Mirage Source

Free ORPG making software.
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 Forum: Related Products   Topic: [AS] Warriors Online

 Post subject: Re: [AS] Warriors Online
Posted: Fri Oct 16, 2009 7:15 am 

Replies: 276
Views: 49337


Common now would you rather have longer rivers and have it look like that? Id personally would not.

 Forum: General   Topic: Dumbasses from Ody Online

Posted: Sun Oct 04, 2009 12:46 am 

Replies: 24
Views: 15098


I dont think they get that code cannot be stolen unless its a given.

 Forum: Show Off   Topic: FADE Online: Sword of the Seeker

Posted: Thu Oct 01, 2009 6:21 am 

Replies: 66
Views: 54584


Show something new and interesting.. take notes from what Robin does. What he shows is quite unusual from the things people post up about their games but yours show the usual. Bleh. Uh? I don't see any games with the shit I have. I can't exactly show my job system, first off. The grade system is un...

 Forum: Show Off   Topic: FADE Online: Sword of the Seeker

Posted: Wed Sep 30, 2009 7:21 am 

Replies: 66
Views: 54584


Show something new and interesting.. take notes from what Robin does. What he shows is quite unusual from the things people post up about their games but yours show the usual. Bleh.

 Forum: Related Products   Topic: Silverdale

 Post subject: Re: Silverdale
Posted: Wed Sep 09, 2009 8:23 pm 

Replies: 104
Views: 95333


Niiiice.

 Forum: Unrelated Products   Topic: [JAVA] Firecaster

 Post subject: Re: [JAVA] Firecaster
Posted: Thu Sep 03, 2009 5:36 am 

Replies: 36
Views: 24110


Thats awesome. How long have you known java for and whered you learn from to do that?!

 Forum: General   Topic: Ook?

 Post subject: Re: Ook?
Posted: Sun Aug 30, 2009 9:26 am 

Replies: 26
Views: 11510


Matt wrote:
Vans wrote:
Matt wrote:
No, we don't care about it.

asshole :roll:


And? You act like I care.


That your a straight up asshole to the bones or that people think of you that way?

 Forum: Off Topic   Topic: Asphodel Games

 Post subject: Re: Asphodel Games
Posted: Fri Aug 28, 2009 12:46 pm 

Replies: 1028
Views: 153403


If you have more knowledge than so, or capability then program it yourself. No need to wait on the half arsed engines.

 Forum: General   Topic: Hey Guys

 Post subject: Re: Hey Guys
Posted: Wed Aug 26, 2009 8:58 am 

Replies: 264
Views: 24156


I lol`d.

 Forum: General   Topic: WTF happened to Tony?

 Post subject: Re: WTF happened to Tony?
Posted: Wed Aug 26, 2009 8:38 am 

Replies: 44
Views: 21950


lol If he was going to be a big baby about things, I guess he doesnt deserve to be here anyways.

 Forum: Related Products   Topic: AzureWinds 2D

 Post subject: Re: AzureWinds 2D
Posted: Mon Aug 10, 2009 3:12 am 

Replies: 17
Views: 11691


Looking good!

 Forum: General   Topic: Palm Tungsten E2

 Post subject: Re: Palm Tungsten E2
Posted: Mon Aug 03, 2009 3:58 am 

Replies: 15
Views: 4187


I don't get it.

 Forum: General   Topic: Mirage source Dx8 or dx7

Posted: Thu Jul 30, 2009 5:54 am 

Replies: 300
Views: 45360


Matt wrote:
Labmonkey wrote:
stop naming every single programming language you failed to make your game in.


Stop acting like you're able to tell people what to do here. Lua is a very powerful scripting system MOST online games use these days.


Someone needs to speak for themselves, don't they now?

 Forum: Unrelated Products   Topic: [JAVA] Firecaster

 Post subject: Re: [JAVA] Firecaster
Posted: Wed Jul 29, 2009 6:18 am 

Replies: 36
Views: 24110


Interesting. Screenshot please?

