sep 21, 2008 9:52 pm 
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Booleans are a lot faster than any other variable from my testing, too.

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PostPosted: Mon Sep 22, 2008 4:35 am 
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*sigh*. You guys should post how to just do the changes ourselves. I lost all my programming each time, I download a new MS4 update. T_T;;

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PostPosted: Mon Sep 22, 2008 4:47 am 
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yea i wish they did that
=\
i just havent upgraded

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PostPosted: Mon Sep 22, 2008 5:03 am 
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Yeah, if we kept these changes in a subversion repository not only could we all work on it at the same time, but you could merge our changes with your own, lol


Oh well, old man DFA is scared of technology.

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PostPosted: Mon Sep 22, 2008 10:23 am 
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I definitely have to agree


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PostPosted: Mon Sep 22, 2008 1:09 pm 
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I've even offered to host it, lol, I'm all setup already...

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PostPosted: Mon Sep 22, 2008 1:32 pm 
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Just curious why you don't use SP2?


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PostPosted: Mon Sep 22, 2008 1:33 pm 
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:lol:

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PostPosted: Mon Sep 22, 2008 1:55 pm 
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People would actually have to think for themselves on mirage if they were to use the plaintext file to upgrade their source copy. XD "What do I do with the + and -?!"


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PostPosted: Mon Sep 22, 2008 2:05 pm 
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This is still considered a beta.

You guys know new versions will be coming out. My personal tip to you guys is to make your code versatile so it's easy to port to any new version. Make notes of code you add to your source so you can add it to new versions. Most releases aren't too huge in changes, aside from the last one with separating the packets into their own subs.


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PostPosted: Mon Sep 22, 2008 2:46 pm 
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Kousaten wrote:
People would actually have to think for themselves on mirage if they were to use the plaintext file to upgrade their source copy. XD "What do I do with the + and -?!"


No, if we all used subversion,

To get the code you would check it out. You would them work on it starting with your working copy.

Those authorized to do so could commit their changes to the repository increasing the version number. Those not authorized to do so could post patch files here for us to add to a temp copy, authorize or make changes, and then commit to the working folder if we so choose.

When this happens, you would do an SVN Update, which would pull those changes and add them to your project. In places there are conflicts with your code, subversion would alert you and you would fix it manually.

Like magic, it would alleviate all the annoyances in our current system. But we would all have to use the subversion interface.. perhaps too much for the average noob to handle... (or the average old guy like DFA or Dugor, lol)

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PostPosted: Mon Sep 22, 2008 2:50 pm 
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Psssh I can totally handle it.

It's up to DFA to go forward with that route.


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PostPosted: Mon Sep 22, 2008 3:08 pm 
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Why don't you just use WinMerge to merge the codes? It's easy as hell.

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PostPosted: Mon Sep 22, 2008 3:14 pm 
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Just do it, this is why in MSN I was asking you for the code, so I could change it easier. =-p

Where's my credits? I helped too. >:(

I found the Server Exit bug, Destroy Server hours before Nean etc.. XD


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PostPosted: Mon Sep 22, 2008 3:44 pm 
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I agree with Lea on this one as well. However..

Dugor has a point about it being a Beta. Maybe we finish it to MS4 and then we start doing subversion additions? It is annoying to have to go through the change logs and add all the new features to Merrimint and catch up but it's not really a big deal.


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PostPosted: Mon Sep 22, 2008 3:59 pm 
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Why not use subversion? It's easy as hell, and does the same thing plus more...

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PostPosted: Mon Sep 22, 2008 4:08 pm 
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I have 3 pcs at home all with XP Professional SP2 none of them take anywhere close to 30 seconds to shutdown. I also have legit copies.


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PostPosted: Mon Sep 22, 2008 4:23 pm 
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You can remove security fixes from the add remove programs box. There's a checkbox on the upper right corner of the window.

You can truely remove them with a tool or expert skillz.

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PostPosted: Mon Sep 22, 2008 5:17 pm 
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Giaken's stuff plus one of mine

Server-
*When minimized the chat doesn't auto scroll down FIXED?

Client-
*Form's caption needs to be set to the game's name CHANGED
*Password text boxes need to have a .PasswordChar FIXED
*Map editor needs a fill button ADDED
*When you type /admin, it lists the /ban command twice FIXED
*Emote command isn't outputting right it shows a - when it shouldn't FIXED
*Pressing Enter is like clicking "Connect" or "Use Char" on the appropriate menus FIXED

http://www.mediafire.com/?sharekey=d045 ... ca6083ad29
Sorry it's on a temp host locked myself out of SSH so I cant move it to my web directory lol

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PostPosted: Mon Sep 22, 2008 5:21 pm 
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Lea wrote:
Giaken's stuff plus one of mine

Server-
*When minimized the chat doesn't auto scroll down FIXED?

Client-
*Form's caption needs to be set to the game's name CHANGED
*Password text boxes need to have a .PasswordChar FIXED
*Map editor needs a fill button ADDED
*When you type /admin, it lists the /ban command twice FIXED
*Emote command isn't outputting right it shows a - when it shouldn't FIXED
*Pressing Enter is like clicking "Connect" or "Use Char" on the appropriate menus FIXED

http://www.mediafire.com/?sharekey=d045 ... ca6083ad29
Sorry it's on a temp host locked myself out of SSH so I cant move it to my web directory lol


Bah, should've seperated it. :S Easier to update. >.>

EDIT: Fully updated, still need to update all of MS3.4 though. >.>


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PostPosted: Mon Sep 22, 2008 7:31 pm 
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Ut oh you guys are in trouble now.

We are rewriting everything in ASM.


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PostPosted: Mon Sep 22, 2008 7:38 pm 
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Congrats on the promotion Dugor


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PostPosted: Mon Sep 22, 2008 7:43 pm 
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WE just wrote an ASM program in class ^_^

Code:

.include "m32def.inc"
.dseg
.org 0x60
DATA:
.byte 5
RESULT:
.byte 1

.cseg
.org 0x00
RJMP START
.org 0x2A
START:
LDI XL, LOW(DATA)
LDI XH, HIGH(DATA)
LDI r17, 5
CLR r5
MOAR:
LD r16, x+
ADD r5, r16
DEC r17
BRNE MOAR
STS RESULT, r5
DUN:
RJMP DUN


cookies for those wo can say what it does ^-^
Yey beginner ASM...

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PostPosted: Mon Sep 22, 2008 7:47 pm 
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Dugor wrote:
Ut oh you guys are in trouble now.

We are rewriting everything in ASM.


You're not serious. If you are, bad move. But your choice. =-p


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