Mirage Source

Free ORPG making software.
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 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mouse icon..???

 Post subject: Re: Mouse icon..???
Posted: Sat Apr 11, 2009 2:51 am 

Replies: 6
Views: 6157


http://rapidshare.com/files/219912419/mouse.cur.html

I'm trying to do it exactly how you've just explained.

>.<

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mouse icon..???

 Post subject: Re: Mouse icon..???
Posted: Fri Apr 10, 2009 2:07 pm 

Replies: 6
Views: 6157


I basically am just trying to change it to a custom 1. The custom 1 I'm trying to use is colour though, yet when I import it onto Mirage (and even thats a pain in the arse) once I set Mirage to use the custom version, I can tell its using it because I can make out of the outline, yet the entire thin...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mouse icon..???

 Post subject: Mouse icon..???
Posted: Fri Apr 10, 2009 10:18 am 

Replies: 6
Views: 6157


Ok I know how to set it up, however whenever I try doing it, it simply shows up black, is there anyway of actually getting it to show in its normal colour (its a hand).

Cheers

 Forum: General   Topic: Easier mapping

 Post subject: Re: Easier mapping
Posted: Wed Apr 08, 2009 4:30 am 

Replies: 16
Views: 5490


LOL son of a bitch, I probably tried everything but (MyIndex), its all working beautifully now, and its speeded up the map making loads.

Cheers :)

 Forum: General   Topic: Easier mapping

 Post subject: Easier mapping
Posted: Tue Apr 07, 2009 4:53 am 

Replies: 16
Views: 5490


Hi all, I'll first explain how I'm wanting to setup my maps because it'll be easier for you understand what I'm wanting to do. Ok, I've set aside 4096 maps, which converts to a 64 x 64 grid, for use as my outside areas. Anyway, as you can imagine when setting up a map's left, right, up and down part...

 Forum: General   Topic: Bloody RTE 9: Subscript out of Range

Posted: Thu Apr 02, 2009 12:54 pm 

Replies: 22
Views: 9277


Dugor, cheers mate. Sorted :P

lol, I'm such an idiot

 Forum: General   Topic: Bloody RTE 9: Subscript out of Range

Posted: Thu Apr 02, 2009 12:35 pm 

Replies: 22
Views: 9277


Server side, under the "SendJoinMap" sub: ' Send index's player data to everyone on the map including himself Packet = "PLAYERDATA" & SEP_CHAR & Index & SEP_CHAR & GetPlayerName(Index) & SEP_CHAR & GetPlayerSprite(Index) & SEP_CHAR & GetPlayerMap(I...

 Forum: General   Topic: Bloody RTE 9: Subscript out of Range

Posted: Thu Apr 02, 2009 12:01 pm 

Replies: 22
Views: 9277


Hi, I've recently used the "kingdoms" tutorial in the old tutorials section of the forum. I've made a couple of alterations to get the code to actually work, however, I've now run into a problem. Whenever anyone logs out the game, everyone else left on gets a "RTE 9: subscript out of ...
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