Mirage Source

Free ORPG making software.
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PostPosted: Sat Nov 08, 2008 6:21 am 
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Johny change your max_npc on map to 6 ^^ instead of 5 since it seems to happen only at the last npc

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PostPosted: Tue Nov 11, 2008 5:36 pm 
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I get the same thing he gets. It says I can't skip NPC slots or something whenever I fill them all up.

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PostPosted: Wed Nov 12, 2008 10:27 am 
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Does it cause an error when you skip a slot? If not, you could probably just take out the part of the code that brings up the message box and doesn't let it save.


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PostPosted: Wed Nov 12, 2008 9:21 pm 
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I'll just fix it. :roll:

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PostPosted: Thu Nov 13, 2008 3:08 am 
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OK dfa here ya go

OK i found what giaken found

like if you go 1 2 3 4 5 then no problem but if you go 1 2 3 4 6 then it throws the error There cannot be empty spaces in between NPC slots the numbers are the npc number. when you use cmbnpc your using the same as the npc list ^^.

OK here's the fix

add
Code:
Dim y As Long
to Private Sub cmdOk_Click()

then change ' get the high_npc_index and ' Check to see if there are spaces in between NPC slots
With these
Code:
' get the high_npc_index
        For i = 1 To MAX_MAP_NPCS
            If cmbNpc(i).ListIndex = y Then
                High_Npc_Index = i
                Exit For
            End If
        Next i
           
        ' Check to see if there are spaces in between NPC slots
        If Not High_Npc_Index = 0 Then
            For i = High_Npc_Index To MAX_MAP_NPCS
                If cmbNpc(i).ListIndex = 0 Then
                    MsgBox "There cannot be empty spaces in between NPC slots"
                    Exit Sub
                End If
            Next i
        End If

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PostPosted: Tue Nov 25, 2008 12:00 am 
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opps my bad had a different server going so it was my fault haha.

ok and i finished the delete item, npc, spell, and shop stuff it is complete just waiting for you to get on. ^^

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PostPosted: Wed Nov 26, 2008 3:20 am 
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ya its good documentation =]. and its a good idea to add that stuff with the project to actually help people out. maybe make some tutorials for more things for people ^^.

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PostPosted: Wed Dec 10, 2008 7:10 pm 
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i didn't remove it.... ive mostly been server side and in the clients loop stuff.

i just searched threw and old backup of this source from before i started helping. i don't find anything playing the sound miss or playing a sound.

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PostPosted: Wed Dec 10, 2008 8:05 pm 
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Not I, sir.


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PostPosted: Wed Dec 10, 2008 8:08 pm 
It wasn't me.


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PostPosted: Wed Dec 10, 2008 9:16 pm 
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Me too.

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PostPosted: Thu Dec 11, 2008 1:20 am 
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It wasn't me. :P

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PostPosted: Thu Dec 11, 2008 1:29 am 
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WHO STOLE THE COOKIE FROM THE COOKIE JAR!?!

Have you ever considered using FMod? Not that I'm suggesting it.

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PostPosted: Thu Dec 11, 2008 1:32 am 
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Please don't :x

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PostPosted: Thu Dec 11, 2008 1:36 am 
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GIAKEN wrote:
Please don't :x


I never really read anything about the cons and pros of it

anyone wanna list?

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PostPosted: Thu Dec 11, 2008 1:38 am 
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It crashes VB6 and I don't think it has any pros that DirectX8 can't do...but for games like this all we need is MIDIs and WAVs.

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PostPosted: Thu Dec 11, 2008 1:42 am 
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GIAKEN wrote:
It crashes VB6 and I don't think it has any pros that DirectX8 can't do...but for games like this all we need is MIDIs and WAVs.


Big point, I agree.

-But If anyone implement's FMod incase you might want to play .MP3 extensions and whichever then it only crashes because If I remember it's that your stopping at a point where your still playing sound in debug/run mode.

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PostPosted: Thu Dec 11, 2008 2:32 am 
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It crashes VB when you stop the program and don't stop fmod first. fmod is it's own little system that runs in the background.

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PostPosted: Thu Dec 11, 2008 2:42 am 
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I got to admit it
it wasnt me

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PostPosted: Thu Dec 11, 2008 4:04 am 
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Who added handleattack to the quit packet?

(Dugor raises hand)

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PostPosted: Thu Dec 11, 2008 3:56 pm 
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here dfa

http://spirea.kozlowski.ws/download/MS4.rar

take a look at it when your not busy.

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Last edited by genusis on Thu Dec 11, 2008 9:07 pm, edited 2 times in total.

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PostPosted: Thu Dec 11, 2008 4:44 pm 
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genusis wrote:
Mirage Source 3.67 beta

Is DFA accepting it? :P
What happened to 3.66? :)

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PostPosted: Thu Dec 11, 2008 8:04 pm 
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DFA been busy actually so i told him i would help out as much as i can. ^^ i tested it. for me it works good. and i kind of did do 3.66 i was waiting for DFA to get on but when he did he was too busy. so i went ahead skipped it and worked on the next one ^^.

read the change log ^^.

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PostPosted: Thu Dec 11, 2008 8:53 pm 
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DFA is still suppose to approve before you release.

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PostPosted: Thu Dec 11, 2008 9:04 pm 
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well i wouldn't consider it released i consider ti more of waiting for DFA approval. since its just sitting up there and when he been online he's been busy and I'm usually not online the same time he is online. i started to work so i will post it there for him to approve it and to add to the first post on this subject i filled all the stuff out for him in detail and added statistics, and what i did to it in the log so he can see what exactly i did.

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