Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Harvest Moon Speed Programming

Posted: Mon Mar 09, 2009 10:50 am 

Replies: 124
Views: 68308


Any updates on this? :cry:

 Forum: General   Topic: Harvest Moon Speed Programming

Posted: Tue Nov 18, 2008 7:34 am 

Replies: 124
Views: 68308


dead? :cry:

 Forum: General   Topic: MS4 Seamless Maps

 Post subject: Re: MS4 Seamless Maps
Posted: Sun Oct 12, 2008 9:44 pm 

Replies: 40
Views: 13502


also displaying npcs and players on surrounding maps would be cool... but it would mean that playermovements for 9 maps have to be send, thus up to 9x the traffic... At max if you optimize it right you will only send 4 map's data. uhm right, 4 maps would be enough, didnt really think about it ^^&qu...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Sun Sep 21, 2008 7:50 pm 

Replies: 1591
Views: 333638


just looked in the changelog and read
Quote:
Changed variable CanMoveNow from Byte to Boolean

why was this done?
a boolean in vb6 uses 2 bytes, as far as i know. so a byte is always better than a boolean?

 Forum: Tutorials   Topic: Jail Command Difficulty: 1/5 C&P (Now works with latest ver)

Posted: Thu Sep 18, 2008 9:53 pm 

Replies: 1402
Views: 65035


ont forget to change
Code:
 'Warp to starting map
        Call PlayerWarp(n, 5, 8, 8)

to where your jail is :D

and better commend it as 'Warp to Jail

 Forum: General   Topic: MS4 Seamless Maps

 Post subject: Re: MS4 Seamless Maps
Posted: Mon Sep 15, 2008 4:28 pm 

Replies: 40
Views: 13502


also displaying npcs and players on surrounding maps would be cool... but it would mean that playermovements for 9 maps have to be send, thus up to 9x the traffic...

 Forum: General   Topic: Harvest Moon Speed Programming

Posted: Sun Sep 14, 2008 2:04 pm 

Replies: 124
Views: 68308


No news this weekend? :D

 Forum: General   Topic: GUI Coding

 Post subject: Re: GUI Coding
Posted: Sat Sep 06, 2008 8:28 am 

Replies: 41
Views: 11872


jeah, but its slow as hell.

 Forum: General   Topic: Harvest Moon Speed Programming

Posted: Wed Sep 03, 2008 5:13 pm 

Replies: 124
Views: 68308


Mithlomion wrote:
Snes > ALL.

qft.
played it for days without sleeping on my snes

 Forum: General   Topic: Harvest Moon Speed Programming

Posted: Tue Sep 02, 2008 8:21 pm 

Replies: 124
Views: 68308


in the original harvest moon games, you can. there are chicken, cows and sheep if i remeber it right. you can also get a dog and a horse to help you on your work.

 Forum: General   Topic: Gamemaker Mirage

 Post subject: Re: Gamemaker Mirage
Posted: Sun Aug 31, 2008 8:28 pm 

Replies: 33
Views: 12793


lol what happened to this?

 Forum: General   Topic: Harvest Moon Speed Programming

Posted: Sun Aug 31, 2008 1:50 am 

Replies: 124
Views: 68308


btw. if you need a server for your games pm me.
i have a server (100mbit connection) with vmware installed, running a winxp vm. not fast, but fast enough for most ms servers.

 Forum: General   Topic: Harvest Moon Speed Programming

Posted: Sat Aug 30, 2008 7:59 pm 

Replies: 124
Views: 68308


sure. can more than one player be in one instance? so players can go to other players farms?
would like to see how you do it (you will release the source, right?)

 Forum: General   Topic: Harvest Moon Speed Programming

Posted: Sat Aug 30, 2008 5:10 pm 

Replies: 124
Views: 68308


instancing? that would be nice :D

 Forum: General   Topic: MS4 Seamless Maps

 Post subject: Re: MS4 Seamless Maps
Posted: Wed Aug 27, 2008 1:07 am 

Replies: 40
Views: 13502


Nope, with seamless maps the next map will already be loaded when you get to a mapborder, so you wont really notice when switching to another map.

