Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Text errors

 Post subject: Re: Text errors
Posted: Sat Sep 13, 2008 8:49 pm 

Replies: 27
Views: 8436


Add a variable to the player's account, we'll call it "isvip". Save it as a byte, etc, etc. Then do a check, when a player sends a message with the * in front of it (server side, obviously) and if the isvip is 1, send the message. If it's 0, cut the * off the message and send it to the ma...

 Forum: General   Topic: Text errors

 Post subject: Text errors
Posted: Sat Sep 13, 2008 8:30 pm 

Replies: 27
Views: 8436


Okay, so I made it so that the way the admin system is: ADMIN_VIP As Byte = 1 ADMIN_MONITER As Byte = 2 And so on. Now I was making it so that VIP members can talk back and forth to each other, and each other only by using typing * before a message, much like an Admin message, or the like. However, ...

 Forum: Old Competitions   Topic: NEW USERS READ THIS FIRST!

Posted: Sat Sep 13, 2008 5:37 pm 

Replies: 5
Views: 5208


Yeah, I accidentally participated in a Necro post, as I couldn't tell that it was necro. The three posts ahead of me, were from the same day, but it suddenly cut off and went to July 02. T_T;;, anyways a good guide written, it's simple but to the point. And why does everyone hate labmonkey so much?

 Forum: General   Topic: Run-Time Error - 2005532292 (8876017c)

Posted: Sat Sep 13, 2008 4:49 am 

Replies: 15
Views: 4169


These dudes had the same problem:
http://www.vbgore.com/forums/runtime-er ... 29812.html


I guess it should fix itself.

 Forum: General   Topic: Erm. Halp.

 Post subject: Re: Erm. Halp.
Posted: Fri Sep 12, 2008 11:20 pm 

Replies: 15
Views: 4238


Robin wrote:
It's because of how the commands work.

Move it above the "/who" check.

Otherwise it'll check to see if it's /who first (Which it is, but with some extra characters).


Ah, I see. See I would of never been able to tell, I didn't really think that placement was an issue. Thanks!

 Forum: General   Topic: Erm. Halp.

 Post subject: Erm. Halp.
Posted: Fri Sep 12, 2008 10:39 pm 

Replies: 15
Views: 4238


So I made this system, so that when people log in, not only does it display who's online, but it displays who's online that has a PK. However, I want people to be able to check whenever they damned well please, so I made a command ' Whos online has a PK If Mid$(MyText, 1, 9) = "/whohaspk" ...

 Forum: General   Topic: Harvest Moon Speed Programming

Posted: Sun Sep 07, 2008 11:31 pm 

Replies: 124
Views: 69136


Someone who claimed to be an experience game developer just came on and gave me some ideas for the game. I would be cool if they had a Zoo with Monkeys, Bears, Tigers, Lions, Cheetahs, Zebras & Gariffs that you could ride at the zoo and you could work there and help for money and if you befrien...

 Forum: General   Topic: Hot keys

 Post subject: Re: Hot keys
Posted: Sun Sep 07, 2008 5:03 am 

Replies: 18
Views: 4366


I'm not completely sure, but try studying the Keypress sub. Private Sub txtChat_KeyPress(KeyAscii As Integer) If KeyAscii = vbKeyReturn Then If LenB(Trim$(txtChat.Text)) > 0 Then Call GlobalMsg(txtChat.Text, White) Call TextAdd(frmServer.txtText, "Server: " & txtChat.Text, True) txtCha...

 Forum: General   Topic: Access Level

 Post subject: Re: Access Level
Posted: Fri Sep 05, 2008 1:58 am 

Replies: 23
Views: 8758


This is exactly how the client does it with the /setaccess command. It does check it again on the server side anyways. Mirage in general is easily hackable. 90% of these games don't see the light of day and if they do a max of what, 30 players? Maybe. Who cares? The point is, a lot of people (inclu...

