Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Anti-Virus/Firewall

 Post subject: Anti-Virus/Firewall
Posted: Wed Aug 26, 2009 2:58 am 

Replies: 14
Views: 4161


I was just wondering what Anti-Virus/Firewall you guys use on your hosting computers?

 Forum: Show Off   Topic: Sprite Portraits

 Post subject: Re: Sprite Portraits
Posted: Sat Dec 20, 2008 5:55 am 

Replies: 22
Views: 10189


They look wicked. Mind if I use the second one as my avatar?

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Tue Dec 16, 2008 12:21 am 

Replies: 327
Views: 66733


I think you need to move the right leg closer to his left leg.

 Forum: Tutorials   Topic: [Feature] Visual Inventory

Posted: Thu Oct 16, 2008 9:36 pm 

Replies: 1636
Views: 104722


Quote:
Add a Picture Box


You only need one.

 Forum: Tutorials   Topic: [Feature] AutoMove Key

 Post subject: Re: [Feature] AutoMove Key
Posted: Tue Oct 14, 2008 10:26 pm 

Replies: 935
Views: 53669


Improved a little bit. Should work faster now.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Alert messages

 Post subject: Re: Alert messages
Posted: Sun Oct 12, 2008 3:41 pm 

Replies: 14
Views: 9389


I successfully completed this before, don't exactly remember how I got around doing it. I'll look into it.

 Forum: Tutorials   Topic: [Feature] AutoMove Key

 Post subject: [Feature] AutoMove Key
Posted: Sun Oct 12, 2008 3:22 pm 

Replies: 935
Views: 53669


Difficulty: 1/5 - Copy & Paste This will make it so that if you press insert, you will automatically walk in that direction. To stop it you can either press any direction or insert again. This will also work in a map transition. Very basic. I also fixed a thing where if you are holding down a di...

 Forum: Related Products   Topic: Merrimint

 Post subject: Re: Merrimint
Posted: Thu Oct 02, 2008 9:21 pm 

Replies: 297
Views: 45215


I like the "O" better than the face. It doesn't quite fit.

 Forum: General   Topic: Run and Attack

 Post subject: Re: Run and Attack
Posted: Sat Sep 13, 2008 1:53 pm 

Replies: 270
Views: 21354


Could you post the a tut?

 Forum: Resources   Topic: 16x16 Sprite Template

 Post subject: Re: 16x16 Sprite Template
Posted: Fri Sep 05, 2008 7:19 pm 

Replies: 14
Views: 4182


Sweet, thanks. +rep if i could

 Forum: General   Topic: Factions?

 Post subject: Factions?
Posted: Fri Sep 05, 2008 2:37 am 

Replies: 13
Views: 3005


I was thinking of getting factions for my game. But I don't know. Do you think a hobby orpg is too small for that? Or would it be fine?

 Forum: Resources   Topic: 16x16 Sprite Template

 Post subject: 16x16 Sprite Template
Posted: Fri Sep 05, 2008 2:35 am 

Replies: 14
Views: 4182


Anyone got? FF6 style maybe.

Not sure where to post, so I posted here. Feel free to move where you see fit.

 Forum: Show Off   Topic: My GUI

 Post subject: Re: My GUI
Posted: Sun Jul 06, 2008 7:31 pm 

Replies: 44
Views: 17721


Update:

Decided to go in a sort of new direction.
Image

I made it smaller, added a border and some other small edits. Is it better?

EDIT: Re-uploaded on ImageShack because of quality loss.

 Forum: Show Off   Topic: My GUI

 Post subject: Re: My GUI
Posted: Sat Jul 05, 2008 5:22 pm 

Replies: 44
Views: 17721


Woah. That's awesome. Can you teach me how you made that?

 Forum: Show Off   Topic: My GUI

 Post subject: My GUI
Posted: Sat Jul 05, 2008 4:49 am 

Replies: 44
Views: 17721


I'm pretty bad at making any works of art so... yeah...
What I need are some pointers on how to improve this, or if its epic phail, simply start over from scratch.

Image
*Not a mock-up

 Forum: General   Topic: Nooby VB6 Question

 Post subject: Re: Nooby VB6 Question
Posted: Fri Jul 04, 2008 12:57 pm 

Replies: 13
Views: 3680


Works. Thx

 Forum: General   Topic: Nooby VB6 Question

 Post subject: Nooby VB6 Question
Posted: Thu Jul 03, 2008 9:53 pm 

Replies: 13
Views: 3680


How do I make picture boxes, labels, etc not align to the grid so I can move it anywhere?

 Forum: Related Products   Topic: Legacy of Aein

 Post subject: Re: Legacy of Aein
Posted: Sat Jun 28, 2008 2:09 am 

Replies: 388
Views: 117407


shaded wrote:
Note: I'll add a sorting system, cause with a lot of trades posted it'll become difficult to find the best offer.


But that would be the challenge.

 Forum: Resources   Topic: Screen

 Post subject: Re: Screen
Posted: Mon Jun 23, 2008 1:11 am 

Replies: 13
Views: 5939


I think Eclipse has that, might want to go and check that out.

 Forum: General   Topic: Multiple Logins

 Post subject: Re: Multiple Logins
Posted: Tue Jun 17, 2008 2:35 am 

Replies: 20
Views: 7111


Just run a check if that name is already online.

 Forum: Show Off   Topic: My World Map

 Post subject: Re: My World Map
Posted: Tue Jun 17, 2008 2:23 am 

Replies: 28
Views: 14541


Well, this was just a test, going to make it over later on.

 Forum: General   Topic: IOCP

 Post subject: Re: IOCP
Posted: Mon Jun 09, 2008 2:24 am 

Replies: 14
Views: 4376


Well I thought of taking a new approach. http://www.key2heaven.net/ms/forums/viewtopic.php?f=69&t=1468 RTE 9 Public Property Get Item(vntIndexKey As Variant) As clsSocket Set Item = mCol(vntIndexKey) End Property Highlights: Set Item = mCol(vntIndexKey) My MAX_PLAYERS is 500 and the vntIndexKey ...

 Forum: General   Topic: IOCP

 Post subject: IOCP
Posted: Sun Jun 08, 2008 8:11 pm 

Replies: 14
Views: 4376


http://www.key2heaven.net/ms/forums/viewtopic.php?f=69&t=895&st=0&sk=t&sd=a Function IsConnected(ByVal Index As Long) As Boolean IsConnected = False If Index = 0 Then Exit Function If GameServer Is Nothing Then Exit Function If Not GameServer.Sockets(Index).Socket Is Nothing Then IsC...

 Forum: Resources   Topic: RMVX Character Maker

 Post subject: RMVX Character Maker
Posted: Sat Jun 07, 2008 11:40 pm 

Replies: 22
Views: 11081


http://www.famitsu.com/freegame/tool/ch ... tml#hairop

Its pretty cool and thought I might post it.

 Forum: General   Topic: Router Help

 Post subject: Re: Router Help
Posted: Sat Jun 07, 2008 4:04 am 

Replies: 26
Views: 11800


Then you didn't do it correct.

Check the IP and Port and make sure you use TCP UDP.
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