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Forum: Resources Topic: Tutorials please |
funkynut |
Posted: Sun Aug 27, 2006 5:22 pm
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Replies: 17 Views: 7366
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erg, forgot to reply to this, nevermind
thats a start i Guess, but all that'll do is show the tile attrib when your in map editor, your quite far off maknig it actually do anything lol |
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Forum: Resources Topic: Fullscreen |
funkynut |
Posted: Sat Aug 26, 2006 5:29 am
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Replies: 27 Views: 14938
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Yep, if you want it simply, do it the way dave said, but be careful, it can get strange results with certain colours lol I tryed using it so I could have day/night (This was ages ago). Maybe i'm mistaken and it wasnt srcAnd Actually, I made an app awhile ago to show how each type looks when blted ov... |
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Forum: Resources Topic: Tutorials please |
funkynut |
Posted: Fri Aug 25, 2006 9:05 pm
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Replies: 17 Views: 7366
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Not that hard, I'm sure we at least used to have a tut like that but nevermind
Have you started coding it? I'm sure we can help if you give us an example of what you've done so far |
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Forum: Resources Topic: Chest Editor and Tiles |
funkynut |
Posted: Sun Aug 20, 2006 4:24 pm
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Replies: 18 Views: 8848
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I think the way I set it up (did this a while ago) was that each player can only open the same chest once (unless you set it so they can open it multiple times) and if you update a chest then the players are automaticly able to reopen the chest to gain the new items |
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Forum: General Topic: TREKZ IS BACK! |
funkynut |
Posted: Fri Aug 18, 2006 10:08 am
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Replies: 284 Views: 37530
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2nd account perma banned? How?
Anywy, welcome back, I knew you'd be back... YOU'LL ALL BE BACK I TELL YOU!!! YOU'LL ALLLLLL BE BACK |
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Forum: General Topic: One idea |
funkynut |
Posted: Wed Aug 16, 2006 2:26 pm
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Replies: 22 Views: 15546
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You'd have to be very carefil if you make the map editor offline, since theres the possibility of two people mapping on the same map, or offline editor not having upto date version map and similar stuff like that You'll have to work something out that'll keep mappers making multiple copys like perha... |
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Forum: Resources Topic: Directional Blocking (My way) |
funkynut |
Posted: Wed Aug 09, 2006 3:05 pm
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Replies: 24 Views: 14685
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Yea, Just a habit I've carried over from it
I also occasionally Capitalize important words in some sentences lol |
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Forum: Resources Topic: Directional Blocking (My way) |
funkynut |
Posted: Tue Aug 08, 2006 8:21 pm
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Replies: 24 Views: 14685
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*sigh* I got visual basic back, but now I dont have my source, so If you want, get in touch with me on msn and i'll help you debug it
As for it not blocking npcs movement, thats not a bug, I didnt add that with this tut |
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Forum: Resources Topic: Directional Blocking (My way) |
funkynut |
Posted: Sun Aug 06, 2006 11:15 am
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Replies: 24 Views: 14685
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Yea, Someone mentioned something like that on the old forums, but I couldnt find out what was wrong since mine was fine Perhaps I left a line out somewhere or maybe you placed a line of code the wrong place? I'll just try checking my source (If I still have it) to see if I can find whats wrong, but ... |
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Forum: Resources Topic: Chest Editor and Tiles |
funkynut |
Posted: Sat Aug 05, 2006 2:29 pm
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Replies: 18 Views: 8848
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This tuts atleast two months old gil...
