GIAKEN wrote:
I'm definitely not more of an OGC person...and MS is definitely doing exactly what you say. Sure, MS is more experienced...but they do what you explained there.
And I don't agree...you should make whatever you want, get experienced. Maybe not have your ambitions too high, but still you do it for the experience and the fun in making it. You will gradually learn more stuff and be able to make even better.
Or no, just sit on your ass, reading communities, learning nothing.
If you're going to work on a project, then at least get it somewhere BEFORE you announce it. I agree with Rory on some points. It's annoying seeing random games pop up and never go anywhere. I start a lot of projects, but each project evolved from a previous. For example. Sword of Truth: Online evolved from False Prophet Online. It's something I've been planning and all that nonsense for about 4 years now. IF I ever decide to truly work on it, it'll be a game that has nothing but new things for people to experience.
Blue, I canceled Blue. I got bored with it and nobody was interested in helping. I prefer to do the programming aspect of a game and there aren't many people I would trust to develop a game. Too many times, does your staff hand out shit to players that they shouldn't. Which unbalances your game.
All in all, there's plenty of valid reasons that games from around here don't ever see the light of day. Rory has a few of those reasons in this post, but he's not even scratched the surface yet.