Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Looking for something..

 Post subject: Re: Looking for something..
Posted: Fri Aug 14, 2009 4:42 am 

Replies: 15
Views: 5538


Hmm, that one looks pretty good, although the one I am looking for made a bitmap of the font to fit in a 256x256 texture, with each character in that font also in order so that you could easily use it. It had a GUI interface, and I'm pretty sure it was posted here. It was literally like, enter the f...

 Forum: General   Topic: Looking for something..

 Post subject: Looking for something..
Posted: Thu Aug 13, 2009 8:11 pm 

Replies: 15
Views: 5538


Hey guys :) I remember a long time ago I had found a tool on here that would basically let you make a texture-sized bitmap of any font, which is incredibly useful for DirectX 8. Does anyone happen to have the link to that utility or something similar?

<3<3<3 Much love

 Forum: General   Topic: Blindsearch

 Post subject: Re: Blindsearch
Posted: Mon Aug 10, 2009 3:58 pm 

Replies: 16
Views: 4891


People are actually biased on their search results? Rofl xD

 Forum: Bugs Reports   Topic: HUGE optimization

 Post subject: Re: HUGE optimization
Posted: Sun Aug 09, 2009 5:00 am 

Replies: 930
Views: 60804


Personally, I feel that the graphic drawing is already optimized, and doing this, although it could be a good idea on let's say indoor maps where there are lots of empty tiles, on most maps it is useless and will just lower your FPS. You have to remember that basically your game needs 32 FPS to look...

 Forum: General   Topic: Desk Areas

 Post subject: Re: Desk Areas
Posted: Sat Aug 08, 2009 5:34 pm 

Replies: 59
Views: 34726


Sorry for epic low quality, had to take pictures with my cam xD

Image

Image

 Forum: General   Topic: DeveloNet

 Post subject: Re: DeveloNet
Posted: Fri Aug 07, 2009 12:00 pm 

Replies: 19
Views: 8949


Just to make your site look more professional, you might want to fix up the grammar in this paragraph : Developers and users have fun interacting and advertising. Post video's, pistures and downloads of all of your products. Be sure to post LEGAL CONTENT ONLY. Have fun! -Jeff, System Administrator A...

 Forum: General   Topic: Serious help needed

 Post subject: Re: Serious help needed
Posted: Fri Aug 07, 2009 11:56 am 

Replies: 22
Views: 10195


James wrote:
Nean wrote:
Rape her. And the dealer.

Kousaten wrote:
As well as the engine valve, if you wanna be kinky like that.


DO IT FAGGOT!


PICS OR IT DIDNT HAPPEN

 Forum: General   Topic: DeveloNet

 Post subject: Re: DeveloNet
Posted: Fri Aug 07, 2009 4:22 am 

Replies: 19
Views: 8949


Noice, I will use it to advertise PicCrypt :D

 Forum: General   Topic: Serious help needed

 Post subject: Re: Serious help needed
Posted: Fri Aug 07, 2009 4:01 am 

Replies: 22
Views: 10195


Lmao, epic troll.

 Forum: General   Topic: PicCrypt

 Post subject: Re: PicCrypt
Posted: Wed Aug 05, 2009 2:50 pm 

Replies: 277
Views: 30882


And prevents screenshots, which is retarded. Ah, yes that is true :P Well I mean, in reality, there's always a chance of your graphcis getting stolen, no matter what you do. Your best bet is to just encrypt the actual graphic files, at least that way people cannot edit them or steal them directly (...

 Forum: General   Topic: PicCrypt

 Post subject: Re: PicCrypt
Posted: Wed Aug 05, 2009 2:41 pm 

Replies: 277
Views: 30882


And prevents screenshots, which is retarded. Ah, yes that is true :P Well I mean, in reality, there's always a chance of your graphcis getting stolen, no matter what you do. Your best bet is to just encrypt the actual graphic files, at least that way people cannot edit them or steal them directly (...

 Forum: General   Topic: PicCrypt

 Post subject: Re: PicCrypt
Posted: Wed Aug 05, 2009 2:37 pm 

Replies: 277
Views: 30882


lul If you were really trying to protect your graphics, you would force focus or minimze when focus is lost, and when in focus, generate a fake bmp to the clipboard when prtscn was pressed. It would foil most people if you did that and your images were encrypted. but nothing is ever safe these days...

