Mirage Source

Free ORPG making software.
It is currently Sun Jun 16, 2024 4:26 am

All times are UTC


Search found 247 matches
Search these results:

Author Message

 Forum: Resources   Topic: Cool Idea, i dont think is such a problem

Posted: Fri May 09, 2008 8:11 pm 

Replies: 18
Views: 8096


Or do a delayed thing (like a real combo). Where the spells aren't cast simultaneousely, but right after eachother. Have three timers that calls the next one in the series once the previous spell was cast. Ex. I select fire, ice, and water spells. Fire - 12 dmg (1 second casting time) ice - 6 dmg (....

 Forum: Help Wanted   Topic: Convert Mirage Source to Delphi 7

Posted: Mon May 05, 2008 8:06 pm 

Replies: 28
Views: 15416


Why bother telling us, just go out and do it...

 Forum: General   Topic: What did i do?

 Post subject: Re: What did i do?
Posted: Tue Apr 29, 2008 1:38 am 

Replies: 23
Views: 8050


The variable needs to be set up at run time.
Try:
Code:
Public Players As Integer


Then, under your gameinit:
Code:
Players = GetVar(stuffsgoeshere)


It won't be a constnt, but it should work.

 Forum: General   Topic: What did i do?

 Post subject: Re: What did i do?
Posted: Tue Apr 29, 2008 1:02 am 

Replies: 23
Views: 8050


Add a const between public and maxplayers

 Forum: Resources   Topic: Beginner's Guide To Mirage Source

Posted: Mon Apr 28, 2008 10:17 pm 

Replies: 33
Views: 28046


Did you extract it properly? Did you install vb properly?

 Forum: Resources   Topic: Beginner's Guide To Mirage Source

Posted: Mon Apr 28, 2008 8:27 pm 

Replies: 33
Views: 28046


f5

 Forum: General   Topic: 32x64 problem + graphic question

Posted: Mon Apr 28, 2008 8:24 pm 

Replies: 52
Views: 23324


Give us a picture of you sprite on the tilesheet, cause I don't see anything wrong with the sprite...

 Forum: General   Topic: How do you...

 Post subject: Re: How do you...
Posted: Fri Apr 25, 2008 12:05 am 

Replies: 25
Views: 8388


i googled it and got a working one in like 5 minutes (one that isn't put/getvar) the one i have takes the whole text file.

 Forum: General   Topic: How do you...

 Post subject: Re: How do you...
Posted: Thu Apr 24, 2008 10:37 pm 

Replies: 25
Views: 8388


Google it... 8)

 Forum: Resources   Topic: Beginner's Guide To Mirage Source

Posted: Thu Apr 24, 2008 1:54 am 

Replies: 33
Views: 28046


MSE1 still prevails!


yeah, this was made for MSE1...so, yeah...

 Forum: General   Topic: Character Preview

 Post subject: Re: Character Preview
Posted: Thu Apr 24, 2008 12:17 am 

Replies: 15
Views: 4509


I think I just made a new blt sub that blits what I tell it to. It isn't complicated.

 Forum: General   Topic: Fog

 Post subject: Re: Fog
Posted: Wed Apr 23, 2008 11:18 pm 

Replies: 24
Views: 8992


Or make a fog layer ontop of everything that is specifically for fog.

 Forum: General   Topic: Character Preview

 Post subject: Re: Character Preview
Posted: Wed Apr 23, 2008 8:17 pm 

Replies: 15
Views: 4509


I just have all three loaded at login. Mine are all shown at the same time, though. Just take wahtever sprite the character slected has, then blt from there. Get it from the list element (like a spell).

 Forum: General   Topic: Can somebody win money with mirage?

Posted: Sun Apr 20, 2008 5:54 pm 

Replies: 264
Views: 17879


yes... :P :oops: 8) :cry: :lol: :x :evil: :roll: :twisted: :?: :idea: :!: :| :shock: :mrgreen:

 Forum: Cerberus Engine   Topic: Cerberus Version2 Source release

Posted: Sun Apr 20, 2008 2:10 pm 

Replies: 31
Views: 25302


At least he had the balls to code and release the source.

 Forum: General   Topic: Can somebody win money with mirage?

Posted: Sun Apr 20, 2008 4:12 am 

Replies: 264
Views: 17879


Is the engine based on Berivas Source?

Figure it out by compating it with a 3.0.3/7 and a MSE1/2

 Forum: General   Topic: No guilds?! I never knew!

Posted: Tue Apr 15, 2008 8:51 pm 

Replies: 257
Views: 21014


Lol

 Forum: General   Topic: No guilds?! I never knew!

Posted: Tue Apr 15, 2008 8:15 pm 

Replies: 257
Views: 21014


Kite is an awesome programmer, when he isn't being lazy XD

 Forum: Help Wanted   Topic: Need help making a GUI

 Post subject: Re: Need help making a GUI
Posted: Mon Apr 14, 2008 8:11 pm 

Replies: 17
Views: 6787


Glad to be of help.

 Forum: Resources   Topic: Display Sprites on Character Create

Posted: Sat Apr 12, 2008 7:25 pm 

Replies: 76
Views: 40855


or a + (3 * PIC_X)

 Forum: General   Topic: Motivation

 Post subject: Motivation
Posted: Fri Apr 11, 2008 4:26 am 

Replies: 20
Views: 5943


Well, I finally have some free time to code things into my game. But, I have no motivation.

*sighs*

anyone else finding similar problems?

 Forum: General   Topic: Login Stuck

 Post subject: Re: Login Stuck
Posted: Thu Apr 10, 2008 2:10 pm 

Replies: 25
Views: 7611


That soemtimes randomly occurs to me, check packets and calls for login.

 Forum: General   Topic: 16x16 tiles(32x32 sprites)

Posted: Mon Apr 07, 2008 12:52 am 

Replies: 25
Views: 9854


EGAD!

Dangit...

 Forum: General   Topic: 16x16 tiles(32x32 sprites)

Posted: Sun Apr 06, 2008 11:55 pm 

Replies: 25
Views: 9854


Look for a tutorial on her or sylph engine files

 Forum: Resources   Topic: Centering Player Name (100% accurate)

Posted: Sun Apr 06, 2008 8:07 pm 

Replies: 22
Views: 9018


screens pl0x!
Sort by:  
Page 3 of 10 [ Search found 247 matches ]


All times are UTC


Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group