Mirage Source

Free ORPG making software.
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 Forum: Mirage Source 3.x.x, MSx   Topic: Important thing

 Post subject: Re: Important thing
Posted: Fri Jan 25, 2008 12:09 am 

Replies: 8
Views: 10366


Jeez, he makes a reasonable suggestion that even you lot know is true, yet jump on him?

What difference would it make if he optimized it, like many here already have, it probably wont become the main source now will it?

 Forum: Resources   Topic: Destroyable tile(layer) and destroyable block?

Posted: Fri Dec 14, 2007 12:32 pm 

Replies: 19
Views: 7865


I remember doing that for a Game ages ago, but it was for grass clumps (Zelda like) I lost the source agggges ago so cant rip it sorry. But I do think that I did it by copying the door/key tile but setting it to open when it was attacked rather then when stepping on a key open tile if that helps at ...

 Forum: General   Topic: Nice to see things still running :)

Posted: Thu Oct 25, 2007 8:05 pm 

Replies: 51
Views: 17572


I remember you Assrin *Giggles* (Sorry couldn't help but spell it wrong) You come online to welcome back Asrrin but not to congratulate me on mod? And you've been ignoring me on Xfire. Are you seeing someone else? D: :lol: I'm on here all the time but rarely get the time to post :( but gratz anyway...

 Forum: General   Topic: Nice to see things still running :)

Posted: Thu Oct 25, 2007 9:36 am 

Replies: 51
Views: 17572


I remember you Assrin *Giggles* (Sorry couldn't help but spell it wrong)

 Forum: Resources   Topic: Combo box: select other tileset.

Posted: Sat Sep 08, 2007 7:54 pm 

Replies: 35
Views: 13338


You'd need to add a new tile property with tileset number and new direct x surfaces to load the new tileset

Then when blting the map, when checking the coords for the tile you need to draw, just check the tileset number as well

 Forum: General   Topic: Ambigous name detected

 Post subject: Re: Ambigous name detected
Posted: Wed Sep 05, 2007 11:04 am 

Replies: 20
Views: 8479


I remember having them files when I touched 303 a while ago, They were totally useless, I think they were just there ready for an update or something, You could safely delete them since vb doesn't need them

 Forum: Resources   Topic: dx bug fix

 Post subject: Re: dx bug fix
Posted: Tue Sep 04, 2007 8:47 pm 

Replies: 16
Views: 6192


You could always use 'On error Goto blahblah' couldn't you?

Then just use
:BlahBlah
If err.Number = dx error number
Use the System memory


I cant remember how the err.Number thing works, but I know it exists, it lets you read last error number

Error handling's the key :D

 Forum: General   Topic: Bigger Maps = Pwning My Computer

Posted: Tue Aug 28, 2007 12:13 pm 

Replies: 23
Views: 8110


:? That shouldnt happen Advocate lol More work should mean more lag lmao
But then again you are an odd one :D

You could try adding something like dirty Rectangles or something, that would defiantly make a difference

 Forum: Resources   Topic: Treasure Chest

 Post subject: Re: Treasure Chest
Posted: Thu Jul 05, 2007 9:25 pm 

Replies: 23
Views: 11302


Yeap, it stores it Your able to change how long the chest stays open for before closing, you can also set flag that would allow a player to open a chest multiple times I think there's also an option to reset the chest when you edit it so the player can reopen it one more time if they've already open...

 Forum: Resources   Topic: Treasure Chest

 Post subject: Re: Treasure Chest
Posted: Thu Jul 05, 2007 2:36 pm 

Replies: 23
Views: 11302


because 1) I've explained it 2)It also does the chest blting 3)It allows you to put three items in it 4) I have no idea why else, this is really really old. So old Robin found it in his backups lol Oh, It also deals with player movement, It blocks players and needs to deal with player input, such as...

