Mirage Source

Free ORPG making software.
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 Forum: Related Products   Topic: Megaliths < First Page Updated!!

 Post subject: Re: Megaliths <<<< yay..
Posted: Sat Apr 05, 2008 1:52 am 

Replies: 168
Views: 100398


Looks eerily similar to Morrowind chat menu...

 Forum: General   Topic: Player housing Question

 Post subject: Player housing Question
Posted: Wed Apr 02, 2008 9:47 pm 

Replies: 14
Views: 2940


Well, I am developing a player housing system and was wondering, what would be better: One house for all of a player's characters or one house per character? The one house per player allows for all three characters to use it (design it and store things in chests) The one house per character is self-...

 Forum: General   Topic: Sprites

 Post subject: Re: Sprites
Posted: Tue Apr 01, 2008 1:53 am 

Replies: 29
Views: 16337


There is a 64x32 tut here on the forums...

 Forum: General   Topic: Sprites

 Post subject: Re: Sprites
Posted: Mon Mar 31, 2008 8:24 pm 

Replies: 29
Views: 16337


As of default MSE1, you line them up in one row of sprites. The sections should be 3 sprites wide and 1 sprite wide. Every third sprite is an attack sprite. UU U DD D LL L RR R U = facing up (back to you) D = facing down (front to you) L = facing left (<-) R = facing right (->) Bolded are attack spr...

 Forum: Related Products   Topic: Megaliths < First Page Updated!!

 Post subject: Re: Megaliths <<<< yay..
Posted: Mon Mar 31, 2008 1:33 am 

Replies: 168
Views: 100398


I think most of it looks sexy.

 Forum: General   Topic: How to save inventory?

 Post subject: Re: How to save inventory?
Posted: Fri Mar 28, 2008 3:02 am 

Replies: 20
Views: 5690


Instead of bothering with this, I just made a packet that saves the player's inventory. If you find an existing packet, do tell me.

Now, the visual inventory works perfectly! Just need to add in special affects later XP.

 Forum: General   Topic: How to save inventory?

 Post subject: Re: How to save inventory?
Posted: Fri Mar 28, 2008 1:38 am 

Replies: 20
Views: 5690


What? Explain please. At the moment I set the players inventory slots to switch items, but it is only client side and doesn't save it to the player's .ini

 Forum: General   Topic: How to save inventory?

 Post subject: Re: How to save inventory?
Posted: Thu Mar 27, 2008 9:14 pm 

Replies: 20
Views: 5690


Again, the sendsaveitem call saved the item itself, from the item editor...it doesn't save any of the player's inventory...

 Forum: General   Topic: How to save inventory?

 Post subject: Re: How to save inventory?
Posted: Thu Mar 27, 2008 8:21 pm 

Replies: 20
Views: 5690


That is for saving an item from the item editor. I want to save where an item is in the players inventory.

 Forum: General   Topic: How to save inventory?

 Post subject: Re: How to save inventory?
Posted: Thu Mar 27, 2008 8:12 pm 

Replies: 20
Views: 5690


Where might this sub be (the one that saves player things, client side)?

 Forum: General   Topic: How to save inventory?

 Post subject: How to save inventory?
Posted: Thu Mar 27, 2008 2:36 am 

Replies: 20
Views: 5690


Well, I finished my visual inventory and, when I move things around (click and drag), the image updates, also, I set the players inventory to the new spaces, but when I exit/reopen the game, it doesn't save the spaces. Is their an existing packet I can't find, or do I have to make a new one?

 Forum: General   Topic: Am I the only one?

 Post subject: Re: Am I the only one?
Posted: Wed Mar 26, 2008 7:00 pm 

Replies: 42
Views: 11748


It is for development though...

 Forum: Show Off   Topic: My first 100% selfmade graphics

Posted: Wed Mar 26, 2008 3:09 am 

Replies: 28
Views: 13759


Your grass tiles repeat. Try and look at them in a grid like that, and change them to make 'em flow together and not looked tiled...

 Forum: General   Topic: Am I the only one?

 Post subject: Re: Am I the only one?
Posted: Wed Mar 26, 2008 3:08 am 

Replies: 42
Views: 11748


For PW, Kael fucked up, and here, a lot of people lost interest...

 Forum: Resources   Topic: Sprite Preview

 Post subject: Re: Sprite Preview
Posted: Tue Mar 25, 2008 11:59 pm 

Replies: 14
Views: 5230


There are tutorials in the feature tutorials list, go there first...

 Forum: General   Topic: My First Engine

 Post subject: Re: My First Engine
Posted: Mon Mar 24, 2008 2:48 am 

Replies: 19
Views: 4047


Ambitious are we?
1. Whatever you feel like using, I prefer MSE1
2. Haven't finished mine yet
3. Start slow, do tutorials, then edit them. Then, make your own code, play around with MS. Don't rush and expect it to be perfect.

I'm not good with names, they both don't work IMO.

 Forum: General   Topic: Weirdest glitch ever

 Post subject: Weirdest glitch ever
Posted: Sat Mar 22, 2008 8:32 pm 

Replies: 13
Views: 1886


Well, I added in a VisualInventory to my game. It works fine for adding items, blts them correctly. But, when I blt over that (when the player drops/looses the item) with black, there aer 2 remaining pixels on the right side and the bottom of the object there berfore it. I checked my values and they...

 Forum: General   Topic: What do you think?

 Post subject: Re: What do you think?
Posted: Fri Mar 21, 2008 8:20 pm 

Replies: 24
Views: 7665


That is similar to what I did to display chars on the UseCharacter form. I just edited the sendchar packet that is sent whe you log on. Re-using code is more efficient, also.

 Forum: General   Topic: What do you think?

 Post subject: Re: What do you think?
Posted: Fri Mar 21, 2008 1:16 am 

Replies: 24
Views: 7665


Save it to them directly XD?

 Forum: General   Topic: What do you think?

 Post subject: Re: What do you think?
Posted: Wed Mar 19, 2008 9:42 pm 

Replies: 24
Views: 7665


Good idea. I'm not liking that LOTR windows look thougg

 Forum: Resources   Topic: BrandiniMP's Guide to Visual Basic 6 Basics Volume 1

Posted: Sun Mar 16, 2008 10:02 pm 

Replies: 20
Views: 9407


Welcome to the forums, SirClown! Thanks for posting but, please, check post dates.

 Forum: Show Off   Topic: Spell Icons

 Post subject: Re: Spell Icons
Posted: Sun Mar 16, 2008 7:55 pm 

Replies: 15
Views: 4118


Most were sexy, especially the ice/earth/fire ones.

 Forum: Resources   Topic: Custom Item Damage

 Post subject: Re: Custom Item Damage
Posted: Fri Mar 14, 2008 2:12 am 

Replies: 16
Views: 5662


OK. Here is how you make custom code. First, look for similar tutorials on the forums (such as adding in things to items, in your case). Then, you examine the code and look at how the packet works. Then, you code it yourself. Try your best, if it works, then great! If it fails, post your error(s) he...

 Forum: Old Competitions   Topic: Not exactly a contest but...

Posted: Wed Mar 12, 2008 1:31 am 

Replies: 10
Views: 7827


I'm now on a search for another woman coder!

 Forum: Old Competitions   Topic: Not exactly a contest but...

Posted: Tue Mar 11, 2008 9:16 pm 

Replies: 10
Views: 7827


What if a woman codes it?
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