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 Forum: Bugs Reports   Topic: [MS4][Resolved] Error With Books

Posted: Thu Oct 15, 2009 10:19 pm 

Replies: 1203
Views: 71367


Fixed it, I had this

Code:
Public Type BookRec
    Name As String
    Page1 As String
    Page2 As String
End Type


Instead of

Code:
Public Type BookRec
    Name As String * NAME_LENGTH
    Page1 As String * 2000
    Page2 As String * 2000
End Type

 Forum: Bugs Reports   Topic: [MS4][Resolved] Error With Books

 Post subject: Re: [MS4] Error With Books
Posted: Mon Oct 12, 2009 11:37 pm 

Replies: 1203
Views: 71367


Most of it is just stuff from tutorials section so....

 Forum: Bugs Reports   Topic: [MS4][Resolved] Error With Books

Posted: Mon Oct 12, 2009 1:34 am 

Replies: 1203
Views: 71367


I am having trouble with my book system that i made, there error only occurs when i try to save the book so im guessing its in the saving subs. I have tried to find and fix this error but it keeps eluding me. I am posting a download of the source incase anyone wants to help me.

Download: REMOVED

 Forum: Related Products   Topic: Asarin

 Post subject: Re: Asarin
Posted: Wed Oct 07, 2009 3:16 pm 

Replies: 14
Views: 7627


Updated the list of features also thought i would post some screen shots of the completed editors

Image

Image

 Forum: Related Products   Topic: Asarin

 Post subject: Asarin
Posted: Mon Oct 05, 2009 11:06 pm 

Replies: 14
Views: 7627


This is a list of the planned features and how much their completion is: Website: http://osaryan.comlu.com/forums/viewforum.php?f=34 GUI Engine GUI: 2% Editors Map Editor: 66% Item Editor: Complete Npc Editor: Complete Shop Editor: 0% Class Editor: 0% Script Editor: 0% Npc Chat Editor: 0% Quest Edi...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: RPG XP > Mirage tile converter?

Posted: Fri Aug 14, 2009 8:05 pm 

Replies: 8
Views: 9724


Cant you just mod the source to read it a different way?
Not really sure as IO am just starting out but i think it would be possible.

 Forum: Bugs Reports   Topic: Problem with tilesets

 Post subject: Re: Problem with tilesets
Posted: Thu Aug 06, 2009 6:04 pm 

Replies: 1336
Views: 73646


Beres wrote:
also make sure the first pixel of your tilesheet is black.

ohhh.... Im a newb lol
other tilesets worked but they all had black tile as first lmao, ill try it and let ya know if it worked.

 Forum: Bugs Reports   Topic: Problem with tilesets

 Post subject: Re: Problem with tilesets
Posted: Thu Aug 06, 2009 2:48 am 

Replies: 1336
Views: 73646


I dont have photoshop, can someone try to fix the images for me?

 Forum: Bugs Reports   Topic: Problem with tilesets

 Post subject: Problem with tilesets
Posted: Thu Aug 06, 2009 1:36 am 

Replies: 1336
Views: 73646


I have been getting a small bug when i try to add my own tilesets in, i did convert them to BMP and add black background to them, but when i put them in the MASK layer doesnt take out the Black (0,0,0), i am using MS4 and only seem to get this error with these tiles. I attached a zip of the original...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Client Side GetPlayerLevel, and GetPlayerExp Bug

Posted: Mon Jul 13, 2009 1:27 pm 

Replies: 4
Views: 4682


Client Side;
GetPlayerLevel(MyIndex) Returns 0
GetPlayerExp(MyIndex) Returns 0

And i was using a level 2 Character with more than 0 exp :lol: lol :lol:

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Client Side GetPlayerLevel, and GetPlayerExp Bug

Posted: Mon Jul 13, 2009 11:50 am 

Replies: 4
Views: 4682


Okay i know it has something to do with the packet but i cant figure it out, can someone help point me in the right direction?
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