Mirage Source

Free ORPG making software.
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 Forum: Projects & Show-Off   Topic: Deloria Origins

 Post subject: Deloria Origins
Posted: Mon May 28, 2012 3:50 am 

Replies: 32
Views: 13860


Battle your way through the realms as a fighting hero, taking on quests and bosses, or live the life of a peasant, earning your riches through trading valuable good.Take a walk through the country-side, go on a fishing trip, or battle your way to glory in this fantastic, fun-filled online adventure ...

 Forum: General   Topic: Just an idea

 Post subject: Re: Just an idea
Posted: Mon May 28, 2012 3:46 am 

Replies: 271
Views: 23249


Image

 Forum: General   Topic: NEW MIRAGE SOURCE

 Post subject: Re: NEW MIRAGE SOURCE
Posted: Mon Mar 21, 2011 10:51 pm 

Replies: 16
Views: 8400


Ok, so you're going to bring Mirage Back by releasing a trial copy of an already commercially developed engine? Well done... :lol:

 Forum: Unrelated Products   Topic: For the D&D Players

 Post subject: Re: For the D&D Players
Posted: Thu Mar 03, 2011 3:46 am 

Replies: 22
Views: 17556


Mirage Source was here: http://www.miragesource.co.nr But if this website is coming back I may as well take Mirage Source off it and just focus on MirageMUD I dont see mirage source on that site, you have a source for a unfinished MUD version it says. I brought this site back for nostalgic reasons,...

 Forum: Announcements   Topic: Download Mirage Source!

 Post subject: Re: Download Mirage Source!
Posted: Thu Mar 03, 2011 3:42 am 

Replies: 25
Views: 22659


I've removed Mirage Source from my website, I'm simply focusing on my MUD engine from now on.

http://www.miragemud.co.nr

 Forum: Unrelated Products   Topic: For the D&D Players

 Post subject: Re: For the D&D Players
Posted: Thu Feb 17, 2011 7:59 pm 

Replies: 22
Views: 17556


Mirage Source was here: http://www.miragesource.co.nr

But if this website is coming back I may as well take Mirage Source off it and just focus on MirageMUD

 Forum: Announcements   Topic: Download Mirage Source!

 Post subject: Re: Download Mirage Source!
Posted: Wed Feb 16, 2011 5:03 pm 

Replies: 25
Views: 22659


Is this back properly now, because there is already a Mirage Source website where Mirage Source is actually being developed onto....

http://www.miragesource.co.nr

 Forum: Bugs Reports   Topic: [MS4][Resolved] Error With Books

 Post subject: Re: [MS4] Error With Books
Posted: Thu Oct 15, 2009 1:01 am 

Replies: 1203
Views: 70786


I was going to help, until I noticed the source was using byte arrays.

 Forum: Bugs Reports   Topic: Random Target

 Post subject: Re: Random Target
Posted: Thu Oct 08, 2009 9:15 pm 

Replies: 1367
Views: 77159


Hmm, can't seem to understand arrays. I've read up but still unsure how I'd add each player id into the array....

 Forum: Bugs Reports   Topic: GameAI using individual timers

Posted: Thu Oct 01, 2009 1:19 am 

Replies: 1361
Views: 73665


Here's my code: Public Sub GameAI() Dim i As Long Dim x As Long Dim y As Long Dim n As Long Dim x1 As Long Dim y1 As Long Dim TickCount As Long Dim Damage As Long Dim DistanceX As Long Dim DistanceY As Long Dim NpcNum As Long Dim Target As Long Dim DidWalk As Boolean For y = 1 To MAX_ROOMS TickCount...

