Mirage Source

Free ORPG making software.
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 Forum: Unrelated Products   Topic: TCGC (Trading Card game Creator)

Posted: Wed Apr 15, 2009 1:48 am 

Replies: 16
Views: 9219


me to lmao..
Talk about timing xD

 Forum: Unrelated Products   Topic: TCGC (Trading Card game Creator)

Posted: Wed Apr 15, 2009 1:39 am 

Replies: 16
Views: 9219


Oh well thats because I didnt put a check on the button code, I can easily fix that lol But I wasnt focused on that xD

And I almost forgot, but heres the DLL!
Attachment:
File comment: NEEDED!!
Ijl11.zip [78.74 KiB]
Downloaded 494 times

 Forum: Unrelated Products   Topic: TCGC (Trading Card game Creator)

Posted: Wed Apr 15, 2009 12:30 am 

Replies: 16
Views: 9219


TCGC is an easy to use program that allows the user to create a card game. TCGC Unlimited was the last full release and now the TCGC Relinquished Demo is available to try out. There are so many features.. -Save Card Files -Save as JPEG, BMP, GIF -Print cards -Change the Layout of the card (Move stuf...

 Forum: Related Products   Topic: Fallen Online (Finally an update...)

Posted: Tue Apr 14, 2009 9:50 pm 

Replies: 38
Views: 18079


Hey guys, another update, I posted some of the features, and some that are in development! Forums are coming soon so sit tight!

 Forum: Show Off   Topic: POST YOUR GUI!!

 Post subject: Re: POST YOUR GUI!!
Posted: Tue Apr 14, 2009 11:52 am 

Replies: 353
Views: 116079


Well while you were just messin around making something random, just something I wanna point out, Idk if you were aiming for the pixely look on the text, but maybe a 2 pixel stroke would look better, I like it though :P

 Forum: Show Off   Topic: new website

 Post subject: new website
Posted: Mon Apr 13, 2009 11:38 pm 

Replies: 18
Views: 6960


for something im just gonna do a bunch of random stuff with, for some programs I make etc.. lemme know what you think about the design!

http://nightstream.comyr.com/#

Brett made the layout, I added some pics.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Feature-Rich Version

 Post subject: Re: Feature-Rich Version
Posted: Mon Apr 13, 2009 1:12 am 

Replies: 82
Views: 71803


ok sweet sounds good dude.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Feature-Rich Version

 Post subject: Re: Feature-Rich Version
Posted: Mon Apr 13, 2009 1:02 am 

Replies: 82
Views: 71803


What features are comin next?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Feature-Rich Version

 Post subject: Re: Feature-Rich Version
Posted: Sat Apr 11, 2009 5:28 pm 

Replies: 82
Views: 71803


Ok thats cool, just some food for thought :)

I would also suggest making a server side ini with a shit load of settings so people with less experience can just mess around with the settings there.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Feature-Rich Version

 Post subject: Re: Feature-Rich Version
Posted: Sat Apr 11, 2009 4:39 pm 

Replies: 82
Views: 71803


Well in that case, I think that a basic sadscript function would be helpful just in the sense that people without VB will use it, maybe for items Tiles and NPC's, spells wouldn't really need it because anything you would script for spells could be EASILY hard coded. As for the arrows, I think the cu...

 Forum: General   Topic: VERY wierd bug...

 Post subject: Re: VERY wierd bug...
Posted: Sat Apr 11, 2009 4:13 pm 

Replies: 23
Views: 8547


I would have to look at the source. If you wanna send it, feel free. MSN, GTalk, AIM or PM. I appreciate the offer, but I tried doing the same thing in MS4, so I'm just gonna convert everything over to MS4 and I won't have a problem with it. I would have used MS4 to begin with but I started this a ...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Feature-Rich Version

 Post subject: Re: Feature-Rich Version
Posted: Sat Apr 11, 2009 3:46 pm 

Replies: 82
Views: 71803


guilds, speech bubbles, visual spells, visual shops, and ranged weapons I think that right there is enough, anything after that should be optimizations or little features. After this is when I would start telling people that if they want some more stuff, use a tutorial or make it yourself, it also ...

 Forum: General   Topic: VERY wierd bug...

 Post subject: Re: VERY wierd bug...
Posted: Sat Apr 11, 2009 6:08 am 

Replies: 23
Views: 8547


No, Im using 3.0.3 and thats not used in it.. i messed around with it for the past hour and I have gotten nothing lmao

 Forum: General   Topic: VERY wierd bug...

