Mirage Source

Free ORPG making software.
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 Forum: Resources   Topic: Reduce Packet Lag... Add a Packet Bufferi

Posted: Fri Jan 19, 2007 4:33 pm 

Replies: 46
Views: 25189


It shows people how packet buffers are created... I personally wouldnt use this tutorial but I got a good understanding of how I wanted mine to go by looking at this. This is good to learn from but I wouldnt go to any mesure on adding it into my engine or game. A suitable packet buffer can be create...

 Forum: Resources   Topic: Spoon's Huge Flying Tutorial

Posted: Fri Jan 19, 2007 12:17 pm 

Replies: 21
Views: 6757


Hmm I can see its in .ini and I am greatful he decided to show us EXACLY how to add it through but should it really be this big? I mean its just a tut to walk through objects and such.

 Forum: Resources   Topic: Spoon's Huge Flying Tutorial

Posted: Fri Jan 19, 2007 9:49 am 

Replies: 21
Views: 6757


For such a simple thing whhy the hell is it so long?

 Forum: General   Topic: why cant we make are own type of coding in visual basics....

Posted: Fri Jan 19, 2007 9:47 am 

Replies: 711
Views: 46815


Nah the compiler was just generally shit.

 Forum: General   Topic: why cant we make are own type of coding in visual basics....

Posted: Mon Jan 15, 2007 11:58 am 

Replies: 711
Views: 46815


I know its a stupid idea just I am just saying thats what I found. I tried compileing something and well uh... it went well with no bugs but I gotta say it lacked the speed of C++ :evil:

 Forum: General   Topic: why cant we make are own type of coding in visual basics....

Posted: Mon Jan 15, 2007 12:30 am 

Replies: 711
Views: 46815


I remember finding a C++ compiler written in VB and it had source with it so the answer is yes... you can.

 Forum: Resources   Topic: IOCP (Not for Win 9x/ME) (Bugs Fixed)

Posted: Sun Jan 14, 2007 2:03 pm 

Replies: 48
Views: 31096


you installed the support files on your server computer?

 Forum: General   Topic: Something similar to zip, or pak...

Posted: Wed Jan 10, 2007 8:24 pm 

Replies: 712
Views: 51542


You sure you dont mean store it into a form?

 Forum: General   Topic: New Type of Map System...

Posted: Wed Jan 10, 2007 8:13 pm 

Replies: 914
Views: 36862


Unless your going for a deloria type of thing and having constnat loads every so often I would recommend keeping this "one big map" client side or on an FTP with a high speed connection. I would also recommend using only as many layers as you need. This creates large amounts of CPU and RAM...

 Forum: Resources   Topic: Packetbuffer for IOCP

Posted: Mon Jan 08, 2007 9:49 am 

Replies: 17
Views: 6167


Uhh to add this tut - http://www.key2heaven.net/ms/forums/viewtopic.php?t=894 you dont need to have ICOP...

I recommend you make that clear to everyone because your post was very unclear about that.

 Forum: Show Off   Topic: Photoshop CS2 Map

Posted: Sun Jan 07, 2007 5:08 pm 

Replies: 23
Views: 10015


I am hopeless with graphics but I could do this lol.

 Forum: Mirage Source 3.x.x, MSx   Topic: idea's for mse build 2

Posted: Tue Jan 02, 2007 12:16 pm 

Replies: 39
Views: 27550


Which MS are we talking about? Becuase this is not just me who has noticed these problems... Dr.Spoon, JokeOfTheWeek and even XP79.

 Forum: Mirage Source 3.x.x, MSx   Topic: idea's for mse build 2

Posted: Tue Jan 02, 2007 10:51 am 

Replies: 39
Views: 27550


Well... for a few pointers.. 1. mirage source users up 100% CPU (this requires 40 to 60% of the graphic system to be rewrote. 2. mirage source needs almost 80% of the walking/running system rewrote because of the lag/flaw problems. 3. mirage source would require around 80% rewrite of everything just...

 Forum: Mirage Source 3.x.x, MSx   Topic: idea's for mse build 2

Posted: Tue Jan 02, 2007 8:59 am 

Replies: 39
Views: 27550


Incase you didnt read on another topic I got that done its just once I added it in the source messed up but now ive fixed the problem. As for the Advocate I did say that and the reason I said that is because it would be better to to complete scrap mirage source and start over... I mean pratically ev...

 Forum: Show Off   Topic: ><;; A signature

Posted: Mon Jan 01, 2007 1:10 pm 

Replies: 59
Views: 28888


Whild thats why I am gonna give it a 5/6

 Forum: Mirage Source 3.x.x, MSx   Topic: idea's for mse build 2

Posted: Mon Jan 01, 2007 12:47 pm 

Replies: 39
Views: 27550


You guys need to stop with the "add in the upper features" shit... if there is anything to add/edit it should be speed upgrades and nothing else. I spend a whole year on just rewriting my packet system and massive upgrades to security and other speed upgrades and tweaks. Then and only then...

 Forum: Mirage Source 3.x.x, MSx   Topic: Development Log

Posted: Tue Dec 26, 2006 11:21 pm 

Replies: 130
Views: 110343


What about using SOX? instead of IOCP... I hear that can use up to windows 98 onwards though I am unsure of how many it can support.

 Forum: General   Topic: Forum

Posted: Sat Dec 23, 2006 8:14 pm 

Replies: 133
Views: 20847


Yeah its still not working with I.E

 Forum: Resources   Topic: SOX instead of Winsock

Posted: Fri Dec 22, 2006 11:35 am 

Replies: 39
Views: 20197


Lol trust me... Its a nightmare all on its own.

 Forum: Resources   Topic: Binary Accounts... The Easy Way

Posted: Fri Dec 22, 2006 11:32 am 

Replies: 21
Views: 12271


Yeah personally ive been through hell and back trying to do this lol...

 Forum: Resources   Topic: 96x96 visual spells

Posted: Fri Dec 22, 2006 9:16 am 

Replies: 36
Views: 23805


Just a reminder to william that people need this :P

The people include myself.

 Forum: Resources   Topic: Binary Accounts... The Easy Way

Posted: Fri Dec 22, 2006 9:13 am 

Replies: 21
Views: 12271


How wonderful this is I think the main problem people have with binary is making an editor correctly.

 Forum: Resources   Topic: SOX instead of Winsock

Posted: Thu Dec 21, 2006 12:00 am 

Replies: 39
Views: 20197


SOX in my personal opinion is a lot smoother/better... I have tried to add IOCP many times and guess what? Failure after failure... SOX is easy and in my personal opinion smoother and more stable.

 Forum: Resources   Topic: 96x96 visual spells

Posted: Wed Dec 20, 2006 11:49 pm 

Replies: 36
Views: 23805


COol :wink: and yeah I must agree... a few changes lines and it will work perfectly.

 Forum: Resources   Topic: 96x96 visual spells

Posted: Wed Dec 20, 2006 11:40 pm 

Replies: 36
Views: 23805


I tell ya what... if you do the 96x96 willliam.. I will do the edits and make it work for 32x32... fair enuff?
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