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Forum: Related Products Topic: Blue |
| Johny050 |
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Posted: Sat May 09, 2009 10:37 am
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Replies: 140 Views: 113706
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How long will Blue still be on hold? I can't wait  |
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Forum: Related Products Topic: Bomberman Online [Open Beta 1.1] |
| Johny050 |
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Posted: Sun Dec 14, 2008 8:57 pm
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Replies: 106 Views: 76011
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GIAKEN wrote: Yeah all of these ideas I've thought of. I love playing Super Bomberman 5 for the SNES...I play for hours.
Me too, but it's boring playing against the computer, or without any friends, that's why online games rule, but then lag sucks. |
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Forum: Related Products Topic: Cermona |
| Johny050 |
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Posted: Fri Dec 12, 2008 2:27 pm
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Replies: 29 Views: 18386
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| Hmm are you using that alpha blending that I posted up? The Fox DLL? It's way really slow.. And why's the screenshot so weird.. Some text aren't anti aliased and some are.. Is part's photoshopped/mockup? Fox DLL? I've never heard of that, and I created my own function for the alpha blending. I don'... |
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Forum: Related Products Topic: Cermona |
| Johny050 |
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Posted: Wed Dec 10, 2008 3:29 pm
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Replies: 29 Views: 18386
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| New Update: Added Alpha Blending Added Working Hotkeys for Spells (it just won't display the spell yet) I have made some changes to the mapsizes , had to adjust the complete scrolling map system just to get bigger maps then 15 x 11. Improved the Combat System some more. Defense is now no longer avai... |
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Forum: Related Products Topic: Cermona |
| Johny050 |
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Posted: Tue Dec 09, 2008 7:19 pm
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Replies: 29 Views: 18386
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| New Feature: Combat System totally changed, it looks somehow kinda like RuneScape now. Changed the Items, now Weapon is divided into: Swords, Bows and Staffs. When the player is wearing a sword, the player can choose to train either Strength or Defense (or Str + Def, Half/Half) Attacking a Monster w... |
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Forum: Related Products Topic: Cermona |
| Johny050 |
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Posted: Sun Dec 07, 2008 12:34 am
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Replies: 29 Views: 18386
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Added: Display Character Sprite on Character Creation. Added: Able to choose if you either want to be a Male or Female (yet this doesn't do anything, will be used in the future. (Maybe even as Good/Evil)) |
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Forum: Related Products Topic: Cermona |
| Johny050 |
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Posted: Thu Dec 04, 2008 12:11 pm
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Replies: 29 Views: 18386
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Forum: Related Products Topic: Cermona |
| Johny050 |
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Posted: Thu Dec 04, 2008 10:41 am
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Replies: 29 Views: 18386
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| I did get it working, but when I had a map with npc's and I killed them or anything, when walking from map to map and going back, somehow they seam to dissapear sometimes, that was a bug that got fixed, but since I don't feel like updating it constantly like DFA does, I just went for 303. lol. That... |
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Forum: Related Products Topic: Cermona |
| Johny050 |
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Posted: Thu Dec 04, 2008 12:11 am
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Replies: 29 Views: 18386
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| I suggest you at least optimize 303 with everything added to MS4. There's no errors with it, you just dunno how to get it to work yet. :P I did get it working, but when I had a map with npc's and I killed them or anything, when walking from map to map and going back, somehow they seam to dissapear ... |
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Forum: Related Products Topic: Cermona |
| Johny050 |
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Posted: Wed Dec 03, 2008 11:41 am
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Replies: 29 Views: 18386
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| Even though the base might be much cleaner, I have started using MS4 once, but cointained some errors with blitting npc's sometimes, having a too large tiles/sprites file etc. and since it's still not MS4 but the beta working towards it, I just felt to start with the first version ever of MS. |
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Forum: Related Products Topic: Cermona |
| Johny050 |
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Posted: Tue Dec 02, 2008 5:16 pm
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Replies: 29 Views: 18386
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| Just looks like you added a bunch of the tutorials and called them features.. I'm using Mirage Source 3.0.3. Yes I'm browsing tru the tutorials but half of those work as they are posted, many need changes, that's also a part of learning. I can't start of big, I don't have the knowledge for that. I'... |
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Forum: Related Products Topic: Cermona |
| Johny050 |
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Posted: Tue Dec 02, 2008 1:03 pm
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Replies: 29 Views: 18386
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| How did Cermona start? I was interested in learning a language, yet because I ended up at Mirage Source, I chose for Visual Basic 6. I've taken some lessons and started of making Cermona. List of currently added features: - Display player damage above head , when player is too weak, it displays &qu... |
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Forum: Resources Topic: tnl Bar & exp in .ini |
| Johny050 |
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Posted: Tue Dec 02, 2008 10:15 am
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Replies: 60 Views: 27728
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| In this tutorial you mention the following subs: Sub LoadExps() Dim FileName As String Dim i As Long Call CheckExps FileName = App.Path & "\experience.ini" For i = 1 To MAX_EXP Experience(i) = GetVar(FileName, "EXPERIENCE", "Exp" & i) DoEvents Next i End Sub Sub... |
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Forum: Resources Topic: Overhead Damage |
| Johny050 |
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Posted: Thu Nov 27, 2008 9:55 pm
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Replies: 56 Views: 37918
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| At first it didn't work for me in Mirage Source 3.0.3 I have Scrolling Maps implented so I'm almost pretty sure that's why it didn't work out for me. I just fixed it by changing the X and Y where the text should be drawn. If you use MS 3.0.3. and have scrolling maps implented. Then below the followi... |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
| Johny050 |
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Posted: Fri Nov 07, 2008 6:04 pm
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Replies: 1818 Views: 427990
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DFA wrote: make sure you don't use NPCs without names...i tried out the 5 npc thing, it looks fine.
All 5 of 'm got names. |
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Forum: Resources Topic: Request Pokemon Sprites (humans) and Items |
| Johny050 |
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Posted: Thu Nov 06, 2008 8:38 pm
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Replies: 15 Views: 6976
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
| Johny050 |
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Posted: Wed Nov 05, 2008 6:47 pm
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Replies: 1818 Views: 427990
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| I'm having 2 bugs (atleast in 3.59) First is that the NPC's are not always showing up, they are there cus they won't let you move, just that you don't see them Second is that I can't use the maximum of 5 npc's (it says something that there can't be open spaces between slots, while there aren't any o... |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: [BUG] Error with sprite backgrounds |
| Johny050 |
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Posted: Wed Nov 05, 2008 5:57 pm
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Replies: 2 Views: 3597
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| I'm having the same problem as Aydan, but I'm experiencing this with the Tiles. |
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Forum: Tutorials Topic: [Feature] Visual Inventory |
| Johny050 |
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Posted: Mon Nov 03, 2008 5:33 pm
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Replies: 1888 Views: 122833
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When I try to add this I'm getting this error: DD_ItemSurf (Variable not defined) |
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