So, does this code yet work? Whats your difference in uncapped fps?

 Forum: Related Products   Topic: Winds Whisper Release!

 Post subject: Re: Winds Whisper Release!
Posted: Mon Aug 11, 2008 7:23 pm 

Replies: 454
Views: 136228


Robin, please don't stop working on Essence... I would love to see a Miragebased Engine with DX8 Grapics.
Anyway, the combined Menuestyle looks awesome. :D

 Forum: General   Topic: Verrigan's MS3.07 Source?

Posted: Thu May 17, 2007 2:56 pm 

Replies: 23
Views: 8267


http://z0r.de/dl/modmosrc-3.0.7.zip

 Forum: Show Off   Topic: Pixel Art

Posted: Mon May 07, 2007 6:55 pm 

Replies: 276
Views: 29522


No, PNG is lossy. Just hardly noticeable. hm? just because its smaller it has t be lossy? http://en.wikipedia.org/wiki/PNG PNG (Portable Network Graphics) is a bitmapped image format that employs lossless data compression. ... PNG uses a non-patented lossless data compression method known as deflat...

 Forum: Show Off   Topic: Pixel Art

Posted: Mon May 07, 2007 6:32 pm 

Replies: 276
Views: 29522


uhm, png IS lossless :shock:

http://en.wikipedia.org/wiki/Lossless_d ... ompression

 Forum: Resources   Topic: Server Sends Check To Client Tutorial

Posted: Fri Apr 20, 2007 12:15 pm 

Replies: 29
Views: 19963


seccodes with encryption are quite secure... leaking seccodes alone is easy, breaking a encryption is a bit harder, but if u know the packets its also possible. i combined these two. u cant easily decrypt my packets, cause you dont know either the encryption key or what packets are send :) secure en...

 Forum: General   Topic: HDSN ban rte 9

Posted: Thu Mar 22, 2007 6:14 pm 

Replies: 16
Views: 5377


uhm, seems like you changed alot in your ban system, i cant help you since i dont know your code...

may you post the other parts of your bancode?
like Public Ban(1 To MAX_BANS) As BanRec
Type BanRec.... etc
Public Const MAX_BANS = ?

or send me your code, that would be easier

 Forum: General   Topic: HDSN ban rte 9

Posted: Thu Mar 22, 2007 5:05 pm 

Replies: 16
Views: 5377


what kind of variable is your .BannedIP?
Set it as String

 Forum: General   Topic: My Fomula

Posted: Tue Mar 20, 2007 6:42 am 

Replies: 26
Views: 11373


its like this E = (int((((B*4)-(A*2))*C)/B)+D+1) A = Current HP, If [A > 255], A=int(int(A/2)/2) B = Total HP, If [B > 255], B=int(int(B/2)/2) C = Catch Rate of the Pokemon D = Status: If asleep, D=10, frozen, D=10, paralyzed, D=5, poisoned, D=5, burned, D=5, else D=0 now make a random number from 1...

 Forum: General   Topic: Platform Development

Posted: Thu Mar 15, 2007 9:51 pm 

Replies: 426
Views: 34417


Verrigan wrote:
Considering that wine is an emulator... Does it, or does it not, have a slower processing time on the server? (Or the client. :P)

wine is an recursive acronym and stands for "wine is not (an) emulator". :P
it allows linux users to use the windows api

 Forum: Resources   Topic: Remove Code

Posted: Fri Mar 09, 2007 2:30 pm 

Replies: 40
Views: 14339


William wrote:
Fox wrote:
So its not really bad... just if your hyper neat like you ^_^

Doesn't comments make the .exe bigger?

no. why should there be comments in a compiled application?
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