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Forum: Tutorials Topic: Fishing |
Hyperion |
Posted: Sun Jun 21, 2009 2:55 am
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Replies: 1482 Views: 118873
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I've searched through some of the code and from what I can tell and what you've told me is that its getting bugged because the Invslot is equalling Zero when its looking for a number? Specifically the number of the fishing rod? If so the only line that would have to do with info about the fishing ro... |
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Forum: Tutorials Topic: Fishing |
Hyperion |
Posted: Sat Jun 20, 2009 6:56 pm
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Replies: 1482 Views: 118873
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First, check your version of MS. This may not work with a different version if they've changes a few things. Second, are you sure you are copying it correctly? This bit of code Client Side makes it show up on the map as a blue F. Case TILE_TYPE_FISHING DrawText TexthDC, ((X * PIC_X) - 4) + (PIC_X *... |
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Forum: Tutorials Topic: Fishing |
Hyperion |
Posted: Fri Jun 19, 2009 7:21 pm
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Replies: 1482 Views: 118873
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Well Helloooo There :P Okay Quick Problem I've run into... I've put everything in, but now when I click on the opt in the mapeditor and I go to place it it gives me I've finished the tutorial now.. And I place the fishing attribute down on the map (Is it not supposed to show up like a block ... Eg: ... |
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Forum: Tutorials Topic: [Feature] Y-based sprite rendering! |
Hyperion |
Posted: Fri Jun 19, 2009 4:06 pm
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Replies: 1695 Views: 79668
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Thank you so much It Works now |
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Forum: Tutorials Topic: [Feature] Y-based sprite rendering! |
Hyperion |
Posted: Fri Jun 19, 2009 3:51 pm
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Replies: 1695 Views: 79668
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Ask all the stupid questions you want. Well now you've just opened the door for me ;) Hmmm Okay So tell me where I've gone wrong because I definitely have Replaced this ' Blit out players For i = 1 To PlayersOnMapHighIndex Call BltPlayer(PlayersOnMap(i)) Next ' Blit out the npcs For i = 1 To MAX_MA... |
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