 Forum: Related Products   Topic: Silverdale

 Post subject: Re: Silverdale
Posted: Tue Aug 04, 2009 10:43 pm 

Replies: 104
Views: 95717


Robin wrote:
JokeofWeek wrote:
Hope the new experience methods are working good :) And that Alchemy system looks pretty awesome, good job bro :)


Yeah, thanks for that system.

Works amazingly. (y)


Np :) It's a very well designed system, I'd consider using it for one of my own games if I ever made one if you guys didn't mind xD

 Forum: Related Products   Topic: Silverdale

 Post subject: Re: Silverdale
Posted: Tue Aug 04, 2009 10:38 pm 

Replies: 104
Views: 95717


Hope the new experience methods are working good :) And that Alchemy system looks pretty awesome, good job bro :)

 Forum: General   Topic: PicCrypt

 Post subject: Re: PicCrypt
Posted: Tue Aug 04, 2009 10:24 pm 

Replies: 277
Views: 30882


This wasn't actually meant for preventing your graphics from being stolen xD It was more along the lines of hiding files inside images, which is the goal of the application xD

 Forum: General   Topic: PicCrypt

 Post subject: Re: PicCrypt
Posted: Tue Aug 04, 2009 4:00 pm 

Replies: 277
Views: 30882


Matt wrote:
JokeofWeek wrote:
Dragoons Master wrote:
Very nice. If the speed is good I'll use it in my game. I'm using pure png right now, hehe.


Erm, how would you use it in your game? It's closed source xD


You released the algorithm.


Ohhhh, he meant for the encryption. Now I get it xD

 Forum: General   Topic: PicCrypt

 Post subject: Re: PicCrypt
Posted: Tue Aug 04, 2009 3:01 pm 

Replies: 277
Views: 30882


Dragoons Master wrote:
Very nice. If the speed is good I'll use it in my game. I'm using pure png right now, hehe.


Erm, how would you use it in your game? It's closed source xD

 Forum: General   Topic: PicCrypt

 Post subject: Re: PicCrypt
Posted: Tue Aug 04, 2009 5:10 am 

Replies: 277
Views: 30882


Version 0.3 is now released :D This version includes built in zLib File Compression, making your generated images smaller in size and thus more convenient :)

 Forum: General   Topic: PicCrypt

 Post subject: Re: PicCrypt
Posted: Tue Aug 04, 2009 2:04 am 

Replies: 277
Views: 30882


New update released tonight :) Now let's you choose the width of the ouput image :)

 Forum: Show Off   Topic: Pixel Art Collection (9/19/09)

Posted: Mon Aug 03, 2009 4:53 pm 

Replies: 38
Views: 22252


Thanks. I hope to produce a tile-set in the future, but am not working on one atm. I'd probably benefit more doing some real-life studies first. Especially trees, I have a hard time with them, but am starting to improve. Say I were to need a tile-set once, out of curiosity, how much would you charg...

 Forum: Show Off   Topic: Pixel Art Collection (9/19/09)

Posted: Mon Aug 03, 2009 2:19 pm 

Replies: 38
Views: 22252


Wow dude, that's all really good stuff, gratz bro :D I was trying to pick out which ones were my favorite but I can't even do that xD I have a feeling you could make an epic tile set :P

 Forum: Tutorials   Topic: [Feature] A Simple Time Engine

Posted: Mon Aug 03, 2009 5:58 am 

Replies: 1470
Views: 80870


This could probably be altered to make game-time based on real time (3 hours is a day or something in game?) Just a thought. Well this is basically what this code is, it's based on 'real time'. A in-game day is 24 minutes according to this code (60 real seconds = 60 in-game minutes). It could easil...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Botting using AutoHotKey and g15

Posted: Mon Aug 03, 2009 3:02 am 

Replies: 8
Views: 10151


Yeah, many games use either external softwares or built-in code to scan for possible botting software. It is a good idea, although there can be some downfalls to it. It's always good to have some basic protection though.

 Forum: Tutorials   Topic: [Optimization] Optimized DoEvents

Posted: Sun Aug 02, 2009 10:06 pm 

Replies: 1703
Views: 92882


Joost wrote:
http://www.geekinterview.com/question_details/38517


Out of curiosity, what would be your better alternative?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Botting using AutoHotKey and g15

Posted: Sun Aug 02, 2009 10:05 pm 

Replies: 8
Views: 10151


Any suggestion on bot prevention Joost? Have a little automated message sent to users every once in a while, requesting them to answer a simple simple question. Perhaps even give a tiny reward. If you fear users might be afk, you could always add in an Idle timer variable saying how long the player...
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