 Forum: Related Products   Topic: Sword of the Seeker

 Post subject: Re: Sword of the Seeker
Posted: Thu Jul 16, 2009 10:30 pm 

Replies: 28
Views: 20481


The wordpress theme is great but doesnt fit for a game whatsoever. It would if you started pimping it out with images and buttons.

 Forum: Related Products   Topic: Mirage Realms going Open Source [Merged]

Posted: Sat Jul 04, 2009 5:21 am 

Replies: 282
Views: 52019


Matt wrote:
Wouldn't that more belong in the gallery section instead of your MR thread? :P


Doubt it matters since its his post anyway.

 Forum: Unrelated Products   Topic: Chat BASIC

 Post subject: Re: Chat BASIC
Posted: Wed Jul 01, 2009 9:12 pm 

Replies: 21
Views: 13627


http://lmgtfy.com/?q=VB6+Winsock+tutorial

 Forum: Show Off   Topic: Direct3D Engine

 Post subject: Re: Direct3D Engine
Posted: Sat Jun 06, 2009 4:41 am 

Replies: 34
Views: 20613


Ive got in texture pooling and saving model files. Makes things very convenient and efficient.
Im going to be getting in dynamic model animation frames with timers next.

 Forum: Show Off   Topic: PB's Random Bits of Art

 Post subject: Re: PB's Random Bits of Art
Posted: Fri Jun 05, 2009 5:26 am 

Replies: 105
Views: 77631


Heh, and with Giaken's latest DX8 class release, I've been having fun programming. http://www.asphodelgames.com/community/index.php?id=79&rb_v=file Aside from the obvious: -Text input, includes backspace and upper and lower case characters, no symbols yet. -Text scrolls up/down (depending how y...

 Forum: Show Off   Topic: Direct3D Engine

 Post subject: Re: Direct3D Engine
Posted: Wed Jun 03, 2009 1:05 am 

Replies: 34
Views: 20613


Pretty crappy actually "/: Windows XP, 902MHz, 1.25GB ram, ATI Radeon 9600 / x1050
and I get 32FPS from MS, the one Dugor just released.

 Forum: Show Off   Topic: Direct3D Engine

 Post subject: Re: Direct3D Engine
Posted: Tue Jun 02, 2009 10:51 pm 

Replies: 34
Views: 20613


I capped the FPS.
Code:
        Do While timeGetTime < StartTime + 25
            DoEvents
            Sleep 1
        Loop


Uncapped is only like 140FPS.. weird right?

 Forum: Show Off   Topic: Naruto Realm

 Post subject: Re: Naruto Realm
Posted: Tue Jun 02, 2009 12:55 pm 

Replies: 293
Views: 53656


Heh, let me know if you ever need a programmer. Ive watched a good amount of the anime and liked it.
Im a quick learner so my skills and knowledge are improving rapidly.

 Forum: Show Off   Topic: Direct3D Engine

 Post subject: Re: Direct3D Engine
Posted: Tue Jun 02, 2009 12:40 pm 

Replies: 34
Views: 20613


More updates.. :D Ive learned texture coordination but took me forever to get it right.. optimized a few things such as calculating coords before rendering. Selects the best processing flag and some other stuff. Also this time I grabbed the sprite from a sprite set instead of just a 64x64 file and d...

 Forum: Show Off   Topic: Direct3D Engine

 Post subject: Re: Direct3D Engine
Posted: Tue Jun 02, 2009 4:46 am 

Replies: 34
Views: 20613


Pbcrazy wrote:
Aye, that's what im trying, using Giaken's class thingy ma bob.


You should actually learn it and get a understanding of it. It may come off confusing but it really gets easy.

Im learning everything here: http://externalweb.exhedra.com/DirectX4 ... 8Start.asp

 Forum: Show Off   Topic: Direct3D Engine

 Post subject: Re: Direct3D Engine
Posted: Tue Jun 02, 2009 2:39 am 

Replies: 34
Views: 20613


I've been working with it on and off for about a year >.> DirectX7 just doesn't like me :'( Then learn 8. It's easy so far for me. Loaded up a .PNG file as texture 8-) and enabled alpha blending render states. http://i725.photobucket.com/albums/ww260/dougsapug/screenshot2.gif
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