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Forum: Show Off Topic: FADE Online: Sword of the Seeker |
Kousaten |
Posted: Thu Oct 01, 2009 3:43 am
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Replies: 69 Views: 57974
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If you have an idea, chances are pretty high that someone else has had it as well at least once before. :P An idea is different than actually doing it. And doing it successfully is different as well. :3 People have tried to fly throughout recorded time, but it didn't actually happen until 1783. (Ho... |
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Forum: Show Off Topic: FADE Online: Sword of the Seeker |
Kousaten |
Posted: Wed Sep 30, 2009 7:07 pm
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Replies: 69 Views: 57974
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If you have an idea, chances are pretty high that someone else has had it as well at least once before. |
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Forum: Bugs Reports Topic: [MS4] Map editor issue |
Kousaten |
Posted: Sat Sep 05, 2009 9:40 pm
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Replies: 1587 Views: 92417
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Forum: Bugs Reports Topic: [MS4] Map editor issue |
Kousaten |
Posted: Sat Sep 05, 2009 7:59 pm
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Replies: 1587 Views: 92417
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That's how it's set up originally. It basically resets the entire tile surface you're using, which saves a significant amount of memory. |
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Forum: Show Off Topic: TOA: Savage Ages GUI |
Kousaten |
Posted: Sat Sep 05, 2009 7:53 pm
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Replies: 50 Views: 37533
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I thought the "World's Ugliest Dog" competition ended a while ago. |
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Forum: Tutorials Topic: [Feature] Dynamic sprite sizes! |
Kousaten |
Posted: Sat Sep 05, 2009 2:17 am
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Replies: 1560 Views: 109720
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Using Giaken's clipping code, I'm trying to modify it a bit to work with Advocate/Matt's dynamic maps version of MS4. The X clipping works fine as: ' Is player's X more than max map values..? If X + (DDSD_Sprite(Sprite).lWidth / 12) > MAX_MAPX * 32 + 32 Then With rec .Right = .Right - ((Map.MaxX / 2... |
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Forum: General Topic: How did you start??? |
Kousaten |
Posted: Wed Sep 02, 2009 3:59 am
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Replies: 28 Views: 14112
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I started using miragesource 3.0.3 shortly after leaving PW-based games. 3.0.7 wasn't out yet. >.>; Making games was just a high-school hobby for me back when I was fourteen.
First project was Dragon Realm Online--a game that had around 10~14 active players each night at peak hour. |
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Forum: Off Topic Topic: Asphodel Games |
Kousaten |
Posted: Fri Aug 28, 2009 3:02 pm
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Replies: 1034 Views: 158898
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I think quite a few of us are here to learn. Even from these advertisements, ideas can begin and be utilized in a different form in other games and engines. |
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Forum: General Topic: Hey Guys |
Kousaten |
Posted: Wed Aug 26, 2009 3:36 am
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Replies: 268 Views: 29719
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Never had any issues here personally, so I hope that happens again in your case. |
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Forum: Game Design Topic: Ranged Weapons |
Kousaten |
Posted: Mon Aug 24, 2009 8:35 pm
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Replies: 24 Views: 21496
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You'd have to be pretty badass to block with a shield while readying a bow in your hands, so yeah, makes sense. |
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Forum: Game Design Topic: Ranged Weapons |
Kousaten |
Posted: Mon Aug 24, 2009 5:42 pm
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Replies: 24 Views: 21496
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True. Perhaps for those who do go with plan A, a system of "traps" could be used to temporarily bind a target in place, or to just force them to think for a few seconds on a way to maneuver out of the trap without getting harmed. Either way, those few seconds can make or break the differen... |
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Forum: Game Design Topic: Ranged Weapons |
Kousaten |
Posted: Mon Aug 24, 2009 4:19 pm
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Replies: 24 Views: 21496
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I honestly prefer method A, and I'm sure there are methods to alter the speed of the damaging projectile depending on the weapon type. For instance, a crossbow bolt would generally be shot faster than an arrow. By having faster attacks with a ranged weapon, you can increase the chance of your target... |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: MS4 |
Kousaten |
Posted: Tue Aug 18, 2009 7:03 pm
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Replies: 43 Views: 40371
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Thanks again. I'd much rather have a proper fix than my slapped-together patch. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: MS4 |
Kousaten |
Posted: Tue Aug 18, 2009 6:01 pm
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Replies: 43 Views: 40371
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One problem I did notice was that the map name doesn't draw properly--this causes it to just stay where it was on the original sized map. I fixed it by changing: ' Draw map name Call DrawText(TexthDC, DrawMapNameX, DrawMapNameY, Map.Name, DrawMapNameColor) To: ' Draw map name Call DrawText(TexthDC, ... |
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Forum: Unrelated Products Topic: [GAME] Knights of Anime [GAME] |
Kousaten |
Posted: Tue Aug 18, 2009 4:08 pm
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Replies: 21 Views: 17248
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Basically--be open to suggestions and try to keep the OP updated as much as possible with your new ideas. It'll inspire others in the community for ideas in their own projects, as well as bring about a chance of allowing others to mingle with you and this game more freely. From there, they can regis... |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: MS4 |
Kousaten |
Posted: Tue Aug 18, 2009 2:53 pm
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Replies: 43 Views: 40371
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Otherwise you're going to end up with a few very sparse maps. :3 I hear ya~ |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: MS4 |
Kousaten |
Posted: Tue Aug 18, 2009 2:47 pm
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Replies: 43 Views: 40371
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Nah. It works beautifully.
I was going to write in seamless for MS4, but this works a ton better since you don't have to make excess maps for filling in the black spots. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: MS4 |
Kousaten |
Posted: Tue Aug 18, 2009 2:43 pm
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Replies: 43 Views: 40371
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Oh-hoh. So that's how to make it work.
Thanks guys. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: MS4 |
Kousaten |
Posted: Tue Aug 18, 2009 2:37 pm
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Replies: 43 Views: 40371
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I've got a pretty good feeling there's another step other than setting MAX_MAPX and MAX_MAPY...
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Forum: General Topic: I need a new wallpaper |
Kousaten |
Posted: Fri Aug 14, 2009 4:31 am
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Replies: 21 Views: 9193
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Forte wrote: Rian wrote: oh shit my eyes just exploded
Not safe for dark room viewing. D: |
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Forum: General Topic: Naked pictures. |
Kousaten |
Posted: Tue Aug 11, 2009 10:49 pm
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Replies: 20 Views: 9214
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MSN gets this sort of thing all the time. And, yeah, usually it ends up being Andrew to be the victim for luring others in. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: MS4 Dx8 Convert |
Kousaten |
Posted: Tue Aug 11, 2009 3:16 am
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Replies: 24 Views: 27207
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Did filedropper stop hosting this file or something? |
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Forum: General Topic: Serious help needed |
Kousaten |
Posted: Fri Aug 07, 2009 5:59 am
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Replies: 22 Views: 11039
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As well as the engine valve, if you wanna be kinky like that. |
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Forum: General Topic: Lock lock lock lock. |
Kousaten |
Posted: Tue Dec 16, 2008 8:38 am
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Replies: 286 Views: 33167
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...Why did I click on this topic? Ow my freaking head. |
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Forum: Resources Topic: Media Player Sound Replacement |
Kousaten |
Posted: Tue Oct 07, 2008 12:14 pm
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Replies: 76 Views: 36168
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