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OpenGL?
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Author:  GIAKEN [ Wed May 06, 2009 4:10 am ]
Post subject:  OpenGL?

I like OpenGL and there is a library for it to be used with VB6.

http://www.pauldahuach.com.ar/program_en.htm

Mmm?

Author:  Robin [ Wed May 06, 2009 11:11 pm ]
Post subject:  Re: OpenGL?

Why use a cross-platform API in a single-platform language?

Author:  Matt [ Wed May 06, 2009 11:25 pm ]
Post subject:  Re: OpenGL?

Robin wrote:
Why use a cross-platform API in a single-platform language?


Why not?

Author:  Robin [ Wed May 06, 2009 11:56 pm ]
Post subject:  Re: OpenGL?

Matt wrote:
Robin wrote:
Why use a cross-platform API in a single-platform language?


Why not?


Seems overkill.

Author:  Matt [ Thu May 07, 2009 12:15 am ]
Post subject:  Re: OpenGL?

Robin wrote:
Matt wrote:
Robin wrote:
Why use a cross-platform API in a single-platform language?


Why not?


Seems overkill.


*shrugs*

I don't want it. Verrigan has been trying to get me to convert FPO over to OpenGL for awhile now.

Personally, I don't like OpenGL.

Author:  Robin [ Thu May 07, 2009 12:23 am ]
Post subject:  Re: OpenGL?

Matt wrote:
Robin wrote:
Matt wrote:
Robin wrote:
Why use a cross-platform API in a single-platform language?


Why not?


Seems overkill.


*shrugs*

I don't want it. Verrigan has been trying to get me to convert FPO over to OpenGL for awhile now.

Personally, I don't like OpenGL.


It has it's uses, but I don't see how it's any more convenient than Dx8 in vb6.

Author:  GIAKEN [ Thu May 07, 2009 2:29 am ]
Post subject:  Re: OpenGL?

Well the only reason I'd convert to OpenGL is for cross-platform, but with VB6 that's worthless...I just thought it would be interesting to switch to OpenGL instead of everybody demanding DirectX. OpenGL may be faster, who knows? If I can learn it I'll try to make a class or something for it...but I have yet to see any examples of it being used with 2D.

Author:  Lea [ Fri May 29, 2009 4:12 am ]
Post subject:  Re: OpenGL?

my C++ port will use OpenGL through SDL...

...whenever I get around to working on it...

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