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Forum: General Topic: Scrolling Maps |
Lea |
Posted: Sun Jul 23, 2006 1:01 am
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Replies: 21 Views: 9124
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To fix the text blinking, draw the text to the backbuffer instead of directly to picscreen.
When the backbuffer is blitted into the picscreen, it will show the text and wont blink. |
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Forum: General Topic: DirectX tutorials |
Lea |
Posted: Sun Jul 23, 2006 12:57 am
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Replies: 26 Views: 12286
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You can blit from the picture box container into whatever you want using the blit API. Otherwise you can use take it from the backbuffer and put it where you want. |
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Forum: Resources Topic: Convert Mirage to Direct 3d |
Lea |
Posted: Sun Jul 23, 2006 12:53 am
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Replies: 26 Views: 10185
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Not only would it make that stuff possible, but it would make tiles extremely difficult to manage. What do you do, have one surface for each tile? Then you would have thousands of surfaces slowing you down. There is, as far as I can tell, no alternative to blitting in DX8. You can't take a section o... |
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Forum: Resources Topic: IP - Simple Question.... |
Lea |
Posted: Tue Jul 04, 2006 8:03 pm
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Replies: 19 Views: 9039
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yep, use an internet control to pull the text from whatismyip.org. |
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Forum: Resources Topic: Grr - Connection Help (Smart People) |
Lea |
Posted: Tue Jul 04, 2006 8:01 pm
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Replies: 59 Views: 38956
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You do realize that for the dynamic DNS service, you need to run that client on the server computer, then it will automaticly update the no-ip address to point ot the correct place. |
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Forum: General Topic: Registering .dll and .ocx |
Lea |
Posted: Tue Jun 06, 2006 10:13 pm
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Replies: 619 Views: 37116
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aha.. but wine is not an emulator... infact, the name WinE stands for "Wine Is Not an Emulator" |
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Forum: General Topic: Registering .dll and .ocx |
Lea |
Posted: Tue Jun 06, 2006 6:15 pm
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Replies: 619 Views: 37116
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how about instructions to reigster DLLs on linux with winE |
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Forum: Resources Topic: Don't load the map twice |
Lea |
Posted: Tue Jun 06, 2006 6:14 pm
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Replies: 22 Views: 10235
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Can't believe no one has caught that |
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Forum: General Topic: Skype |
Lea |
Posted: Tue Jun 06, 2006 6:08 pm
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Replies: 161 Views: 47008
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well... i use GAIM because it's my linux based chat program.
Me too. I use GAIM, not trillian. It crashes my computer once in a while, so I sign off sometimes. |
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Forum: General Topic: Forum |
Lea |
Posted: Tue Jun 06, 2006 6:00 pm
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Replies: 1352 Views: 54330
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Keep the template, the genaric look is great, easy to read, and familiar with everyone. |
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Forum: General Topic: Winsock Help, Data combindes when sent! |
Lea |
Posted: Tue Jun 06, 2006 5:57 pm
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Replies: 705 Views: 35385
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END_CHAR in MS signals the end of a packet. Add something like END_CHAR to your packets.
END_CHAR is defined in one place as just one character, it's a string constant.. right click on it and click define |
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Forum: General Topic: This looks promising |
Lea |
Posted: Tue Jun 06, 2006 5:55 pm
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Replies: 1151 Views: 48419
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Right, lots of top secret verrigan code in there. I wouldn't release it, i'd sell it |
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Forum: General Topic: Extra walking frame (when walking in game, not sprite sheet) |
Lea |
Posted: Tue Jun 06, 2006 5:52 pm
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Replies: 1161 Views: 48407
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It should just be a couple lines of code in the bltPlayer sub. I remember helping someone add around 8 frames per direction once, yaouch. |
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Forum: General Topic: Programing |
Lea |
Posted: Tue Jun 06, 2006 5:48 pm
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Replies: 18 Views: 7533
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I forgot the exact key, been a long time since I had windows, but if you run across a function you don't know what it is, right click on it and click define (right?) and it will tell you what it does. Very, very handy feature. I learned all the basics from Mirage, it really is programmed clean and n... |
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Forum: General Topic: Forum Mods Nominations |
Lea |
Posted: Tue Jun 06, 2006 5:41 pm
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Replies: 44 Views: 15814
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If I can't vote for myself, Mis and Grim. If I can vote for myself, Dave and... Dave.
I try to help where I can, but I don't exactly have windows right now... sooo yeah....
I would have voted verrigan except for the fact I haven't talked to him at all in forever, he's been too busy. |
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Forum: Resources Topic: Print Button Protection |
Lea |
Posted: Tue Jun 06, 2006 5:32 pm
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Replies: 56 Views: 25985
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Detect when the person takes a screen shot, give them their screen shot at a lower quality than the graphics in your game. Screen shot saves the picture as a JPG i the Screen Shots folder. This solves all the problems. Peopel can rip your graphics, but they will be low quality, and people who want t... |
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Forum: Show Off Topic: Ceratren GUI |
Lea |
Posted: Fri Jun 02, 2006 5:41 pm
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Replies: 26 Views: 17759
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As long as the buttons wont be hard to read.
Try to keep the text all on one line, be it horizontal, vertical, or inbetween. |
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Forum: General Topic: Skype |
Lea |
Posted: Fri Jun 02, 2006 5:39 pm
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Replies: 161 Views: 47008
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Skype is alright, but I can't stand the advertising messsages you get from people you don't know. |
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Forum: General Topic: ok im porting |
Lea |
Posted: Fri Jun 02, 2006 5:38 pm
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Replies: 53 Views: 31880
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as long as it's cross-platform... -angel face- |
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Forum: General Topic: Run Time Error Fixes |
Lea |
Posted: Wed May 31, 2006 1:00 pm
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Replies: 495 Views: 67271
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Looks like you copied from the Playerworlds RTE fixes, and most of them won't apply (PW is very poorly coded IMHO) |
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Forum: General Topic: Well.. |
Lea |
Posted: Wed May 31, 2006 12:57 pm
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Replies: 667 Views: 41845
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Java, there's lots of runtimes (infact, the program runs from a java server on your own computer (at least in linux)) but it does work across platforms very well. |
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Forum: Resources Topic: Basic Optmizations |
Lea |
Posted: Wed May 31, 2006 12:55 pm
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Replies: 18 Views: 6647
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You can change them to bytes if you want, it probably wont increase speed (at least not noticibly), but will reduce memory usage. |
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