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Forum: Resources Topic: Reduce Packet Lag... Add a Packet Bufferi |
TheRealDamien |
Posted: Fri Jan 19, 2007 4:33 pm
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Replies: 46 Views: 25189
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It shows people how packet buffers are created... I personally wouldnt use this tutorial but I got a good understanding of how I wanted mine to go by looking at this. This is good to learn from but I wouldnt go to any mesure on adding it into my engine or game. A suitable packet buffer can be create... |
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Forum: Resources Topic: Spoon's Huge Flying Tutorial |
TheRealDamien |
Posted: Fri Jan 19, 2007 12:17 pm
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Replies: 21 Views: 6757
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Hmm I can see its in .ini and I am greatful he decided to show us EXACLY how to add it through but should it really be this big? I mean its just a tut to walk through objects and such. |
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Forum: Resources Topic: Spoon's Huge Flying Tutorial |
TheRealDamien |
Posted: Fri Jan 19, 2007 9:49 am
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Replies: 21 Views: 6757
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For such a simple thing whhy the hell is it so long? |
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Forum: General Topic: why cant we make are own type of coding in visual basics.... |
TheRealDamien |
Posted: Fri Jan 19, 2007 9:47 am
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Replies: 711 Views: 46815
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Nah the compiler was just generally shit. |
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Forum: General Topic: why cant we make are own type of coding in visual basics.... |
TheRealDamien |
Posted: Mon Jan 15, 2007 11:58 am
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Replies: 711 Views: 46815
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I know its a stupid idea just I am just saying thats what I found. I tried compileing something and well uh... it went well with no bugs but I gotta say it lacked the speed of C++ |
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Forum: General Topic: why cant we make are own type of coding in visual basics.... |
TheRealDamien |
Posted: Mon Jan 15, 2007 12:30 am
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Replies: 711 Views: 46815
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I remember finding a C++ compiler written in VB and it had source with it so the answer is yes... you can. |
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Forum: Resources Topic: IOCP (Not for Win 9x/ME) (Bugs Fixed) |
TheRealDamien |
Posted: Sun Jan 14, 2007 2:03 pm
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Replies: 48 Views: 31096
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you installed the support files on your server computer? |
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Forum: General Topic: Something similar to zip, or pak... |
TheRealDamien |
Posted: Wed Jan 10, 2007 8:24 pm
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Replies: 712 Views: 51542
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You sure you dont mean store it into a form? |
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Forum: General Topic: New Type of Map System... |
TheRealDamien |
Posted: Wed Jan 10, 2007 8:13 pm
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Replies: 914 Views: 36862
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Unless your going for a deloria type of thing and having constnat loads every so often I would recommend keeping this "one big map" client side or on an FTP with a high speed connection. I would also recommend using only as many layers as you need. This creates large amounts of CPU and RAM... |
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Forum: Resources Topic: Packetbuffer for IOCP |
TheRealDamien |
Posted: Mon Jan 08, 2007 9:49 am
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Replies: 17 Views: 6167
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Forum: Show Off Topic: Photoshop CS2 Map |
TheRealDamien |
Posted: Sun Jan 07, 2007 5:08 pm
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Replies: 23 Views: 10015
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I am hopeless with graphics but I could do this lol. |
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Forum: Mirage Source 3.x.x, MSx Topic: idea's for mse build 2 |
TheRealDamien |
Posted: Tue Jan 02, 2007 12:16 pm
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Replies: 39 Views: 27550
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Which MS are we talking about? Becuase this is not just me who has noticed these problems... Dr.Spoon, JokeOfTheWeek and even XP79. |
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Forum: Mirage Source 3.x.x, MSx Topic: idea's for mse build 2 |
TheRealDamien |
Posted: Tue Jan 02, 2007 10:51 am
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Replies: 39 Views: 27550
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Well... for a few pointers.. 1. mirage source users up 100% CPU (this requires 40 to 60% of the graphic system to be rewrote. 2. mirage source needs almost 80% of the walking/running system rewrote because of the lag/flaw problems. 3. mirage source would require around 80% rewrite of everything just... |
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Forum: Mirage Source 3.x.x, MSx Topic: idea's for mse build 2 |
TheRealDamien |
Posted: Tue Jan 02, 2007 8:59 am
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Replies: 39 Views: 27550
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Incase you didnt read on another topic I got that done its just once I added it in the source messed up but now ive fixed the problem. As for the Advocate I did say that and the reason I said that is because it would be better to to complete scrap mirage source and start over... I mean pratically ev... |
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Forum: Show Off Topic: ><;; A signature |
TheRealDamien |
Posted: Mon Jan 01, 2007 1:10 pm
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Replies: 59 Views: 28888
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Whild thats why I am gonna give it a 5/6 |
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Forum: Mirage Source 3.x.x, MSx Topic: idea's for mse build 2 |
TheRealDamien |
Posted: Mon Jan 01, 2007 12:47 pm
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Replies: 39 Views: 27550
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You guys need to stop with the "add in the upper features" shit... if there is anything to add/edit it should be speed upgrades and nothing else. I spend a whole year on just rewriting my packet system and massive upgrades to security and other speed upgrades and tweaks. Then and only then... |
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Forum: Mirage Source 3.x.x, MSx Topic: Development Log |
TheRealDamien |
Posted: Tue Dec 26, 2006 11:21 pm
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Replies: 130 Views: 110343
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What about using SOX? instead of IOCP... I hear that can use up to windows 98 onwards though I am unsure of how many it can support. |
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Forum: General Topic: Forum |
TheRealDamien |
Posted: Sat Dec 23, 2006 8:14 pm
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Replies: 133 Views: 20847
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Yeah its still not working with I.E |
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Forum: Resources Topic: SOX instead of Winsock |
TheRealDamien |
Posted: Fri Dec 22, 2006 11:35 am
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Replies: 39 Views: 20197
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Lol trust me... Its a nightmare all on its own. |
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Forum: Resources Topic: Binary Accounts... The Easy Way |
TheRealDamien |
Posted: Fri Dec 22, 2006 11:32 am
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Replies: 21 Views: 12271
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Yeah personally ive been through hell and back trying to do this lol... |
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Forum: Resources Topic: 96x96 visual spells |
TheRealDamien |
Posted: Fri Dec 22, 2006 9:16 am
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Replies: 36 Views: 23805
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Just a reminder to william that people need this
The people include myself. |
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Forum: Resources Topic: Binary Accounts... The Easy Way |
TheRealDamien |
Posted: Fri Dec 22, 2006 9:13 am
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Replies: 21 Views: 12271
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How wonderful this is I think the main problem people have with binary is making an editor correctly. |
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Forum: Resources Topic: SOX instead of Winsock |
TheRealDamien |
Posted: Thu Dec 21, 2006 12:00 am
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Replies: 39 Views: 20197
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SOX in my personal opinion is a lot smoother/better... I have tried to add IOCP many times and guess what? Failure after failure... SOX is easy and in my personal opinion smoother and more stable. |
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Forum: Resources Topic: 96x96 visual spells |
TheRealDamien |
Posted: Wed Dec 20, 2006 11:49 pm
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Replies: 36 Views: 23805
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COol and yeah I must agree... a few changes lines and it will work perfectly. |
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Forum: Resources Topic: 96x96 visual spells |
TheRealDamien |
Posted: Wed Dec 20, 2006 11:40 pm
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Replies: 36 Views: 23805
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I tell ya what... if you do the 96x96 willliam.. I will do the edits and make it work for 32x32... fair enuff? |
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