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Free ORPG making software.
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 Forum: General   Topic: Nothing is being loaded.

Posted: Sat Sep 12, 2009 10:03 am 

Replies: 65
Views: 25094


Sorry to bump an old thread on a forum I don't even visit anymore. I just want to share this for others having problems. Apparently, VB didn't like the fact that the Y value when checking the DoorOpen attribute in the TempTile array. This line of code produced the Freeze: If Anim1 > 0 Then And TempT...

 Forum: General   Topic: Lock lock lock lock.

Posted: Tue Dec 16, 2008 7:58 am 

Replies: 283
Views: 28942


Okay. I'm done. [Btw, I don't have any issues with BEING black. I have an issue with the other BLACKS and the way they act. gg for being ignorant, stupid fucker.] Don't care if you like me or not. I don't like you, either. So, what's it matter? Doesn't help anything. Haha, glad we can all grow up. S...

 Forum: General   Topic: Lock lock lock lock.

Posted: Tue Dec 16, 2008 5:56 am 

Replies: 283
Views: 28942


Did you even read my post? It has nothing to do with DirectX. kthnx. As for you, Matt. I was doing no such thing. But you can continue to flame people however you want. I dunno why they've not bothered to ban you. See, unlike most, I've actually went about debugging my own problem, as you can tell b...

 Forum: General   Topic: Lock lock lock lock.

Posted: Mon Dec 15, 2008 8:59 pm 

Replies: 283
Views: 28942


[Whatever.]

 Forum: General   Topic: Lock lock lock lock.

Posted: Sun Dec 14, 2008 7:06 pm 

Replies: 283
Views: 28942


[Whatever.]

 Forum: General   Topic: Lock lock lock lock.

Posted: Sun Dec 14, 2008 5:04 am 

Replies: 283
Views: 28942


[Whatever.]

 Forum: General   Topic: Lock lock lock lock.

Posted: Sun Dec 14, 2008 4:36 am 

Replies: 283
Views: 28942


[Whatever.]

 Forum: General   Topic: Lock lock lock lock.

Posted: Sun Dec 14, 2008 3:32 am 

Replies: 283
Views: 28942


[Whatever.]

 Forum: General   Topic: Lock lock lock lock.

Posted: Sat Dec 13, 2008 7:20 pm 

Replies: 283
Views: 28942


[Whatever.]

 Forum: General   Topic: Lock lock lock lock.

 Post subject: Lock lock lock lock.
Posted: Sat Dec 13, 2008 10:37 am 

Replies: 283
Views: 28942


[Whatever.]

 Forum: Resources   Topic: Weather System

 Post subject: Re: Weather System
Posted: Mon Jun 30, 2008 5:22 pm 

Replies: 55
Views: 26926


Fixing the snow link as we speak.

Sorry guys. =]

 Forum: General   Topic: No effin way, he's back?

Posted: Sat Jun 14, 2008 6:59 am 

Replies: 22
Views: 7272


Well, hey, I got it all figured out. Thanks guys. =]

I'm not such a noob programmer after all.

Kinda glad for that one.

Lol, PDoA is still alive and kicking. =]

I hope to be more active around here after PDoA v4 is released.

 Forum: General   Topic: No effin way, he's back?

Posted: Thu Jun 05, 2008 3:07 am 

Replies: 22
Views: 7272


Well, I need it! >.<

 Forum: General   Topic: No effin way, he's back?

 Post subject: No effin way, he's back?
Posted: Wed Jun 04, 2008 5:45 pm 

Replies: 22
Views: 7272


Eh... I decided to come here for help then. I had a bunch of tuts bookmarked and I was looking through em. Decided to add this one. http://web.miragesource.com/old-tutorials/temporary_archive/Seamless%20Scrolling%20Maps.html Two questions. Rofl. Who wrote it? Unless Shan really did write it... [caus...

 Forum: Show Off   Topic: Some PdoA Screenshots.

 Post subject: Re: Some PdoA Screenshots.
Posted: Mon Mar 17, 2008 6:59 pm 

Replies: 320
Views: 52731


>.>

Hayloe's a really super duper good friend of mine. xD

But, okay... >.>

 Forum: Show Off   Topic: Some PdoA Screenshots.

 Post subject: Re: Some PdoA Screenshots.
Posted: Thu Mar 13, 2008 1:35 pm 

Replies: 320
Views: 52731


Eh... I remember him being quite godly, but alright.

 Forum: General   Topic: My return

 Post subject: Re: My return
Posted: Thu Mar 06, 2008 1:47 pm 

Replies: 22
Views: 7852


=[

 Forum: General   Topic: My return

 Post subject: Re: My return
Posted: Mon Mar 03, 2008 3:55 am 

Replies: 22
Views: 7852


James wrote:
You were gone for like a week.

You act like you're uber important and that any absence is devastating.

Just come and go.


I like how you think you're badass.

I also like how you took me seriously.

 Forum: Cerberus Engine   Topic: Cerberus Version2 Source release

Posted: Sat Mar 01, 2008 6:40 pm 

Replies: 31
Views: 24844


Gg. I like collecting sources. This one is going onto the iPod. xD

I'll skim through it later. May even use it as the base for ToS...

 Forum: Show Off   Topic: Some PdoA Screenshots.

 Post subject: Re: Some PdoA Screenshots.
Posted: Sat Mar 01, 2008 6:35 pm 

Replies: 320
Views: 52731


Navarr is the guy's real name.

And Hayloe, he used to be a god here. >.>

 Forum: General   Topic: My return

 Post subject: Re: My return
Posted: Sat Mar 01, 2008 6:34 pm 

Replies: 22
Views: 7852


Never been to Ely. >.>

 Forum: Show Off   Topic: Some PdoA Screenshots.

 Post subject: Re: Some PdoA Screenshots.
Posted: Fri Feb 29, 2008 1:51 pm 

Replies: 320
Views: 52731


Why don't you just blit everything, Matt? I used to work with you and you sent me your source and it wasn't very pretty. >< Command buttons just seem very heavy, mostly for a game like this. I'm working on a POKéMON game and everything is going fine. Except this minor bug >< ^ Never worked on PDoA ...

 Forum: General   Topic: My return

 Post subject: My return
Posted: Fri Feb 29, 2008 1:50 pm 

Replies: 22
Views: 7852


Yeah, I disappeared again. Lol, can't blame me.

Internet's gay...
School's hectic...
Work's pretty intense...

So, I've finally gotten the time to get back on. =]

So yeah, bask in my... Superior-ness..? >.>

 Forum: Resources   Topic: Adding Weight To An Item

Posted: Fri Feb 08, 2008 2:34 pm 

Replies: 45
Views: 21692


Lol.

 Forum: Resources   Topic: Adding Weight To An Item

Posted: Thu Feb 07, 2008 6:39 pm 

Replies: 45
Views: 21692


GetPlayerMaxWeight(MyIndex) & " / " & GetPlayerCurWeight(MyIndex) the index arguement is, like it says, not optional. lblWeight.Caption = GetPlayerMaxWeight( MyIndex ) & " / " & Variable not defined. :roll: Define it, or use one that's defined. Noob. It's common ...
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