 Post subject: Re: VERY wierd bug...
Posted: Sat Apr 11, 2009 5:10 am 

Replies: 23
Views: 8547


Still nothing. Its weird, its just a red "Z" with a black BG.. hmm..

 Forum: General   Topic: VERY wierd bug...

 Post subject: Re: VERY wierd bug...
Posted: Sat Apr 11, 2009 4:30 am 

Replies: 23
Views: 8547


I think so.. heres what I put in the DX Code.. DDSD_Wait.lFlags = DDSD_CAPS DDSD_Wait.ddsCaps.lCaps = DDSCAPS_OFFSCREENPLAIN Or DDSCAPS_SYSTEMMEMORY Set DD_WaitSurf = DD.CreateSurfaceFromFile(App.Path & "\GFX\wait.bmp", DDSD_Wait) DD_WaitSurf.SetColorKey DDCKEY_SRCBLT, key Public DDSD_...

 Forum: General   Topic: VERY wierd bug...

 Post subject: Re: VERY wierd bug...
Posted: Sat Apr 11, 2009 3:33 am 

Replies: 23
Views: 8547


Well it stopped, I did what you aid alreday, but idk it was so random... anyways, I got another question, I wanna vlt something small, a 16x16 Bitmap above the players head, but I cant get it to work... Sub BltWait(ByVal index As Long) Dim X As Long, Y As Long With rec .top = 16 .Bottom = .top + 16 ...

 Forum: General   Topic: VERY wierd bug...

 Post subject: VERY wierd bug...
Posted: Sat Apr 11, 2009 12:55 am 

Replies: 23
Views: 8547


All of a sudden, whenever I attack an NPC, I can not kill them and their health bars disappear... I exit, and go back into the game and I still can not kill them, but they follow me >.< I dont get it.

 Forum: Related Products   Topic: Fallen Online (Finally an update...)

Posted: Thu Apr 09, 2009 2:55 pm 

Replies: 38
Views: 18079


Guys I dont mind how you criticize you, just as long as I know what the problem is then im good to go lol I can read the text just fine. For those who are apparently blind, though. Maybe you should add an option to choose between 3 or 4 preset font sizes for the chat. Thats actually a good idea, Rig...

 Forum: Related Products   Topic: Fallen Online (Finally an update...)

Posted: Thu Apr 09, 2009 5:00 am 

Replies: 38
Views: 18079


jsventor wrote:
Update.

I edited my post with all the new info on the game. Been workin hard on this, I'll have a full feature list up soon!

(That is not the game GUI! Its just a cruddy one i threw together for an example)


Thats on the to-do list as well :)

 Forum: Related Products   Topic: Fallen Online (Finally an update...)

Posted: Thu Apr 09, 2009 3:27 am 

Replies: 38
Views: 18079


Quote:
But I haven't really ever been in a MS based game that has gave me a feeling like that.


Well hopefully I cAN CHANGE THAT

 Forum: Related Products   Topic: Fallen Online (Finally an update...)

Posted: Thu Apr 09, 2009 1:25 am 

Replies: 38
Views: 18079


because I havent gotten around to making new ones, its on my to-do list 8)

 Forum: Help Wanted   Topic: Fallen Online Staff

 Post subject: Fallen Online Staff
Posted: Wed Apr 08, 2009 3:39 pm 

Replies: 16
Views: 5374


Currently we are still in the development stage of the game, the programming is not completed, but soon enough the first version will be released. I only currently have one mapper, 3 if you include me and justin, but we arent the greatest. Heres what I need guys.. The oens I bolded, I need the most ...

 Forum: Show Off   Topic: Naruto Realm

 Post subject: Re: NR
Posted: Wed Apr 08, 2009 2:46 pm 

Replies: 293
Views: 51083


I like the GFX a lot, in my opinion they seem prfessional yet enjoyable at the same time.

 Forum: Related Products   Topic: Fallen Online (Finally an update...)

Posted: Wed Apr 08, 2009 5:23 am 

Replies: 38
Views: 18079


Well you level for any reason you want really, to use the best items in the game, or to become the best PVP'er on the server. Personally when I play ORPG's I love partying up with friends (all of different classes) and PVP'ing. Im planning on doing something with guilds to make them more exciting th...

 Forum: Related Products   Topic: Fallen Online (Finally an update...)

Posted: Tue Apr 07, 2009 6:21 pm 

Replies: 38
Views: 18079


Update.

I edited my post with all the new info on the game. Been workin hard on this, I'll have a full feature list up soon!

(That is not the game GUI! Its just a cruddy one i threw together for an example)
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