Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Scrolling Maps

Posted: Sun Jul 23, 2006 1:01 am 

Replies: 21
Views: 9124


To fix the text blinking, draw the text to the backbuffer instead of directly to picscreen.

When the backbuffer is blitted into the picscreen, it will show the text and wont blink.

 Forum: General   Topic: DirectX tutorials

Posted: Sun Jul 23, 2006 12:57 am 

Replies: 26
Views: 12286


You can blit from the picture box container into whatever you want using the blit API. Otherwise you can use take it from the backbuffer and put it where you want.

 Forum: Resources   Topic: Convert Mirage to Direct 3d

Posted: Sun Jul 23, 2006 12:53 am 

Replies: 26
Views: 10185


Not only would it make that stuff possible, but it would make tiles extremely difficult to manage. What do you do, have one surface for each tile? Then you would have thousands of surfaces slowing you down. There is, as far as I can tell, no alternative to blitting in DX8. You can't take a section o...

 Forum: Resources   Topic: IP - Simple Question....

Posted: Tue Jul 04, 2006 8:03 pm 

Replies: 19
Views: 9039


yep, use an internet control to pull the text from whatismyip.org.

 Forum: Resources   Topic: Grr - Connection Help (Smart People)

Posted: Tue Jul 04, 2006 8:01 pm 

Replies: 59
Views: 38956


You do realize that for the dynamic DNS service, you need to run that client on the server computer, then it will automaticly update the no-ip address to point ot the correct place.

 Forum: General   Topic: Registering .dll and .ocx

Posted: Tue Jun 06, 2006 10:13 pm 

Replies: 619
Views: 37116


aha.. but wine is not an emulator... infact, the name WinE stands for "Wine Is Not an Emulator"

 Forum: General   Topic: Registering .dll and .ocx

Posted: Tue Jun 06, 2006 6:15 pm 

Replies: 619
Views: 37116


how about instructions to reigster DLLs on linux with winE

 Forum: Resources   Topic: Don't load the map twice

Posted: Tue Jun 06, 2006 6:14 pm 

Replies: 22
Views: 10235


Can't believe no one has caught that :P

 Forum: General   Topic: Skype

Posted: Tue Jun 06, 2006 6:08 pm 

Replies: 161
Views: 47008


well... i use GAIM because it's my linux based chat program.

Me too. I use GAIM, not trillian. It crashes my computer once in a while, so I sign off sometimes.

 Forum: General   Topic: Forum

Posted: Tue Jun 06, 2006 6:00 pm 

Replies: 1352
Views: 54330


Keep the template, the genaric look is great, easy to read, and familiar with everyone.

 Forum: General   Topic: Winsock Help, Data combindes when sent!

Posted: Tue Jun 06, 2006 5:57 pm 

Replies: 705
Views: 35385


END_CHAR in MS signals the end of a packet. Add something like END_CHAR to your packets.

END_CHAR is defined in one place as just one character, it's a string constant.. right click on it and click define ;)

 Forum: General   Topic: This looks promising

Posted: Tue Jun 06, 2006 5:55 pm 

Replies: 1151
Views: 48419


Right, lots of top secret verrigan code in there. I wouldn't release it, i'd sell it ;)

 Forum: General   Topic: Extra walking frame (when walking in game, not sprite sheet)

Posted: Tue Jun 06, 2006 5:52 pm 

Replies: 1161
Views: 48407


It should just be a couple lines of code in the bltPlayer sub. I remember helping someone add around 8 frames per direction once, yaouch.

 Forum: General   Topic: Programing

Posted: Tue Jun 06, 2006 5:48 pm 

Replies: 18
Views: 7533


I forgot the exact key, been a long time since I had windows, but if you run across a function you don't know what it is, right click on it and click define (right?) and it will tell you what it does. Very, very handy feature. I learned all the basics from Mirage, it really is programmed clean and n...

 Forum: General   Topic: Forum Mods Nominations

Posted: Tue Jun 06, 2006 5:41 pm 

Replies: 44
Views: 15814


If I can't vote for myself, Mis and Grim. If I can vote for myself, Dave and... Dave.

;)

I try to help where I can, but I don't exactly have windows right now... sooo yeah....

I would have voted verrigan except for the fact I haven't talked to him at all in forever, he's been too busy.

 Forum: Resources   Topic: Print Button Protection

Posted: Tue Jun 06, 2006 5:32 pm 

Replies: 56
Views: 25985


Detect when the person takes a screen shot, give them their screen shot at a lower quality than the graphics in your game. Screen shot saves the picture as a JPG i the Screen Shots folder. This solves all the problems. Peopel can rip your graphics, but they will be low quality, and people who want t...

 Forum: Show Off   Topic: Ceratren GUI

Posted: Fri Jun 02, 2006 5:41 pm 

Replies: 26
Views: 17759


As long as the buttons wont be hard to read.

Try to keep the text all on one line, be it horizontal, vertical, or inbetween.

 Forum: General   Topic: Skype

Posted: Fri Jun 02, 2006 5:39 pm 

Replies: 161
Views: 47008


Skype is alright, but I can't stand the advertising messsages you get from people you don't know.

 Forum: General   Topic: ok im porting

Posted: Fri Jun 02, 2006 5:38 pm 

Replies: 53
Views: 31880


as long as it's cross-platform... -angel face-

 Forum: General   Topic: Run Time Error Fixes

Posted: Wed May 31, 2006 1:00 pm 

Replies: 495
Views: 67271


Looks like you copied from the Playerworlds RTE fixes, and most of them won't apply (PW is very poorly coded IMHO)

 Forum: General   Topic: Well..

Posted: Wed May 31, 2006 12:57 pm 

Replies: 667
Views: 41845


Java, there's lots of runtimes (infact, the program runs from a java server on your own computer (at least in linux)) but it does work across platforms very well.

 Forum: Resources   Topic: Basic Optmizations

Posted: Wed May 31, 2006 12:55 pm 

Replies: 18
Views: 6647


You can change them to bytes if you want, it probably wont increase speed (at least not noticibly), but will reduce memory usage.
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