Mirage Source

Free ORPG making software.
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 Forum: Mirage Source 4 (Visual Basic 6)   Topic: [Download] MS4 MySQL [Updated]

Posted: Fri Apr 24, 2009 6:24 pm 

Replies: 24
Views: 17074


Am i drunk or did you put POKEMON into the npcs? Please tell me im drunk. Otherwise, please tell me what will happen if i delete it? Nvm It works fine, and im adding new SQL Stuff (Classes and Bans, Email, IP Logs, Cheat Logs, etc.) kl if theres any pokemon stuff in there you can just delete its fr...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: erm walking throu players ?

Posted: Sat Apr 11, 2009 12:40 pm 

Replies: 4
Views: 4593


it would seem i only had to take out: ' Check to see if a player is already on that tile For i = 1 To PlayersOnMapHighIndex If GetPlayerX(PlayersOnMap(i)) = X Then If GetPlayerY(PlayersOnMap(i)) = Y Then CheckDirection = True Exit Function End If End If Next from CheckDirection function in the clien...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: [Download] MS4 MySQL [Updated]

 Post subject: Re: [Download] MS4 MySQL ;P
Posted: Fri Apr 10, 2009 9:54 pm 

Replies: 24
Views: 17074


Public Sub SaveNpc(ByVal NpcNum As Long) Dim FileName As String Dim NPCName As String * 20 Dim NPCSay As String * 100 Dim NPCSprite As Integer Dim NPCSpawnSecs As Long Dim NPCBehavior As Byte Dim NPCRange As Integer Dim NPCDropChance As Integer Dim NPCDropItem As Byte Dim NPCDropItemValue As Intege...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: erm walking throu players ?

 Post subject: erm walking throu players ?
Posted: Fri Apr 10, 2009 7:39 pm 

Replies: 4
Views: 4593


ok title says it all i would like to be able to let players walk throu other players and look in the source and couldnt figure out where the code is so
basicly anyone kno how i do it ?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: PHP Scripts. . . =(

 Post subject: Re: PHP Scripts. . . =(
Posted: Fri Apr 10, 2009 7:35 pm 

Replies: 11
Views: 10153


you could just limit an ip to making only two accounts per day problem solved
or encrypt all the packets

 Forum: Tutorials   Topic: [Security] Stop Speedhacking Once and For all

Posted: Thu Apr 09, 2009 2:11 pm 

Replies: 2282
Views: 101667


this is brilliant i love it xD

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: [Download] MS4 MySQL [Updated]

 Post subject: Re: [Download] MS4 MySQL ;P
Posted: Thu Apr 09, 2009 10:52 am 

Replies: 24
Views: 17074


Senseika wrote:
YOu should also make each data value go in a seperate column like a clolumn for the name, etc

yea iv done that for characters and might do with some others

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: [Download] MS4 MySQL [Updated]

 Post subject: Re: [Download] MS4 MySQL ;P
Posted: Mon Apr 06, 2009 9:55 pm 

Replies: 24
Views: 17074


Maps, character inventory, and character spell lists are the only things in 3.0.7 to be stored in blobs. If you optimize the database for single user queries, it can be very fast, especially on a SATA drive or solid state. Having things in seperate columns also makes it much easier to administer in...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: [Download] MS4 MySQL [Updated]

 Post subject: Re: [Download] MS4 MySQL ;P
Posted: Mon Apr 06, 2009 9:29 pm 

Replies: 24
Views: 17074


I see you've put alot of work into it, but it looks like you've handled things a bit inefficiently. It would be faster to use individual columns for each variable under the different types, instead of putting them in a single blob column and using a split string function. you are really hurting per...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: [Download] MS4 MySQL [Updated]

 Post subject: Re: [Download] MS4 MySQL ;P
Posted: Mon Apr 06, 2009 7:43 pm 

Replies: 24
Views: 17074


Did you do this by hand or copy the code from 3.0.7? Because if you did it by hand, you have to make sure of a few things that may not seem like a big deal but are. You have to make sure to add SQL cleansing code to prevent injection attacks against the database, and it wouldn't be a bad idea to ha...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: [Download] MS4 MySQL [Updated]

Posted: Mon Apr 06, 2009 1:23 pm 

Replies: 24
Views: 17074


well i just basicly made it mysql Npcs are mysql users are mysql charlist is mysql shops are mysql items are mysql and spells are mysql so mysql yea ? ok so someone said would be a good idea to have the data in separate columns so i have done just that and now all but things like inventory and tile ...

 Forum: General   Topic: speech on map

 Post subject: Re: speech on map
Posted: Sat Apr 04, 2009 11:47 pm 

Replies: 17
Views: 6793


ahh ok thanks
ill wait ;)

 Forum: General   Topic: speech on map

 Post subject: Re: speech on map
Posted: Sat Apr 04, 2009 10:56 pm 

Replies: 17
Views: 6793


oh sorry yea

deleted other one and trying with
viewtopic.php?f=75&t=464

and its MS4

im getting a debug error with Call DDS_BackBuffer.ReleaseDC(TexthDC)
i changed it from Call DD_BackBuffer.ReleaseDC(TexthDC)

if that helps

 Forum: General   Topic: speech on map

 Post subject: speech on map
Posted: Sat Apr 04, 2009 8:20 pm 

Replies: 17
Views: 6793


hello i was trying to get speech on the map so when you talk it shows up above the players head and also in the chatbox
didnt have much luke nothing was showing lol.. :?
anyways i would like to know if any of you know how i could add speech to the map

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: PicScreen

 Post subject: Re: PicScreen
Posted: Sat Apr 04, 2009 11:06 am 

Replies: 2
Views: 3109


i think you have to edit MAX_MAPX and MAX_MAPY in modConstants
you'll have to do in server and client

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: display 10 by 10 tiles but have 30 by 30

Posted: Mon Mar 23, 2009 10:21 am 

Replies: 10
Views: 8238


thanks for the help....
ill just leave it as it is untill i have a better understanding of the walking

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: display 10 by 10 tiles but have 30 by 30

Posted: Fri Mar 20, 2009 12:38 am 

Replies: 10
Views: 8238


Does anyone know how i can get the client to display 10 by 10 tiles but have like 30 by 30 tiles if you know what i mean so basicly you only see 10 by 10 tiles but when u move you see different ones :S hard to explain Scrolling maps? Kinda like Elysium's? i think you know what i mean so do you know...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: display 10 by 10 tiles but have 30 by 30

Posted: Thu Mar 19, 2009 11:22 pm 

Replies: 10
Views: 8238


Does anyone know how i can get the client to display 10 by 10 tiles but have like 30 by 30 tiles if you know what i mean so basicly you only see 10 by 10 tiles but when u move you see different ones :S hard to explain Scrolling maps? Kinda like Elysium's? i think you know what i mean so do you know...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: display 10 by 10 tiles but have 30 by 30

Posted: Thu Mar 19, 2009 11:09 pm 

Replies: 10
Views: 8238


Does anyone know how i can get the client to display 10 by 10 tiles but have like 30 by 30 tiles if you know what i mean

so basicly you only see 10 by 10 tiles but when u move you see different ones :S hard to explain
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