Mirage Source
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[Feature] Y-based sprite rendering!
http://www.miragesource.net/forums/viewtopic.php?f=183&t=5048
Page 2 of 68

Author:  Labmonkey [ Wed Jul 22, 2009 9:40 pm ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Mozza wrote:
if i was you i would remove PlayersOnMapHighIndex, put it this way.

Your index = 2. Your the only one on the map so PlayersOnMapHighIndex = 1, the loop will only draw index 1 so you will not draw. Well thats what from veiwing the code in mirage. If im wrong let me know

EDIT
ok i just seen the playeronmap bit so i guess im wrong about that, but Robin i did think highly of you until now.

If Player(i).Y = Y Then TUT TUT your checking the I not playersonmap so if your the only one on the map your checking the position of Index 1 not nessesary your Index. so if you are the only one on the map and your index is 2 If Player(i).Y = Y Then will return 0 every time :) as the PlayersOnMapHighIndex will be 1 so the loop will only check for 1

Change
Code:
Player(i).Y = Y


to
Code:
Player(PlayersOnMap(I)).Y = Y

maczosoft is back lol.

Author:  Mozza [ Thu Jul 23, 2009 5:23 pm ]
Post subject:  Re: [Feature] Y-based sprite rendering!

old memories :)

Author:  Mozza [ Tue Jul 28, 2009 6:48 pm ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Yer I've stopped it from being checked over and over and only setting it where needed so thats saved alot of stress looping over and over.

Author:  jaheoo [ Wed Jul 29, 2009 6:59 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Great tutorial, installed it and it worked. :)

Author:  wanai [ Wed Dec 01, 2021 8:32 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

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Author:  wanai [ Sun Jan 02, 2022 1:05 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Econ

Author:  wanai [ Sun Jan 02, 2022 1:06 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

77.4

Author:  wanai [ Sun Jan 02, 2022 1:07 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Bett

Author:  wanai [ Sun Jan 02, 2022 1:08 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Bett

Author:  wanai [ Sun Jan 02, 2022 1:09 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Erle

Author:  wanai [ Sun Jan 02, 2022 1:10 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Dune

Author:  wanai [ Sun Jan 02, 2022 1:11 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

feat

Author:  wanai [ Sun Jan 02, 2022 1:12 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Thom

Author:  wanai [ Sun Jan 02, 2022 1:14 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Hans

Author:  wanai [ Sun Jan 02, 2022 1:15 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Snoo

Author:  wanai [ Sun Jan 02, 2022 1:16 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Thes

Author:  wanai [ Sun Jan 02, 2022 1:17 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

YORK

Author:  wanai [ Sun Jan 02, 2022 1:18 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Tesc

Author:  wanai [ Sun Jan 02, 2022 1:19 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Duns

Author:  wanai [ Sun Jan 02, 2022 1:20 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Clas

Author:  wanai [ Sun Jan 02, 2022 1:21 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Blac

Author:  wanai [ Sun Jan 02, 2022 1:22 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Ever

Author:  wanai [ Sun Jan 02, 2022 1:24 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Dorm

Author:  wanai [ Sun Jan 02, 2022 1:25 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Fisk

Author:  wanai [ Sun Jan 02, 2022 1:26 am ]
Post subject:  Re: [Feature] Y-based sprite rendering!

Hifi

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