Mirage Source

Free ORPG making software.
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 Forum: General   Topic: pacet buffer added, get RTE 340:

Posted: Mon Jul 24, 2006 4:41 pm 

Replies: 20
Views: 6805


Difficulty: Medium 3/5 This tutorial is designed to show you how to put a buffer system in your game. Why would you want to do that? Think about it. When a player connects, there are a series of messages sent to that player, and in Mirage, they are sent one right after the other.. If you have large...

 Forum: Resources   Topic: Friends List

Posted: Mon Jul 24, 2006 3:56 pm 

Replies: 23
Views: 9198


Advocate wrote:
Because, he's defining it as the friends rec, meaning, if I'm correct, it includes anything in the friends rec. Later on, he might wish to add more to it.



but what do you wanna add except names of friends, there isnt really anything i can think of xD

but its true what you said advocat :)

 Forum: Resources   Topic: Friends List

Posted: Mon Jul 24, 2006 3:48 pm 

Replies: 23
Views: 9198


I actually did it like this, which looks cleaner in my mind :p: Type FriendRec Name as string * Name_Length End Type Type PlayerRec <Stuff Here> Friends(1 to MAX_FRIENDS) as FriendRec End Type :) why dont you just write: Friends(1 to MAX_FRIENDS) as string o.O

 Forum: General   Topic: how to updated the mousex and mousey

Posted: Mon Jul 24, 2006 1:43 pm 

Replies: 21
Views: 7668


hi,


i need to find a way to updat ethe mousex and mousey for something else with a timer, how do you do that :/

(not just by picscreen_mousemove)


thanks!

 Forum: General   Topic: Sox.ocx

Posted: Mon Jul 24, 2006 12:07 pm 

Replies: 17
Views: 5464


Renegade wrote:
google it ^^

[edit] Hmm i looked on google and coudnt find it eather. I'll keep looking man


thx dude :)

i didnt find it too :7

 Forum: General   Topic: Hi

Posted: Sun Jul 23, 2006 10:16 pm 

Replies: 21
Views: 7363


hey :)

everyone was a noob ;) , if you need some help, add me in msn:

mailto:Gilgam3sch@hotmail.com

 Forum: General   Topic: Sox.ocx

 Post subject: Sox.ocx
Posted: Sun Jul 23, 2006 11:28 am 

Replies: 17
Views: 5464


hey,


does anyone have the Sox.ocx?? i wasnt able to find it anywhere :/

 Forum: Resources   Topic: Friends List

Posted: Sun Jul 23, 2006 10:49 am 

Replies: 23
Views: 9198


how about you post yours here and we help you to fix it ? -_-

(dont thinki that i want to use yours, i already have a friends list :) )

 Forum: General   Topic: Mapeditor where does this is

Posted: Sat Jul 22, 2006 9:06 pm 

Replies: 41
Views: 11267


Sonire wrote:
In modGameLogic you're gonna need to change a lot of 7s to whatever number wide your tileset is. Not ALL 7s, just the ones that deal with blting tiles (which is almost all of them, aside from 1 or 2)


blttile and fringe, and mapeditor mosuedown...and..attribs...in gameloop :)

 Forum: Resources   Topic: accessing an offline account

Posted: Sat Jul 22, 2006 10:24 am 

Replies: 23
Views: 9807


since you asked if we got more questions, how would you set that up? :D

 Forum: Resources   Topic: accessing an offline account

Posted: Fri Jul 21, 2006 10:23 am 

Replies: 23
Views: 9807


is there a "index" for this tem account? :/ cuz tahts what i need if i call a sub or function for example, it always is like that: getplayersomething(index as long, bla bla)



oh, and how can i get the charnum for the char?

thanks

 Forum: General   Topic: Scrolling Maps

Posted: Thu Jul 20, 2006 1:22 pm 

Replies: 21
Views: 9182


Advocate wrote:
Omg, I do understand.. Misunderstood's code has that.. I have it commented out in my source too, I don't like it.

I was trying to point you in that direction, but apparently, I don't understand anything.

:roll:


:O, i didnt mean it like that...nvm..i am not gonn say anything anymore...

 Forum: General   Topic: Scrolling Maps

Posted: Wed Jul 19, 2006 10:02 am 

Replies: 21
Views: 9182


Yeah, find an account to use for the back up forums, and use misunderstood's version, or ask someone to get it for you. advocate, he meant the scrolling maps, which he already has, but as a new "feature" to end at the edges :) @remedy, but..i had to read it a few time suntill i understand...

