Mirage Source

Free ORPG making software.
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 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MS4

 Post subject: Re: MS4
Posted: Mon Sep 07, 2009 2:01 pm 

Replies: 43
Views: 37911


I will double check that for you Matt

Edit: It may well have been caused by increasing the width/height of picScreen

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MS4

 Post subject: Re: MS4
Posted: Mon Sep 07, 2009 12:03 pm 

Replies: 43
Views: 37911


Question: What other features have been added to the source, just the byte arrays and larger maps? I've also noticed a bug. Not sure if it's because of the larger maps in this source code or if the bug comes from the original MS4. But when you go to place down tiles, it places the tile on the tile t...

 Forum: Show Off   Topic: TOA: Savage Ages GUI

 Post subject: Re: TOA: Savage Ages GUI
Posted: Mon Sep 07, 2009 12:30 am 

Replies: 47
Views: 34653


This is a joke right? He's joking....

 Forum: Bugs Reports   Topic: Transparent Colour

 Post subject: Re: Transparent Colour
Posted: Mon Sep 07, 2009 12:22 am 

Replies: 939
Views: 66904


Nice one cheers Rob

 Forum: Bugs Reports   Topic: Transparent Colour

 Post subject: Transparent Colour
Posted: Mon Sep 07, 2009 12:18 am 

Replies: 939
Views: 66904


Where is the transparent colour set in MS4?

 Forum: Bugs Reports   Topic: Map Editor Wide Tileset

 Post subject: Re: Map Editor Wide Tileset
Posted: Mon Sep 07, 2009 12:10 am 

Replies: 1361
Views: 73576


WOW, MS4 is not only clean, code efficient and fast, but it's EASY :O I think this is a new era.

We need a thank you mod for this forum.

 Forum: Bugs Reports   Topic: Map Editor Wide Tileset

 Post subject: Map Editor Wide Tileset
Posted: Sun Sep 06, 2009 11:56 pm 

Replies: 1361
Views: 73576


I've added a wider tileset so that the height isn't as much. I've added a horizontal scrollbar which shifts the picBackSelect to the left and right, which works. Selecting a tile also works and the selected tile shows up in the tile preview box. However, when I go to place it on the map, it shows a ...

 Forum: Help Wanted   Topic: *Paid* Programming Job

 Post subject: Re: *Paid* Programming Job
Posted: Sun Sep 06, 2009 10:29 pm 

Replies: 19
Views: 11591


If it's WELL paid, then I guess I'll go and learn Java :)

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sat Sep 05, 2009 10:38 am 

Replies: 351
Views: 109748


Yes, I do actually. Not tried it so can't comment a great deal, but it seems like you've done a lot of work to the engine. Now, I understand you're using Mirage 3.0.3, one of the reasons I don't use this version anymore besides for the new MUD game is because of the way the source is programmed. In ...

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sat Sep 05, 2009 3:06 am 

Replies: 351
Views: 109748


I felt rather insulted, that's all :)

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sat Sep 05, 2009 12:04 am 

Replies: 351
Views: 109748


Reading through the post. Just to let you know that M:RPGe was released WAY before Konfuze was even made, it was based off Mirage Source 3.0.3. And I'll have you know that it was the first publically released open source engine with additions not seen in other sources.
It even had pets!

 Forum: Game Design   Topic: Virellia Gaming Group

 Post subject: Re: Virellia Gaming Group
Posted: Fri Sep 04, 2009 11:52 pm 

Replies: 17
Views: 10897


This is the first time I've done anything like this. But I really want to put money into a project like this and see what happens. Website renewal is due november, I want to upgrade with more space to host game downloads, maybe if it keeps growing i'll buy the top package with unlimited features so ...

 Forum: Game Design   Topic: Virellia Gaming Group

 Post subject: Re: Virellia Gaming Group
Posted: Fri Sep 04, 2009 2:52 pm 

Replies: 17
Views: 10897


Forums now active.

 Forum: Game Design   Topic: Virellia Gaming Group

 Post subject: Virellia Gaming Group
Posted: Thu Sep 03, 2009 10:22 pm 

Replies: 17
Views: 10897


As a newly developed project, I have decided to set up a website dedicated to the distribution and promotion of home-grown games. Now I know there are a lot of websites already out there for this, but we offer something that other sites don't. About The Virellia Gaming Group are dedicated to the dis...

 Forum: General   Topic: TREKZ IS BACK!

 Post subject: Re: TREKZ IS BACK!
Posted: Thu Sep 03, 2009 5:29 pm 

Replies: 283
Views: 35754


Trekz, didn't you help me with M:RPGe?

 Forum: Tutorials   Topic: [Feature] Party System

 Post subject: Re: [Feature] Party System
Posted: Thu Sep 03, 2009 5:27 pm 

Replies: 1897
Views: 85338


Thanks Jacob. I'll let you know how I get on with this.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MS4

 Post subject: Re: MS4
Posted: Thu Sep 03, 2009 3:56 pm 

Replies: 43
Views: 37911


Well, I couldn't decide whether to use MS4 or Elysium 3.30. This is some good source. Basic MS4 with scrolling maps and HUGE map sizes is definately a winner for me.

Thanks a hell of a lot Matt (And Jacob, you never fail to impress me)

 Forum: Visual Basic 6   Topic: Elysium 3.30 (Gaikens Release)

Posted: Thu Sep 03, 2009 3:45 pm 

Replies: 9
Views: 9473


Does anybody have a copy of this with the map scrolling working?

 Forum: Tutorials   Topic: [Feature] Party System

 Post subject: Re: [Feature] Party System
Posted: Thu Sep 03, 2009 3:42 pm 

Replies: 1897
Views: 85338


What's ZeroMemory?

And can you post your SendPartyMsg sub code please mate? Cheers

 Forum: Show Off   Topic: Village

 Post subject: Village
Posted: Thu Sep 03, 2009 12:28 pm 

Replies: 15
Views: 8976


I've been doing some of my village lately. So wanted to share it with you guys. I started this project on 18 ‎March ‎2008, and it's still not finished lol!

 Forum: Tutorials   Topic: [Feature] Party System

 Post subject: Re: [Feature] Party System
Posted: Thu Sep 03, 2009 12:20 pm 

Replies: 1897
Views: 85338


It should work fine since most of the code is still the same. For the party system this will work great as I only need the game to know who is in the party. I can then expand on the system so that the other players in the party automatically follow you from room to room.

 Forum: Tutorials   Topic: [Feature] Party System

 Post subject: Re: [Feature] Party System
Posted: Thu Sep 03, 2009 1:20 am 

Replies: 1897
Views: 85338


I want to use this in my MUD game. Now, I don't want to share exp with other party members, I only want the rest of the feature so that the players are in the party together. Is all that is needed besides those sub routines, just the HandleData packets being set up? I'm assuming Current_Name would j...

 Forum: Related Products   Topic: Virellia MUD

 Post subject: Re: Virellia MUD
Posted: Sat Aug 22, 2009 10:33 am 

Replies: 29
Views: 20497


Thanks, I'll have a look.

 Forum: Related Products   Topic: Virellia MUD

 Post subject: Re: Virellia MUD
Posted: Fri Aug 21, 2009 8:48 pm 

Replies: 29
Views: 20497


I'll work on that then :)

 Forum: Related Products   Topic: Virellia MUD

 Post subject: Re: Virellia MUD
Posted: Fri Aug 21, 2009 8:12 pm 

Replies: 29
Views: 20497


Is it only 2 people or can more be in a party?
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