Mirage Source

Free ORPG making software.
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 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4 - Rehost

Posted: Thu May 14, 2009 3:54 am 

Replies: 7
Views: 5306


Doomy wrote:
i just thought it was some new ms4 someone did


Well, what the hell does rehosted mean? Use your logic if you have any.

 Forum: Show Off   Topic: Doom's Tileset 3 (Real Pixel Art)

Posted: Thu May 14, 2009 2:26 am 

Replies: 60
Views: 42403


What a coincident. I was just typed a bunch of letters and wahtdya know?

 Forum: Show Off   Topic: Doom's Tileset 3 (Real Pixel Art)

Posted: Thu May 14, 2009 2:01 am 

Replies: 60
Views: 42403


Doomy wrote:
Quote:
Hmm I feel like trying to do something like this.. never attempted more than twice to do tilesets.


Your mind works slow. I wanted to do something as in tilesets and charsets made in one purpose.

My go:

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4 - Rehost

Posted: Thu May 14, 2009 1:45 am 

Replies: 7
Views: 5306


Doomy wrote:
whats this?


MS4 reuploaded. <.<

 Forum: Show Off   Topic: Doom's Tileset 3 (Real Pixel Art)

Posted: Thu May 14, 2009 1:41 am 

Replies: 60
Views: 42403


http://www.usysnv.net/images/airheads_logo_lowrez.jpg Understand now? Your character looks like a straight up robot. Try looking at how your eyes are in the mirror. They DO NOT glow one color. The legs are supposed to be connected to the body but with your shading it looks like its a blow up sex do...

 Forum: Show Off   Topic: Doom's Tileset 3 (Real Pixel Art)

Posted: Thu May 14, 2009 1:09 am 

Replies: 60
Views: 42403


The character looks like an airhead candy wrapper thingy... and the colors don't go together.

Hmm I feel like trying to do something like this.. never attempted more than twice to do tilesets.

 Forum: Show Off   Topic: Doom's Tileset 3 (Real Pixel Art)

Posted: Tue May 12, 2009 5:12 am 

Replies: 60
Views: 42403


Hmm not half bad. It's a start.

The trees blend in with the grass too much.

 Forum: Visual Basic 6   Topic: DirectX8 Class Demonstration :) ver1.3

Posted: Wed May 06, 2009 3:08 am 

Replies: 44
Views: 32419


Doomy wrote:
yupdated with what


Your going back to that idiot who never made sense. All your posts seem like some shitty ass spam.

 Forum: Related Products   Topic: Macera Online Beta

 Post subject: Re: Macera Online Beta
Posted: Tue May 05, 2009 10:30 am 

Replies: 18
Views: 17625


Made him shut down those forums, as I warned him I thought those forums we're a hacked version of vBulletin and I reported him. He took down the forums.

 Forum: Show Off   Topic: Naruto Realm

 Post subject: Re: Naruto Realm
Posted: Mon May 04, 2009 10:11 pm 

Replies: 293
Views: 53858


I'll upload the sketch I've been drawing later.

I'm busy working on the new website! bblah

 Forum: Show Off   Topic: Naruto Realm

 Post subject: Re: Naruto Realm
Posted: Mon May 04, 2009 10:04 pm 

Replies: 293
Views: 53858


but aint naruto all about ninjas u dont have like a knight zerging everything there all ninjas. U could put chakra ninjas, were they specialize in doing chakra spells instead of punching and kicking. Like if they have to go through school or some what, they can specilize in going chakra or melee/ch...

 Forum: Show Off   Topic: Naruto Realm

 Post subject: Re: Naruto Realm
Posted: Mon May 04, 2009 9:54 pm 

Replies: 293
Views: 53858


Matt wrote:
Don't force people to be ninjas. Add a more bulky class that would use two handed weapons.


Eh, can't think of any except there was a warrior type in a movie.

Working on a new website and talking to this guy about buying NarutoRealm.com from him.

