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| OpenGL? http://www.miragesource.net/forums/viewtopic.php?f=143&t=5571 |
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| Author: | GIAKEN [ Wed May 06, 2009 4:10 am ] |
| Post subject: | OpenGL? |
I like OpenGL and there is a library for it to be used with VB6. http://www.pauldahuach.com.ar/program_en.htm Mmm? |
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| Author: | Robin [ Wed May 06, 2009 11:11 pm ] |
| Post subject: | Re: OpenGL? |
Why use a cross-platform API in a single-platform language? |
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| Author: | Matt [ Wed May 06, 2009 11:25 pm ] |
| Post subject: | Re: OpenGL? |
Robin wrote: Why use a cross-platform API in a single-platform language? Why not? |
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| Author: | Robin [ Wed May 06, 2009 11:56 pm ] |
| Post subject: | Re: OpenGL? |
Matt wrote: Robin wrote: Why use a cross-platform API in a single-platform language? Why not? Seems overkill. |
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| Author: | Matt [ Thu May 07, 2009 12:15 am ] |
| Post subject: | Re: OpenGL? |
Robin wrote: Matt wrote: Robin wrote: Why use a cross-platform API in a single-platform language? Why not? Seems overkill. *shrugs* I don't want it. Verrigan has been trying to get me to convert FPO over to OpenGL for awhile now. Personally, I don't like OpenGL. |
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| Author: | Robin [ Thu May 07, 2009 12:23 am ] |
| Post subject: | Re: OpenGL? |
Matt wrote: Robin wrote: Matt wrote: Robin wrote: Why use a cross-platform API in a single-platform language? Why not? Seems overkill. *shrugs* I don't want it. Verrigan has been trying to get me to convert FPO over to OpenGL for awhile now. Personally, I don't like OpenGL. It has it's uses, but I don't see how it's any more convenient than Dx8 in vb6. |
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| Author: | GIAKEN [ Thu May 07, 2009 2:29 am ] |
| Post subject: | Re: OpenGL? |
Well the only reason I'd convert to OpenGL is for cross-platform, but with VB6 that's worthless...I just thought it would be interesting to switch to OpenGL instead of everybody demanding DirectX. OpenGL may be faster, who knows? If I can learn it I'll try to make a class or something for it...but I have yet to see any examples of it being used with 2D. |
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| Author: | Lea [ Fri May 29, 2009 4:12 am ] |
| Post subject: | Re: OpenGL? |
my C++ port will use OpenGL through SDL... ...whenever I get around to working on it... |
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