Mirage Source

Free ORPG making software.
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 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Sat May 09, 2009 10:37 am 

Replies: 140
Views: 113706


How long will Blue still be on hold?
I can't wait :shock:

 Forum: Related Products   Topic: Bomberman Online [Open Beta 1.1]

Posted: Sun Dec 14, 2008 8:57 pm 

Replies: 106
Views: 76011


GIAKEN wrote:
Yeah all of these ideas I've thought of. I love playing Super Bomberman 5 for the SNES...I play for hours.


Me too, but it's boring playing against the computer, or without any friends, that's why online games rule, but then lag sucks.

 Forum: Related Products   Topic: Cermona

 Post subject: Re: Cermona
Posted: Fri Dec 12, 2008 2:27 pm 

Replies: 29
Views: 18386


Hmm are you using that alpha blending that I posted up? The Fox DLL? It's way really slow.. And why's the screenshot so weird.. Some text aren't anti aliased and some are.. Is part's photoshopped/mockup? Fox DLL? I've never heard of that, and I created my own function for the alpha blending. I don'...

 Forum: Related Products   Topic: Cermona

 Post subject: Re: Cermona
Posted: Wed Dec 10, 2008 3:29 pm 

Replies: 29
Views: 18386


New Update: Added Alpha Blending Added Working Hotkeys for Spells (it just won't display the spell yet) I have made some changes to the mapsizes , had to adjust the complete scrolling map system just to get bigger maps then 15 x 11. Improved the Combat System some more. Defense is now no longer avai...

 Forum: Related Products   Topic: Cermona

 Post subject: Re: Cermona
Posted: Tue Dec 09, 2008 7:19 pm 

Replies: 29
Views: 18386


New Feature: Combat System totally changed, it looks somehow kinda like RuneScape now. Changed the Items, now Weapon is divided into: Swords, Bows and Staffs. When the player is wearing a sword, the player can choose to train either Strength or Defense (or Str + Def, Half/Half) Attacking a Monster w...

 Forum: Related Products   Topic: Cermona

 Post subject: Re: Cermona
Posted: Sun Dec 07, 2008 12:34 am 

Replies: 29
Views: 18386


Added: Display Character Sprite on Character Creation.
Added: Able to choose if you either want to be a Male or Female (yet this doesn't do anything, will be used in the future. (Maybe even as Good/Evil))

 Forum: Related Products   Topic: Cermona

 Post subject: Re: Cermona
Posted: Thu Dec 04, 2008 12:11 pm 

Replies: 29
Views: 18386


Added: Visual inventory.

 Forum: Related Products   Topic: Cermona

 Post subject: Re: Cermona
Posted: Thu Dec 04, 2008 10:41 am 

Replies: 29
Views: 18386


I did get it working, but when I had a map with npc's and I killed them or anything, when walking from map to map and going back, somehow they seam to dissapear sometimes, that was a bug that got fixed, but since I don't feel like updating it constantly like DFA does, I just went for 303. lol. That...

 Forum: Related Products   Topic: Cermona

 Post subject: Re: Cermona
Posted: Thu Dec 04, 2008 12:11 am 

Replies: 29
Views: 18386


I suggest you at least optimize 303 with everything added to MS4. There's no errors with it, you just dunno how to get it to work yet. :P I did get it working, but when I had a map with npc's and I killed them or anything, when walking from map to map and going back, somehow they seam to dissapear ...

 Forum: Related Products   Topic: Cermona

 Post subject: Re: Cermona
Posted: Wed Dec 03, 2008 11:41 am 

Replies: 29
Views: 18386


Even though the base might be much cleaner, I have started using MS4 once, but cointained some errors with blitting npc's sometimes, having a too large tiles/sprites file etc. and since it's still not MS4 but the beta working towards it, I just felt to start with the first version ever of MS.

 Forum: Related Products   Topic: Cermona

 Post subject: Re: Cermona
Posted: Tue Dec 02, 2008 5:16 pm 

Replies: 29
Views: 18386


Just looks like you added a bunch of the tutorials and called them features.. I'm using Mirage Source 3.0.3. Yes I'm browsing tru the tutorials but half of those work as they are posted, many need changes, that's also a part of learning. I can't start of big, I don't have the knowledge for that. I'...

 Forum: Related Products   Topic: Cermona

 Post subject: Cermona
Posted: Tue Dec 02, 2008 1:03 pm 

Replies: 29
Views: 18386


How did Cermona start? I was interested in learning a language, yet because I ended up at Mirage Source, I chose for Visual Basic 6. I've taken some lessons and started of making Cermona. List of currently added features: - Display player damage above head , when player is too weak, it displays &qu...

 Forum: Resources   Topic: tnl Bar & exp in .ini

 Post subject: Re: tnl Bar & exp in .ini
Posted: Tue Dec 02, 2008 10:15 am 

Replies: 60
Views: 27728


In this tutorial you mention the following subs: Sub LoadExps() Dim FileName As String Dim i As Long Call CheckExps FileName = App.Path & "\experience.ini" For i = 1 To MAX_EXP Experience(i) = GetVar(FileName, "EXPERIENCE", "Exp" & i) DoEvents Next i End Sub Sub...

 Forum: Resources   Topic: Overhead Damage

 Post subject: Re: Overhead Damage
Posted: Thu Nov 27, 2008 9:55 pm 

Replies: 56
Views: 37918


At first it didn't work for me in Mirage Source 3.0.3 I have Scrolling Maps implented so I'm almost pretty sure that's why it didn't work out for me. I just fixed it by changing the X and Y where the text should be drawn. If you use MS 3.0.3. and have scrolling maps implented. Then below the followi...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Fri Nov 07, 2008 6:04 pm 

Replies: 1818
Views: 427990


DFA wrote:
make sure you don't use NPCs without names...i tried out the 5 npc thing, it looks fine.


All 5 of 'm got names.

 Forum: Resources   Topic: Request Pokemon Sprites (humans) and Items

Posted: Thu Nov 06, 2008 8:38 pm 

Replies: 15
Views: 6976


I'll upload you some, you gotta convert them from .jpg to .bmp though, otherwise I can't upload them bcuz of the max upload size.

Here ya go:

http://img510.imageshack.us/my.php?imag ... tesub8.jpg

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Wed Nov 05, 2008 6:47 pm 

Replies: 1818
Views: 427990


I'm having 2 bugs (atleast in 3.59) First is that the NPC's are not always showing up, they are there cus they won't let you move, just that you don't see them Second is that I can't use the maximum of 5 npc's (it says something that there can't be open spaces between slots, while there aren't any o...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: [BUG] Error with sprite backgrounds

Posted: Wed Nov 05, 2008 5:57 pm 

Replies: 2
Views: 3597


I'm having the same problem as Aydan, but I'm experiencing this with the Tiles.

 Forum: Tutorials   Topic: [Feature] Visual Inventory

Posted: Mon Nov 03, 2008 5:33 pm 

Replies: 1888
Views: 122833


When I try to add this I'm getting this error:
DD_ItemSurf (Variable not defined)
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