 Forum: Show Off   Topic: codex gui

Posted: Tue Jul 18, 2006 9:09 pm 

Replies: 23
Views: 9785


It is hot, agreed. But moving the dragons to the opposite colour sides will obviously show a much better contrast and be more asthetically pleasing. Also, as mentioned, make the buttons one colour. Then it will be nearly orgasmic. 7/10 :D the first time when i read your posts in these forums, i tho...

 Forum: General   Topic: Question about attacking

Posted: Tue Jul 18, 2006 7:46 pm 

Replies: 27
Views: 10632


its in playersearch i think..the packet s: "search" (server side) thats where a player or npc is been targetted, so you need to add: if getplayerx(index) = MapNpc(Player bla bla target code thingy).x - 1 or getplayerx(index) = MapNpc(Player bla bla target code thingy).x +1 and getplayery(i...

 Forum: General   Topic: Hello

 Post subject: Re: Hello
Posted: Mon Jul 17, 2006 11:49 pm 

Replies: 21
Views: 8845


Hello people. I havent been here in a long long time.. Cool to drop in and see the progress on some of the cool upcoming games. And its cool to see all the pixel art and GUI's people are making so hello people of MS forums! hello :D i remember you :P, but ast time i talked to you was like..a year a...

 Forum: Resources   Topic: check the name of a player even if he is offline...

Posted: Sat Jul 08, 2006 6:40 pm 

Replies: 56
Views: 35471


well I have good news for you.. really really good news.. if al you ever want to change is the characters name from old to new i can get you a quick and easy tutorial on that.. however if you atn to beable toe dite everything aboutthe player well it will take some time but it can be done.. relative...

 Forum: Resources   Topic: Blting buttons to picscreen,

Posted: Sat Jul 08, 2006 4:56 pm 

Replies: 16
Views: 6293


map210690 wrote:
can someone post a tutorial on bliting buttons to picscreen so that you can drag them around screen and click on them like, BlindNight Gui has.


verrigan wrote a tutorial for that...hold on a sec, i ll get it for ya

edit: damn...cant find it >.<

 Forum: Resources   Topic: check the name of a player even if he is offline...

Posted: Sat Jul 08, 2006 4:56 pm 

Replies: 56
Views: 35471


You do have access to the server files, right? If so, you just open ini files in notepad. It's not that hard. :/...seems like nobody really understands what i am trying to add >.<.. i know that, but i want it so that i can change stuff like that, for everyone who didnt understand me (i am sorry abo...

 Forum: Show Off   Topic: My GUI

Posted: Sat Jul 08, 2006 9:40 am 

Replies: 20
Views: 7869


looks nice, i give ya a 8/10, i just think that it is too grey


by the way, is this the diablo-font? :)

 Forum: Show Off   Topic: Boredom sprites >_<

Posted: Sat Jul 08, 2006 9:38 am 

Replies: 19
Views: 5895


yup, they looks really nice, a lot of detail and stuff :)

i like your work :)

 Forum: Resources   Topic: check the name of a player even if he is offline...

Posted: Sat Jul 08, 2006 9:35 am 

Replies: 56
Views: 35471


No, you're reading what he's saying wrong, he's saying Gilga doesn't know how to edit ini files, so your method won't work. He was talking about players that ARE online, you're twisting everything. uhm...but i do know how to edit ini files if the player is online, but offline is a problem for me :)...

 Forum: Resources   Topic: check the name of a player even if he is offline...

Posted: Fri Jul 07, 2006 10:14 pm 

Replies: 56
Views: 35471


Kite wrote:
Sorry Gilgamesch, i'm a bit weighed down with coursework at the moment, but ill be back on next week if you haven't sorted it out by then. :)


k thanks man :)

and @tosuxo, i really appreciate that you are trying to help me, but like kite said, i know how to do that :)

 Forum: Show Off   Topic: First try with sprites xD

Posted: Fri Jul 07, 2006 10:13 pm 

Replies: 27
Views: 11436


like i said...they look so "la la" (thats what you would say here in germany xD)

anyway, you can improve it by takeing other sprites and zoom into them to check what pixels are put where (for more details)

and you could check what color you can use for the skin :)

 Forum: Resources   Topic: check the name of a player even if he is offline...

Posted: Fri Jul 07, 2006 10:08 pm 

Replies: 56
Views: 35471


Tosuxo wrote:
but if they're offline then you can edit the .ini anyway


yup, but that "editing the ini" is the stuff i cant do :/, or at least, i dont know how to do it
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