Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Dumbasses from Ody Online

Posted: Sat Oct 03, 2009 5:04 am 

Replies: 24
Views: 15014


Not to jump on the bandwagon being a newb and all, but wow those guys are fucking stupid. The last post was the best though, I don't know if I'm the dark but I doubt Windows' source code is something you can just take and build shit off of.

 Forum: Bugs Reports   Topic: [MS4]RTE 9

 Post subject: Re: [MS4]RTE 9
Posted: Wed Sep 30, 2009 8:52 pm 

Replies: 1362
Views: 78409


Aha, why thank you! Now I'm getting somewhere. :D

 Forum: Bugs Reports   Topic: [MS4]RTE 9

 Post subject: [MS4]RTE 9
Posted: Tue Sep 29, 2009 9:41 pm 

Replies: 1362
Views: 78409


My client gives me a RTE 9 whenever I try and launch it. The edits I have done are renaming the all of the speed (to agility), magic (to mind), and spell (to skill). When I compiled the client without those modifications, it launched without a RTE. My server had all of these renamed as well, and it ...

 Forum: Game Design   Topic: Online RPG Design: A Nut Shell

Posted: Tue Sep 29, 2009 2:59 am 

Replies: 24
Views: 19433


This is a nice guide, I like it. Please, please, write it down on paper or save it on your computer before you try and post it on the forums so you don't have to re-write the sections. :(

 Forum: General   Topic: History of Mirage

 Post subject: Re: History of Mirage
Posted: Mon Sep 28, 2009 9:45 pm 

Replies: 42
Views: 24824


Wow, even more enlightening. I've used Eclipse and tried Xtreme Worlds, but having met Mirage Source I will forever leave those behind.

 Forum: General   Topic: History of Mirage

 Post subject: Re: History of Mirage
Posted: Mon Sep 28, 2009 5:24 am 

Replies: 42
Views: 24824


Oh enlightening, thank you. :D

 Forum: General   Topic: History of Mirage

 Post subject: History of Mirage
Posted: Mon Sep 28, 2009 5:20 am 

Replies: 42
Views: 24824


Can anyone explain to me the history of Mirage and the engine's based upon it? So far I read, if I remember this correctly, that the process went like this:
Mirage
Konfuze
Elsyium
Eclipse
Xtreme Worlds

I just wish to know for curiosity's sakes.

 Forum: Bugs Reports   Topic: [MSE4]SEP_CHAR

 Post subject: Re: [MSE4]SEP_CHAR
Posted: Mon Sep 28, 2009 4:54 am 

Replies: 1364
Views: 75599


Ah ok, thank you. I'll go see if I can find out anything about those then. :)

 Forum: Bugs Reports   Topic: [MSE4]SEP_CHAR

 Post subject: [MSE4]SEP_CHAR
Posted: Mon Sep 28, 2009 4:44 am 

Replies: 1364
Views: 75599


I get a variable not defined when I try and compile the source. It highlights the SEP_CHAR. I haven't modified anything involving SEP_CHAR. Does anyone have any clue as to why?
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