Mirage Source

Free ORPG making software.
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 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Random MapGen Source

 Post subject: Random MapGen Source
Posted: Sun Aug 16, 2009 2:27 pm 

Replies: 2
Views: 5815


Ok, so the original author said that he does not allow the code to be put up on other sites, so i am linking to his original post, because this would be to good of a thing to let slip by our hands http://www.touchofdeathforums.com/smf/index.php?topic=8574.0 So he posted the code for it, but not the ...

 Forum: Related Products   Topic: Eclipse - Origins

 Post subject: Re: Eclipse - Origins
Posted: Sun Aug 16, 2009 12:16 pm 

Replies: 38
Views: 27663


any idea when you will post the first release?

 Forum: Tutorials   Topic: [Feature] Stat Progress bars and Transparent RTF Box

Posted: Sat Aug 15, 2009 6:08 pm 

Replies: 1308
Views: 70459


hope this helps. i know that Doomy wanted the transparent rtf box. comments and criticisms welcomed.

 Forum: Resources   Topic: MS4 Transparent Textbox/Scrolling Maps

Posted: Sat Aug 15, 2009 6:07 pm 

Replies: 17
Views: 8288


Transparent RTF box.
http://web.miragesource.com/forums/viewtopic.php?f=124&t=6136

 Forum: Tutorials   Topic: [Feature] Stat Progress bars and Transparent RTF Box

Posted: Sat Aug 15, 2009 1:26 pm 

Replies: 1308
Views: 70459


Ok, so this is a 2 in one, as they are both very simple and easy to do. For MS4, although it could apply to any MS Code. All of this is Client side. Copy-Paste all of this in to a new module Const GWL_EXSTYLE = (-20) Const WS_EX_TRANSPARENT = &H20& Const WS_EX_LAYERED = &H80000 Const LWA...

 Forum: Tutorials   Topic: Fishing

 Post subject: Re: Fishing
Posted: Fri Aug 14, 2009 1:02 am 

Replies: 1481
Views: 114310


the form download form the first post is not available any more. can any one else host it?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Feature-Rich Version

 Post subject: Re: Feature-Rich Version
Posted: Fri Aug 14, 2009 12:59 am 

Replies: 82
Views: 71894


ok so this screen shot from page 2 in the thread was not your code?
Image

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Feature-Rich Version

 Post subject: Re: Feature-Rich Version
Posted: Thu Aug 13, 2009 4:28 am 

Replies: 82
Views: 71894


Labmonkey, i saw in one of the pics that the fishing attribute was there, but when i downloaded the latest version, it was not in there. did you take that feature out?

And thanks for all of the hard work updating this for all of us!

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MS4 Dx8 Convert

 Post subject: Re: MS4 Dx8 Convert
Posted: Tue Aug 11, 2009 9:54 am 

Replies: 24
Views: 25550


yeah, all i get is the generic "upload a file" page for the new source. no file for me?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: RPG XP > Mirage tile converter?

Posted: Tue Aug 11, 2009 2:22 am 

Replies: 8
Views: 9724


yeah i ment the alignment, but my utility that i made takes care of it.

it is not automated, but hey, point and click(s) and the job is done.

 Forum: Tutorials   Topic: [Add on] Sprite sheet maker

Posted: Mon Aug 10, 2009 8:34 pm 

Replies: 1690
Views: 86730


ok so i got the source redone.
Link Gaiken?

 Forum: Tutorials   Topic: [Add on] Sprite sheet maker

Posted: Mon Aug 10, 2009 3:24 pm 

Replies: 1690
Views: 86730


here is the modded sheet slicer. ok so here it the compiled version, i did a boo boo and some how messed up the source... so this is all i have left of it, w/o re-creating it... and i have to do that anyway. anyhow, this will split in to row sheets, or individual tiles, by X and Y height http://www....

 Forum: Visual Basic 6   Topic: Help with modifying Image Splitter

Posted: Mon Aug 10, 2009 3:23 pm 

Replies: 2
Views: 4134


ok so here it the compiled version, i did a boo boo and some how messed up the source... so this is all i have left of it, w/o re-creating it... and i have to do that anyway. anyhow, this will split in to row sheets, or individual tiles, by X and Y height http://www.mediafire.com/download.php?wzmzlt...

 Forum: Visual Basic 6   Topic: Help with modifying Image Splitter

Posted: Mon Aug 10, 2009 5:38 am 

Replies: 2
Views: 4134


i got through modding the splitter found here, to now only do rows, but X and Y individual files also.
post the sheet, and i will see if it can be used with the sprite sheet.

 Forum: Tutorials   Topic: [Add on] Sprite sheet maker

Posted: Sun Aug 09, 2009 6:42 pm 

Replies: 1690
Views: 86730


ok, so i have the image slicing ability, after i modded the source code. it will slice to Xpixels by Ypixels, or slice in rows, for the charas sheet sprite sets.
ok, i will do it as a stand alone utility. give me a week and mabey i can have it mdi.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Looking for SetTransColor per map code, help plz...

Posted: Sun Aug 09, 2009 6:40 pm 

Replies: 2
Views: 5395


lol, i just figured it out. thanks for the info anyway, i appreciate it alot.

 Forum: Tutorials   Topic: [Add on] Sprite sheet maker

Posted: Sun Aug 09, 2009 2:42 pm 

Replies: 1690
Views: 86730


I am looking in to adding in Tony's tile splitter in to the code base, so it can make new maps and also split in to individual tiles or individual sprite sheets. making it mdi would be a good idea, but if i do that, then it will be a standalone app, not an add-in to the Ms code, it would be just to ...

 Forum: Tutorials   Topic: [Add on] Sprite sheet maker

Posted: Sun Aug 09, 2009 11:21 am 

Replies: 1690
Views: 86730


give me a day and i will see what i can do, ok?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Looking for SetTransColor per map code, help plz...

Posted: Sun Aug 09, 2009 11:20 am 

Replies: 2
Views: 5395


Ok, so i have searched, and i cant find it, so i am either blind or just truly lost. i remember that in the old code, there was a way to have the first map tile be the color of whatever the transparent color on the map was, but i cant find that code. can any one point me in the right direction if th...

 Forum: Tutorials   Topic: [Add on] Sprite sheet maker

Posted: Sun Aug 09, 2009 10:45 am 

Replies: 1690
Views: 86730


Yeah, i do need to add in scroll bars. and support for opening up multiple sheets w.o loosing your work. that way, you can make a commonly used items sheef if you wanted to.
Doomy, the naming was my bad. some times i forget what i am doing as i code.

 Forum: Tutorials   Topic: [Add on] Sprite sheet maker

Posted: Sat Aug 08, 2009 11:55 pm 

Replies: 1690
Views: 86730


23 views and no reply? WTF?

 Forum: Tutorials   Topic: [Add on] Sprite sheet maker

 Post subject: [Add on] Sprite sheet maker
Posted: Sat Aug 08, 2009 2:01 pm 

Replies: 1690
Views: 86730


Ok, so i have looked for the converted that GSD mead a long time ago, and could not find it, so i made this. compiled binary and source included. This pretty much lets you load any bmp, jpg, gif or png, and then you can set a tile grid size, then click your way to a tile making sprite sheet happines...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: RPG XP > Mirage tile converter?

Posted: Fri Aug 07, 2009 4:58 pm 

Replies: 8
Views: 9724


Ok, i used to be non here a long time ago, back in the days of GSD and such, anyhow, i decided to look as MS4 and was impressed. I want to get back in to helping out, but i cant find a tool that i think that GSD made any more. It took RPG 2000 (or XP or such) charas and converted them in to MS forma...
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