 Forum: Bugs Reports   Topic: GameAI using individual timers

Posted: Thu Oct 01, 2009 1:12 am 

Replies: 1361
Views: 73665


I'm using Mirage Source 3.0.3

 Forum: Bugs Reports   Topic: GameAI using individual timers

Posted: Thu Oct 01, 2009 12:42 am 

Replies: 1361
Views: 73665


Currently, the GameAI sub is triggered using a timer on the server which is set to run every 4 seconds. As some of you know I am creating a text-based mud game. The problem here is that if there are 3 monsters in the same room, all 3 monsters will attack you at the same time every 4 seconds. What I ...

 Forum: Visual Basic 6   Topic: Elysium 3.30 (Gaikens Release)

Posted: Tue Sep 22, 2009 4:03 pm 

Replies: 9
Views: 9413


I've taken project development back for Virellia so I won't be starting any more projects now. I already have 3 on the go.

 Forum: Visual Basic 6   Topic: Elysium 3.30 (Gaikens Release)

Posted: Tue Sep 22, 2009 1:24 am 

Replies: 9
Views: 9413


still no luck. It just doesn't scroll.

 Forum: Bugs Reports   Topic: Random Target

 Post subject: Re: Random Target
Posted: Tue Sep 22, 2009 1:21 am 

Replies: 1367
Views: 77159


Image

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: make you self admin O_O

 Post subject: Re: make you self admin O_O
Posted: Mon Sep 14, 2009 10:15 pm 

Replies: 6
Views: 9739


I fixed this by adding a security feature. Even if you sniffed the packets and made yourself admin it still wouldn't let you log in.

 Forum: Visual Basic 6   Topic: Elysium 3.30 (Gaikens Release)

Posted: Sat Sep 12, 2009 2:39 pm 

Replies: 9
Views: 9413


With Gaikens version the sprite walks off the screen with scrolling maps on.

 Forum: Bugs Reports   Topic: Any way to access maps on a remote server?

Posted: Sat Sep 12, 2009 2:47 am 

Replies: 1401
Views: 86915


Yep, a good point which I would have put across but couldn't be bothered explaining the disadvantages. He asked how to do it so just gave him an idea :) I think as long as the main server is hosted on a high bandwidth connection it should be ok, but yeah, it would be rather stressful sending TWICE t...

 Forum: Bugs Reports   Topic: Any way to access maps on a remote server?

Posted: Fri Sep 11, 2009 8:28 am 

Replies: 1401
Views: 86915


It is possible. When the maps are loaded from the hard drive all the map data is stored into memory. The only time the files are used is when saving and reloading a map with the changed data (When editing a map for example). All you would have to do is have the server load the map data from the exte...

 Forum: Show Off   Topic: Village

 Post subject: Re: Village
Posted: Fri Sep 11, 2009 12:50 am 

Replies: 15
Views: 8740


Comments?

 Forum: Visual Basic 6   Topic: Elysium 3.30 (Gaikens Release)

Posted: Fri Sep 11, 2009 12:49 am 

Replies: 9
Views: 9413


Xlithan wrote:
Does anybody have a copy of this with the map scrolling working?

 Forum: Bugs Reports   Topic: Any way to access maps on a remote server?

Posted: Fri Sep 11, 2009 12:47 am 

Replies: 1401
Views: 86915


Why would you want to do this?

 Forum: Bugs Reports   Topic: Random Target

 Post subject: Random Target
Posted: Fri Sep 11, 2009 12:36 am 

Replies: 1367
Views: 77159


Ok. Currently, the monster attacks the first person that enters the room, and only choose one target per hit. I want the monster to randomly pick a target out of all the players in the room. This is the part of the code in the GameAI sub that gives the NPC a target. If anybody could add the bit of c...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MS4

 Post subject: Re: MS4
Posted: Tue Sep 08, 2009 2:47 pm 

Replies: 43
Views: 37787


Did you get chance to check it out?

 Forum: Show Off   Topic: TOA: Savage Ages GUI

 Post subject: Re: TOA: Savage Ages GUI
Posted: Mon Sep 07, 2009 2:14 pm 

Replies: 47
Views: 33831


Stretched or not... it STILL sucks.
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