 Forum: Related Products   Topic: Macera Online Beta

 Post subject: Re: Macera Online Beta
Posted: Mon May 04, 2009 9:45 pm 

Replies: 18
Views: 17625


For the last time, you can't just take peoples art you fucking retard.

 Forum: Show Off   Topic: PB's Random Bits of Art

 Post subject: Re: PB's Random Bits of Art
Posted: Mon May 04, 2009 12:17 pm 

Replies: 105
Views: 77877


Pbcrazy wrote:
doh -_-, i've never played pokemon so idk :(


........................................

 Forum: Show Off   Topic: Naruto Realm

 Post subject: Re: Naruto Realm
Posted: Mon May 04, 2009 6:59 am 

Replies: 293
Views: 53858


New hairstyles! All of them took about an hour total, can't believe it was so fast. I've only did 3 male hairstyles, but I'll post them when I have 5. Which should be tommorow. Did some quick recolors after the original blond :) http://i720.photobucket.com/albums/ww210/TonyNooblet/NarutoRealm/FemNew...

 Forum: Visual Basic 6   Topic: DirectX8 Class Demonstration :) ver1.3

Posted: Sun May 03, 2009 1:37 am 

Replies: 44
Views: 32419


Great work once again, Harold.

I'm not going to use it but it should be very useful to people who want to use DX8 easily.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Problems over Windows Server 2008

Posted: Sun May 03, 2009 12:16 am 

Replies: 18
Views: 11055


Hmm, follow Spodi's path? "SOX with optimized binary packet sending" Don't know how he does it though. SOX is just a nice wrapper for the Winsock API. Theres a few hacks you want to do on the socket itself to get it prepped for a game engine, though. For example, it sends a 4-byte (long) o...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Problems over Windows Server 2008

Posted: Sat May 02, 2009 11:57 pm 

Replies: 18
Views: 11055


I've tried the original COM DLL created to support VB6. I'm unimpressed with the results I am getting, which can freeze up a compiled EXE or crash the IDE. Since the later verions don't offer COM support I think I'll let this fade back into obscurity. Guess it means you shouldn't use it since that ...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Problems over Windows Server 2008

Posted: Sat May 02, 2009 11:49 pm 

Replies: 18
Views: 11055


This might help

http://www.xtremevbtalk.com/showthread.php?t=285255

 Forum: General   Topic: Guide for C++ Game Programming

Posted: Sat May 02, 2009 8:45 am 

Replies: 4
Views: 5492


How fast is SDL?

 Forum: Show Off   Topic: Naruto Realm

 Post subject: Re: Naruto Realm
Posted: Fri May 01, 2009 9:40 pm 

Replies: 293
Views: 53858


I decided that I'm going to finish ALL of the artwork before I touch any language or start programming again. Sounds like a smart plan mate, one step at a time. Good luck! Yeah, I suppose it's the best way. Maybe in the future some god like programmer will volunteer after seeing the mounts of graph...

 Forum: Visual Basic 6   Topic: DX7 and Class Demo *ver 1.4*

Posted: Fri May 01, 2009 8:10 pm 

Replies: 12
Views: 9235


DX7 should be easier to use now for people who don't understand it as well.

Very nice work. Keep it up.

 Forum: Visual Basic 6   Topic: DX7 and Class Demo *ver 1.4*

Posted: Fri May 01, 2009 3:33 am 

Replies: 12
Views: 9235


Yeah, you can easily learn how to use classes by looking at the source.

 Forum: Show Off   Topic: Naruto Realm

 Post subject: Re: Naruto Realm
Posted: Fri May 01, 2009 2:34 am 

Replies: 293
Views: 53858


I decided that I'm going to finish ALL of the artwork before I touch any language or start programming again.

 Forum: Show Off   Topic: Naruto Realm

 Post subject: Re: Naruto Realm
Posted: Fri May 01, 2009 1:03 am 

Replies: 293
Views: 53858


Image

GUIs unfinished since I'm working on like 23094093284 things at once.
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