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Forum: Related Products Topic: Blue |
Liz |
Posted: Mon Mar 30, 2009 5:31 pm
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Replies: 129 Views: 91645
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GIAKEN wrote: Liz was working on a pokemon game just like this. It was really nice for what was done so far.
'Was' and 'just like this' are a little incorrect. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: DX8 |
Liz |
Posted: Thu Oct 16, 2008 2:34 am
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Replies: 7 Views: 5579
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Like Giaken said, I'm back here being sneaky making all sorts of DX8 projects that are MS based. ;) Except that none of the implementations are quite complete enough. I still need to clean stuff up. It'll be done eventually as long as Lea promises to pester me about it so I don't get distracted by o... |
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Forum: Related Products Topic: Eretz, Formerly Awakening, An Action/Adventure ORPG |
Liz |
Posted: Sat Oct 04, 2008 7:54 pm
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Replies: 80 Views: 50351
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Lambor's list should really be updated, but...
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Liz |
Posted: Sat Oct 04, 2008 5:03 pm
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Replies: 1576 Views: 284555
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The slowest portion is really recalculating and looping through everything in each frame, the drawing is fairly fast. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Displaying Graphics |
Liz |
Posted: Tue Sep 30, 2008 3:31 am
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Replies: 21 Views: 12865
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@DFA - Don't spend too much time on this yet (unless you want to have both dx7 and 8 versions), I'm coding a Dx8 variant. Currently in the SVN it's still Dx7, changes'll probably appear tomorrow sometime. |
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Forum: General Topic: The Language Barrier |
Liz |
Posted: Mon Sep 29, 2008 7:12 pm
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Replies: 21 Views: 6500
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Send messages in plain text. All the players would have to have attributes defining what languages they know anyways, so if needed (if the language isn't known) just encode on the receiving end. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: MS4 DX8 |
Liz |
Posted: Thu Sep 25, 2008 4:38 am
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Replies: 23 Views: 13889
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DX8 is easy peasy. I spent maybe 10 hours making an ASCII game with some friends last weekend. (Some one thought an ASCII orpg would be awesome) But the point is, I spent maybe 30 minutes converting MS to use DX8. Obviously it lacks some sprucing up and optimization, but the core functionality is th... |
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Forum: Unrelated Products Topic: The Legend of Mirage |
Liz |
Posted: Tue Jun 03, 2008 2:22 pm
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Replies: 154 Views: 94123
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Forum: Unrelated Products Topic: The Legend of Mirage |
Liz |
Posted: Fri May 30, 2008 5:55 am
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Replies: 154 Views: 94123
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What ever the version before 1.3 is, that's what the current version was when I saw PW. I remember 1.3 coming out. |
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Forum: Unrelated Products Topic: The Legend of Mirage |
Liz |
Posted: Fri May 30, 2008 5:14 am
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Replies: 154 Views: 94123
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GIAKEN wrote: Was John back in the days of Konfuze? I can remember him making an entrance at Elysium hacking the forums or something like that...and then Pingu made him an admin.
I didn't visit Konfuze too much, but I was around before MS was released.  |
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Forum: Unrelated Products Topic: The Legend of Mirage |
Liz |
Posted: Thu May 29, 2008 6:43 pm
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Replies: 154 Views: 94123
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Forum: Unrelated Products Topic: The Legend of Mirage |
Liz |
Posted: Thu May 29, 2008 2:39 pm
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Replies: 154 Views: 94123
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Just remember, my sprite should be as effeminate as possible. |
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Forum: General Topic: My return |
Liz |
Posted: Sat Mar 01, 2008 7:52 am
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Replies: 22 Views: 6909
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Anyone with an IQ over 20 is superior at ES. 
I feel bad now. |
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Forum: General Topic: MS Tutorial Archive Wiki |
Liz |
Posted: Fri Nov 16, 2007 5:21 am
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Replies: 37 Views: 13853
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Of course, we've called it VB6 Game Tutorials, leaving the option to add general VB6 game programming knowledge to it, but for the time being, we'll just be backing up MS/ES (And I guess Vbgore?) stuff. |
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Forum: Resources Topic: Pixel Based Movement (Part 1) |
Liz |
Posted: Thu Aug 23, 2007 8:31 pm
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Replies: 18 Views: 7281
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Hey, I'm still around 
I just never finished it, because there were some bugs I couldn't work out.
However, I was just talking about this with someone, and I think I've figure out a way to make it work. (Maybe) |
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Forum: Old Competitions Topic: Summer Competition Info. |
Liz |
Posted: Wed Jun 06, 2007 4:08 am
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Replies: 20 Views: 12002
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This sucks, I get out of school the 19th, go to England for three weeks with just a day or two before the deadline. |
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Forum: General Topic: Anyone Remember.... |
Liz |
Posted: Fri Jan 05, 2007 5:31 am
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Replies: 305 Views: 12707
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Dave, could be under a new name, but it could only be...
Duex...
or
Romeo...
Unless I'm forgetting some one... |
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Forum: General Topic: I am back! |
Liz |
Posted: Fri Jan 05, 2007 12:36 am
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Replies: 938 Views: 35650
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I think that it was him, but the forum posts they referred to were from before the forums were created, in early to mid 2003. |
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Forum: General Topic: I am back! |
Liz |
Posted: Thu Jan 04, 2007 12:18 am
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Replies: 938 Views: 35650
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Funky, you may have come after the fact, but pretty much, he went on a rampage and deleted almost all of the topics. |
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Forum: General Topic: I am back! |
Liz |
Posted: Wed Jan 03, 2007 3:37 pm
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Replies: 938 Views: 35650
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Yay! Trekz is back. Now we just need to find Deux... Welcome back to Ms...don't remember seeing you around, but anyway :wink: Hard to remember a time before six months ago, isn't it? In case you're wondering Mirage Source did(n't) celebrate it's third birthday a week or so ago. MS was 3 years old as... |
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Forum: Mirage Source 3.x.x, MSx Topic: idea's for mse build 2 |
Liz |
Posted: Tue Jan 02, 2007 9:57 am
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Replies: 39 Views: 25163
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Incase you didnt read on another topic I got that done its just once I added it in the source messed up but now ive fixed the problem. As for the Advocate I did say that and the reason I said that is because it would be better to to complete scrap mirage source and start over... I mean pratically e... |
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Forum: General Topic: vbNullString |
Liz |
Posted: Fri Dec 29, 2006 10:09 pm
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Replies: 215 Views: 26519
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You could just hit replace all, if you wanted to, but like Spodi says, it really doesn't make all that much of a difference. |
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Forum: Mirage Source 3.x.x, MSx Topic: Development Log |
Liz |
Posted: Mon Dec 25, 2006 2:19 am
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Replies: 130 Views: 95736
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Forum: General Topic: Ugh, player keeps sticking |
Liz |
Posted: Mon Oct 30, 2006 3:10 pm
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Replies: 16 Views: 4328
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So, what does, 'the game registers yuo as moving' mean? Moving = True? Or whatever value it is? Or does the x and y values of the players location actually change? The first, and most likely one, would be caused by a packet not sending or recieving correctly. Where as the second one doesn't make as ... |
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Forum: General Topic: "Smooth" Movement of Something Trailing a Player.. |
Liz |
Posted: Sun Sep 24, 2006 6:39 am
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Replies: 14 Views: 3135
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As your blting just add the x and y offsets to the x and y of the trailing thing. |
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