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Feature-Rich Version http://www.miragesource.net/forums/viewtopic.php?f=193&t=5384 |
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Author: | Matt [ Wed Apr 15, 2009 1:44 am ] |
Post subject: | Re: Feature-Rich Version |
Jared wrote: Labmonkey wrote: Can you please explain click by click what you did. Download the latest release, extracted MS4Features, Open Server, Run Server.exe, Open Client folder, Open Client.exe, Log in as Admin, open Mapeditor, click Grass Using "Ground" and fill, after that, i click a bush that has a blue background, and click Fringe, ive also tried fringe2, Mask & Mask2, and lay it out, am i doing something wrong? If the background color is blue, you need to use blue for the top left tile, the one with the 0,0 pixel. |
Author: | Labmonkey [ Wed Apr 15, 2009 1:44 am ] |
Post subject: | Re: Feature-Rich Version |
Can you send a screenshot of fringe "not working" and also send over the map file for that map. @matt, if he is using the default tileset then that is set up. Fringe works for me, and everyone else that has played. |
Author: | Matt [ Wed Apr 15, 2009 1:46 am ] |
Post subject: | Re: Feature-Rich Version |
Something anyone using MS4 should do is switch back to systemmemory. Videomemory causes so many problems. Limits your tileset length and all kinds of shit. |
Author: | Labmonkey [ Wed Apr 15, 2009 1:51 am ] |
Post subject: | Re: Feature-Rich Version |
Matt wrote: Something anyone using MS4 should do is switch back to systemmemory. Videomemory causes so many problems. Limits your tileset length and all kinds of shit. Might that solves his problem? Or do not like the New Topic button. |
Author: | Jared [ Wed Apr 15, 2009 1:55 am ] |
Post subject: | Re: Feature-Rich Version |
selected fringe, and layed out a sign. |
Author: | Matt [ Wed Apr 15, 2009 2:02 am ] |
Post subject: | Re: Feature-Rich Version |
Labmonkey wrote: Matt wrote: Something anyone using MS4 should do is switch back to systemmemory. Videomemory causes so many problems. Limits your tileset length and all kinds of shit. Might that solves his problem? Or do not like the New Topic button. It's caused a lot of problems. This being one of them. |
Author: | Jared [ Wed Apr 15, 2009 3:21 am ] |
Post subject: | Re: Feature-Rich Version |
Matt wrote: Labmonkey wrote: Matt wrote: Something anyone using MS4 should do is switch back to systemmemory. Videomemory causes so many problems. Limits your tileset length and all kinds of shit. Might that solves his problem? Or do not like the New Topic button. It's caused a lot of problems. This being one of them. Nevermind, i fixed my fringe mapping problem lol. oh, and also "edit spell" comes up with a run time error : 380 "invalid property value" and after editing an item, i get a "Error rendering graphics : the provided rectangle is invalid" in the chat box. lol. and that's without changing anything in the engine. |
Author: | timster0 [ Sat Apr 18, 2009 12:33 am ] |
Post subject: | Re: Feature-Rich Version |
Could you add in Class requirements for weapons and armor? |
Author: | Labmonkey [ Sat Apr 18, 2009 12:53 am ] |
Post subject: | Re: Feature-Rich Version |
I am uncrappifying my computer so this project will be on hold until about wednesday for me. If anyone else wants to work on it though, I would highly encourage it. Just write some tutorials. |
Author: | timster0 [ Wed Apr 29, 2009 11:29 pm ] |
Post subject: | Re: Feature-Rich Version |
Just realized something, when you try to use tiles below half-way down the sheet, it uses the wrong tile. |
Author: | unknown [ Wed Apr 29, 2009 11:48 pm ] |
Post subject: | Re: Feature-Rich Version |
This is a really great idea Labmonkey, I know a lot of people are going to learn from this! |
Author: | Labmonkey [ Thu Apr 30, 2009 7:05 pm ] |
Post subject: | Re: Feature-Rich Version |
I am not working on this anymore. Someone else should take it over. |
Author: | Pix€l [ Tue May 05, 2009 2:27 pm ] |
Post subject: | Re: Feature-Rich Version |
I've a bug in ModGameEditor when i open the Spells editor : Code: .scrlPic = Spell(EditorIndex).Pic Thanks in advance , Pix€L |
Author: | Pix€l [ Tue May 05, 2009 5:54 pm ] |
Post subject: | Re: Feature-Rich Version |
Plz ... |
Author: | Matt [ Tue May 05, 2009 6:13 pm ] |
Post subject: | Re: Feature-Rich Version |
Pix€l wrote: Plz ... No need for the double post. People can't help you without you giving the exact ERROR. |
Author: | Pix€l [ Wed May 06, 2009 11:52 am ] |
Post subject: | Re: Feature-Rich Version |
Pictore of my bug ... |
Author: | Kraft [ Thu May 07, 2009 1:39 am ] |
Post subject: | Re: Feature-Rich Version |
Pix€l wrote: Pictore of my bug ... Here's mine. |
Author: | Pix€l [ Fri May 08, 2009 6:52 am ] |
Post subject: | Re: Feature-Rich Version |
error 9 ^^ |
Author: | Nean [ Sat May 16, 2009 8:36 pm ] |
Post subject: | Re: Feature-Rich Version |
I might pick this up, and add some things to it. Not making any guarantees though. |
Author: | deathknight [ Mon May 18, 2009 4:56 am ] |
Post subject: | Re: Feature-Rich Version |
I was considering doing up my own version, but I wanted to wait for something. I'm pretty sure i read around here something about Dugor fixing up the bugs in the latest MS4 engine, and maybe converting to byte arrays. |
Author: | Labmonkey [ Mon May 18, 2009 7:08 pm ] |
Post subject: | Re: Feature-Rich Version |
If you always wait for the new thing then you will never get started. The simple fact is that mirage works. You can use it to make a game (or elyisum diamond or even eclipse for that matter) and if you want to use it for a game do it, if not and you are just here to opitize a source (which is fine, don't get me wrong) then you should wait for the newer version. Just my 2 cents. Bye |
Author: | Solodev [ Thu Aug 13, 2009 4:28 am ] |
Post subject: | Re: Feature-Rich Version |
Labmonkey, i saw in one of the pics that the fishing attribute was there, but when i downloaded the latest version, it was not in there. did you take that feature out? And thanks for all of the hard work updating this for all of us! |
Author: | Labmonkey [ Thu Aug 13, 2009 2:45 pm ] |
Post subject: | Re: Feature-Rich Version |
Was never there. |
Author: | Solodev [ Fri Aug 14, 2009 12:59 am ] |
Post subject: | Re: Feature-Rich Version |
ok so this screen shot from page 2 in the thread was not your code? |
Author: | Labmonkey [ Fri Aug 14, 2009 1:36 am ] |
Post subject: | Re: Feature-Rich Version |
No, that is not my code. It is Jared's modified version of my code. |
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