 Forum: Help Wanted   Topic: Can someone do a quick edit

Posted: Fri Sep 05, 2008 1:51 am 

Replies: 28
Views: 13103


Kousaten wrote:
A first step towards learning is a first step. ;D


Redundancy is unnecessary...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Thu Sep 04, 2008 4:12 am 

Replies: 1592
Views: 342496


Errr... Sorry for necro posting, but I just tested this out, and it runs very very well. I think this is what I'm going to use, to start actually delving into VB6.

 Forum: General   Topic: Harvest Moon Speed Programming

Posted: Wed Sep 03, 2008 10:44 pm 

Replies: 124
Views: 69136


one wrote:
Mithlomion wrote:
Snes > ALL.

qft.
played it for days without sleeping on my snes


Why would you sleep on your snes?

To be honest, I haven't played any of them. Someone reccomend getting a ROM?

 Forum: Unrelated Products   Topic: The Legend of Mirage

 Post subject: Re: The Legend of Mirage
Posted: Mon Sep 01, 2008 6:04 pm 

Replies: 384
Views: 113359


Dave wrote:
K replace the picture

Script 'cache' line 80:RGSSError Occured
failed to create bitmap

Reinstalled the game, reinstalled the runtimes, still get the error.


Hmmm, I didn't have any problems playing through. Thats odd. Must be something that you did to the game, I guess.

 Forum: Unrelated Products   Topic: The Legend of Mirage

 Post subject: Re: The Legend of Mirage
Posted: Mon Sep 01, 2008 7:40 am 

Replies: 384
Views: 113359


Dave wrote:
Where is the RTP installed to? :P

Cant robin just publish the game with the necessary dependencies in place?


Heres where mine installs to:
C:\Program Files\Common Files\Enterbrain\RGSS2\RPGVX

 Forum: Unrelated Products   Topic: The Legend of Mirage

 Post subject: Re: The Legend of Mirage
Posted: Mon Sep 01, 2008 3:55 am 

Replies: 384
Views: 113359


I just played through it. You have a way with making the story, as funny as it is, be quite serious in quite a few cases. Great job!

 Forum: General   Topic: Harvest Moon Speed Programming

Posted: Sun Aug 31, 2008 10:47 pm 

Replies: 124
Views: 69136


Perfekt wrote:
Alright then. Hope it gets released and isn't just something that will get people's hopes up. ;)


Me too. I haven't played Harvest Moon, but I've always wanted to. This type of game just seems simple yet interesting.

 Forum: Unrelated Products   Topic: The Legend of Mirage

 Post subject: Re: The Legend of Mirage
Posted: Sun Aug 31, 2008 8:57 pm 

Replies: 384
Views: 113359


Perfekt wrote:
Yeah, we're not anime/manga queers.


Didn't you say you had twelve gigs of Anime on your computer? Besides. There's nothing wrong with Anime.

 Forum: General   Topic: Harvest Moon Speed Programming

Posted: Sun Aug 31, 2008 4:41 pm 

Replies: 124
Views: 69136


Wow, thats looking pretty awesome. Glad to see you're making some progress.

 Forum: General   Topic: Harvest Moon Speed Programming

Posted: Sun Aug 31, 2008 1:23 am 

Replies: 124
Views: 69136


Weekend. I stay with my Dad for weekend, Mum & Step-dad during the week. Moving in with my Dad permantly in February though, when I turn 18. Ahhhh. I see. Cool. Anyways, like I said good luck with the project. Are you planning on making this an actual project you'll run, or is this just somethi...

 Forum: General   Topic: Harvest Moon Speed Programming

Posted: Sun Aug 31, 2008 12:14 am 

Replies: 124
Views: 69136


I can imagine that this would rack up quite a bit of players, as this is probably the only MMO of it's kind. It's a great idea, and if you make it and host it, I'm sure I'll play. Good luck. Oh, and why are you at a new computer every week?

 Forum: General   Topic: 2 bugs for my XP

 Post subject: Re: 2 bugs for my XP
Posted: Thu Aug 28, 2008 12:33 am 

Replies: 19
Views: 7000


http://www.aliensoftware.co.uk/Files/Re ... x_file.asp

Err, read that carefully, and then follow the link at the bottom, and download the two OCX files that are here: http://www.aliensoftware.co.uk/Files/do ... _files.asp
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