| Author |
Message |
Forum: Resources Topic: Enhanced Sprite Size |
| Remedy |
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Posted: Wed Oct 25, 2006 12:22 am
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Replies: 13 Views: 4093
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| Ive been trying for months on how to enhance my sprite size to 64x96. After a while I got it using 3 bltplayer subs: bltplayertop bltplayermiddle bltplayer Later on i tried doing paperdoll. Caused some errors and some people said the sprites movement+anim is really laggy. Maybe because of pingus pro... |
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Forum: Resources Topic: Explain Bltplayer Sub |
| Remedy |
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Posted: Mon Sep 04, 2006 5:55 pm
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Replies: 14 Views: 5304
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Some please explain the bltplayer sub for me?
I mean all the code it contains. Or just
rec.top, rec.bottom, etc. |
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Forum: Resources Topic: Spell Animation |
| Remedy |
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Posted: Sun Aug 27, 2006 3:56 am
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Replies: 13 Views: 5344
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| .. Tried Ripping and no luck.. |
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Forum: Resources Topic: Fullscreen |
| Remedy |
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Posted: Sat Aug 26, 2006 2:37 pm
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Replies: 27 Views: 16173
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Kite wrote: As soon as you learn to blt, send packets and learn basic arithmetic... game creation is quite easy xD
How'd you learn how to blit? |
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Forum: Resources Topic: Standing Still Animation And.. |
| Remedy |
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Posted: Wed Aug 23, 2006 6:24 pm
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Replies: 13 Views: 4267
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Can someone help me with having a standing
still animation? Like when your not moving
it has 3 frames animating.. How would I Do This?
And How Can I Add more Attack Frames?
For instance, when i attack it Blits 3 frames
(smoothly) |
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Forum: Resources Topic: Binary Files Tutorial |
| Remedy |
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Posted: Fri Aug 18, 2006 8:01 am
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Replies: 14 Views: 5172
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| http://ms.shannaracorp.com/backup-forums/forum_posts.asp?TID=46 I'm stuck at the PasswordOK Function. PasswordOK... we need to break out that file again... sigh... time to learn something a little more complicated... slowly :) Two declares at the top this time, one to hold the password we get out of... |
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Forum: Resources Topic: frmMirage |
| Remedy |
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Posted: Fri Aug 18, 2006 7:55 am
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Replies: 23 Views: 11180
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| you look like you f'd in the head.. 0.0 |
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Forum: Resources Topic: IOCP tutorial |
| Remedy |
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Posted: Fri Aug 18, 2006 7:42 am
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Replies: 23 Views: 12579
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you probally didn't add in class builder utility and make colSockets into a collection..
col for Collection.. Dur... |
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Forum: Resources Topic: Use attack frame as a walking frame (Smoother walking) |
| Remedy |
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Posted: Tue Aug 01, 2006 12:02 pm
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Replies: 18 Views: 8764
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| Could you help me add 4 walking frames to my 64x96 sprites? |
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Forum: General Topic: Scrolling Maps |
| Remedy |
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Posted: Wed Jul 19, 2006 1:16 am
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Replies: 21 Views: 10065
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| I don't think you understand xD |
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Forum: General Topic: Scrolling Maps |
| Remedy |
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Posted: Tue Jul 18, 2006 6:33 pm
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Replies: 21 Views: 10065
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