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[Feature] Y-based sprite rendering! http://www.miragesource.net/forums/viewtopic.php?f=183&t=5048 |
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Author: | Labmonkey [ Wed Jul 22, 2009 9:40 pm ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Mozza wrote: if i was you i would remove PlayersOnMapHighIndex, put it this way. Your index = 2. Your the only one on the map so PlayersOnMapHighIndex = 1, the loop will only draw index 1 so you will not draw. Well thats what from veiwing the code in mirage. If im wrong let me know EDIT ok i just seen the playeronmap bit so i guess im wrong about that, but Robin i did think highly of you until now. If Player(i).Y = Y Then TUT TUT your checking the I not playersonmap so if your the only one on the map your checking the position of Index 1 not nessesary your Index. so if you are the only one on the map and your index is 2 If Player(i).Y = Y Then will return 0 every time as the PlayersOnMapHighIndex will be 1 so the loop will only check for 1 Change Code: Player(i).Y = Y to Code: Player(PlayersOnMap(I)).Y = Y maczosoft is back lol. |
Author: | Mozza [ Thu Jul 23, 2009 5:23 pm ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
old memories |
Author: | Mozza [ Tue Jul 28, 2009 6:48 pm ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Yer I've stopped it from being checked over and over and only setting it where needed so thats saved alot of stress looping over and over. |
Author: | jaheoo [ Wed Jul 29, 2009 6:59 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Great tutorial, installed it and it worked. |
Author: | wanai [ Sun Jan 02, 2022 1:05 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Econ |
Author: | wanai [ Sun Jan 02, 2022 1:06 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
77.4 |
Author: | wanai [ Sun Jan 02, 2022 1:07 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Bett |
Author: | wanai [ Sun Jan 02, 2022 1:08 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Bett |
Author: | wanai [ Sun Jan 02, 2022 1:09 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Erle |
Author: | wanai [ Sun Jan 02, 2022 1:10 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Dune |
Author: | wanai [ Sun Jan 02, 2022 1:11 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
feat |
Author: | wanai [ Sun Jan 02, 2022 1:12 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Thom |
Author: | wanai [ Sun Jan 02, 2022 1:14 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Hans |
Author: | wanai [ Sun Jan 02, 2022 1:15 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Snoo |
Author: | wanai [ Sun Jan 02, 2022 1:16 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Thes |
Author: | wanai [ Sun Jan 02, 2022 1:17 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
YORK |
Author: | wanai [ Sun Jan 02, 2022 1:18 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Tesc |
Author: | wanai [ Sun Jan 02, 2022 1:19 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Duns |
Author: | wanai [ Sun Jan 02, 2022 1:20 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Clas |
Author: | wanai [ Sun Jan 02, 2022 1:21 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Blac |
Author: | wanai [ Sun Jan 02, 2022 1:22 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Ever |
Author: | wanai [ Sun Jan 02, 2022 1:24 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Dorm |
Author: | wanai [ Sun Jan 02, 2022 1:25 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Fisk |
Author: | wanai [ Sun Jan 02, 2022 1:26 am ] |
Post subject: | Re: [Feature] Y-based sprite rendering! |
Hifi |
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