Mirage Source

Free ORPG making software.
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 Forum: Tutorials   Topic: Fishing

 Post subject: Re: Fishing
Posted: Sun Jun 21, 2009 2:55 am 

Replies: 1482
Views: 118873


I've searched through some of the code and from what I can tell and what you've told me is that its getting bugged because the Invslot is equalling Zero when its looking for a number? Specifically the number of the fishing rod? If so the only line that would have to do with info about the fishing ro...

 Forum: Tutorials   Topic: Fishing

 Post subject: Re: Fishing
Posted: Sat Jun 20, 2009 6:56 pm 

Replies: 1482
Views: 118873


First, check your version of MS. This may not work with a different version if they've changes a few things. Second, are you sure you are copying it correctly? This bit of code Client Side makes it show up on the map as a blue F. Case TILE_TYPE_FISHING DrawText TexthDC, ((X * PIC_X) - 4) + (PIC_X *...

 Forum: Tutorials   Topic: Fishing

 Post subject: Re: Fishing
Posted: Fri Jun 19, 2009 7:21 pm 

Replies: 1482
Views: 118873


Well Helloooo There :P Okay Quick Problem I've run into... I've put everything in, but now when I click on the opt in the mapeditor and I go to place it it gives me I've finished the tutorial now.. And I place the fishing attribute down on the map (Is it not supposed to show up like a block ... Eg: ...

 Forum: Tutorials   Topic: [Feature] Y-based sprite rendering!

Posted: Fri Jun 19, 2009 4:06 pm 

Replies: 1695
Views: 79668


Thank you so much :)
It Works now

 Forum: Tutorials   Topic: [Feature] Y-based sprite rendering!

Posted: Fri Jun 19, 2009 3:51 pm 

Replies: 1695
Views: 79668


Ask all the stupid questions you want. Well now you've just opened the door for me ;) Hmmm Okay So tell me where I've gone wrong because I definitely have Replaced this ' Blit out players For i = 1 To PlayersOnMapHighIndex Call BltPlayer(PlayersOnMap(i)) Next ' Blit out the npcs For i = 1 To MAX_MA...
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