Anyway, You sure you placed the code in the correct area, and as far as errors go, what errors did you get because everyone I know thats tryed this found it error free... |
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Forum: General Topic: DirectX tutorials |
funkynut |
Posted: Sun Jul 23, 2006 12:43 am
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Replies: 26 Views: 12563
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Nope, that will blt directly from another surface, which is what the map is drawn on (The backbuffer) |
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Forum: General Topic: Mapeditor where does this is |
funkynut |
Posted: Sat Jul 22, 2006 6:41 pm
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Replies: 42 Views: 11641
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Simply changing the pic isnt going to allow you to change tiles, you then have to tell it which tileset to use when bltting |
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Forum: General Topic: DirectX tutorials |
funkynut |
Posted: Sat Jul 22, 2006 6:39 pm
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Replies: 26 Views: 12563
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http://ms.shannaracorp.com/forums/viewtopic.php?t=47 Thats a Tut I made a while ago that I made blt from DX surface into a picture box, mayb/maynot help but thats basicly what you'll probably have to do. You'll have to adapt this so that it'll use Backbuffer as source instead of the items surface bu... |
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Forum: General Topic: DirectX tutorials |
funkynut |
Posted: Sat Jul 22, 2006 6:32 pm
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Replies: 26 Views: 12563
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picScreen, has been set as a primary surface which is clipped directly to a surface so when the surface updates, it shows it on the screen (Sorry, thats like the best way I could explain it and thats still not that good) So you could either create a second primary surface, or Just blt straight onto ... |
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Forum: General Topic: DirectX tutorials |
funkynut |
Posted: Sat Jul 22, 2006 6:21 pm
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Replies: 26 Views: 12563
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Oh yea, ms also Uses Blt Apis instead of Directx in some places (no idea why) so just so you know, I think the only time it uses dx is when blting to Backbuffer and primary surface, any other time its using and api (for example, item editor pic boxes, mapeditor box etc) |
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Forum: General Topic: DirectX tutorials |
funkynut |
Posted: Sat Jul 22, 2006 6:19 pm
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Replies: 26 Views: 12563
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Ms uses Version 7 which has direct draw, since any version above doesnt have directdraw
And which bit are you trying to figure? |
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Forum: General Topic: Hello |
funkynut |
Posted: Tue Jul 18, 2006 4:29 pm
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Replies: 21 Views: 8914
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DRAW BABY DRAW
I mean, err, long time no speak |
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Forum: Show Off Topic: K2H - New Snow |
funkynut |
Posted: Tue Jul 11, 2006 5:58 pm
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Replies: 25 Views: 11088
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Not randomenough i think, perhaps if you made the floor circles smaller... |
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Forum: General Topic: Would someone go to my game? |
funkynut |
Posted: Wed Jul 05, 2006 10:41 pm
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Replies: 19 Views: 6111
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grimsk8ter11 wrote: you cant encrypt withotu a compressioin type, because of jsut that it doubes file size. with K.o.C. we has enryption and were brining huge files under 100 kb
Woaa, headache
Anyway, I wouldnt download it since I asociate 2d games wthi quick fun kinda thing... |
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Forum: Resources Topic: Using OnError |
funkynut |
Posted: Tue Jul 04, 2006 10:17 pm
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Replies: 16 Views: 7686
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If running the the code after the error doesnt matter, make a label at the end of the sub e.g 'ErrorHandler:' ' HandleError:' then put 'OnError GoTo ErrorHandler' or what ever you called the lebel Btw, make sure you put exit sub or exit function before the lebel, otherwise if the code allows, it wil... |
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Forum: Resources Topic: Exact Center? - BltPlayerName |
funkynut |
Posted: Sat Jul 01, 2006 1:32 am
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Replies: 21 Views: 7366
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There is a picbox function that will allow you to get the exact text width and height on any font
All you do is set the picbox to the font you want, then you call the gettextwidth (or something) function.
Dunno if its quicker then api |
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Forum: General Topic: ~Animated .gif Support~ |
funkynut |
Posted: Fri Jun 30, 2006 12:50 pm
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Replies: 15 Views: 3930
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Yea That'd be a great tut. I remember a while ago when I tryed to add animated gif support to an old program awhile ago (without dx), only simple way I could find was loading each frame into an image box lol
So i'd love to see a tut on this |
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Forum: General Topic: Using Picboxes instead of files (graphics) |
funkynut |
Posted: Mon Jun 19, 2006 7:58 pm
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Replies: 21 Views: 7818
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what do you mean not working, error, not loading properly, what? |
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Forum: General Topic: What you need to know about Shannara |
funkynut |
Posted: Sun Jun 18, 2006 9:00 pm
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Replies: 50 Views: 24545
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I'd like to poitn out, hes got a new chick avator XD |
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Forum: Resources Topic: Draggable BitBlt Items |
funkynut |
Posted: Sun Jun 18, 2006 12:31 am
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Replies: 13 Views: 3572
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Concept for this is pretty simple, but actually writing the code can be a bit of a pain so I'm too lazy to do tut. Basicly, all you need to do is check where the mouse is being clicked, for example, if you click at the coord (200,300), you gotta check if 200 is between the left and right edges of th... |
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