 Forum: Resources   Topic: Player Warp

 Post subject: Player Warp
Posted: Thu Jul 05, 2007 2:34 pm 

Replies: 12
Views: 3921


Not really a fix, and not even properly fixed anyways but good enough :) Player Warp Tiles Especially for Advocate :) At the moment, the way player movement is currently handled is, the server moves the player onto the next tile, then tells the client that the player has moved at which point the cli...

 Forum: Resources   Topic: Directional Blocking (My strange way)

Posted: Thu Jul 05, 2007 2:26 pm 

Replies: 14
Views: 4423


Since this isn't up, I'll repost this aswell Directional Blocking (My way) Difficulty 3/5 Ok, this tutorial will allow each tile to have its own Blocking rules so there’s no need for TILE_TYPE_BLOCK (Although it will still be there if you want it). On Map Editor, a new option will be added to allo...

 Forum: Resources   Topic: Treasure Chest

 Post subject: Treasure Chest
Posted: Thu Jul 05, 2007 2:23 pm 

Replies: 23
Views: 11302


Ok, so Robin pointed out his morning that my chest tut isn't posted and that I probably should, so here we goes ----===== Chest Tile tutorial =====---- Difficulty: 3/5 All this tutorial will do is allow chests to be placed on tiles, display them being opened and closed, allow you to block players fr...

 Forum: General   Topic: GetTickCount

 Post subject: Re: GetTickCount
Posted: Wed Jul 04, 2007 4:21 pm 

Replies: 49
Views: 20801


rofl, I didnt get it at all :lol:

I searched high and low, but couldnt find it. I even used the search :P

 Forum: General   Topic: Nothing is being loaded.

Posted: Wed May 30, 2007 11:24 pm 

Replies: 65
Views: 25110


Why use messagebox? Why not simply a breakpoint?

 Forum: General   Topic: FPS Cap (Tutorial / Question [at the bottom])

Posted: Tue May 22, 2007 11:10 pm 

Replies: 20
Views: 6924


Robin wrote:
Most of my games run at 32 capped FPS, but I usually now simply leave it free and restrict everything else.


Thats what I tend to do, but for ms, I don't think its worth the hassle unless its a final release perfected kinda thing. I don't really notice much difference for it on my computer anyway

 Forum: General   Topic: Ubound

Posted: Thu May 17, 2007 8:51 pm 

Replies: 21
Views: 7138


No I mean consty or whatever/whoever programmed probably jsut didnt think of it lol

 Forum: General   Topic: Ubound

Posted: Thu May 17, 2007 8:22 pm 

Replies: 21
Views: 7138


Because the source was programmed using static arrays rather then dynamic arrays so I'm guessing either didn't know or see use for using Ubound

 Forum: General   Topic: Focusing on another window

Posted: Mon May 14, 2007 7:27 am 

Replies: 22
Views: 7239


yes but that will only work within a single program Kuja, I think if you want to do that, you have to find out hwnd and all that malarke for the window you want to set in focus so you can do that (Just guessing, that what you need when you want to rearrange window Zorder) I don't know code for setti...

 Forum: General   Topic: Focusing on another window

Posted: Sun May 13, 2007 12:34 pm 

Replies: 22
Views: 7239


you want to know if a window is in focus or how to put it in focus?

 Forum: Show Off   Topic: Pixel Art

Posted: Sun May 06, 2007 7:20 pm 

Replies: 276
Views: 29513


Bitmaps?

 Forum: Resources   Topic: DX8+

Posted: Thu May 03, 2007 9:08 pm 

Replies: 66
Views: 35704


http://rookscape.com/vbgaming/

 Forum: Resources   Topic: DX8+

Posted: Thu May 03, 2007 4:36 pm 

Replies: 66
Views: 35704


Well I found it as easy as what Robin says, I also used Luckys vb Game tutorials :)

 Forum: Resources   Topic: DX8+

Posted: Thu May 03, 2007 3:12 pm 

Replies: 66
Views: 35704


I thought you couldn't use dx9 in vb6...

 Forum: General   Topic: RunTime error

Posted: Tue Apr 24, 2007 7:18 pm 

Replies: 17
Views: 6196


oh right you were on school computers...
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