Mirage Source

Free ORPG making software.
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 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MS4 Dx8 Convert

 Post subject: Re: MS4 Dx8 Convert
Posted: Tue Jul 28, 2009 7:12 pm 

Replies: 24
Views: 26054


It may be that, I haven't looked at anything game related in a while, let alone VB6 or Mirage. I'll catch up with Oscar soon hopefully, I just started using MSN again.

The engine I am speaking of had Tibia style Z-levels and such, so if that's what you have, then it is it.

 Forum: Visual Basic 6   Topic: VB6 Portable

 Post subject: Re: VB6 Portable
Posted: Tue Jul 28, 2009 7:02 pm 

Replies: 10
Views: 11557


I beleive there is a work around somewhere that allows you to draw components off the drive itself, also, if your MS game auto registers DLLs, you could register external DLLs to the system.

 Forum: General   Topic: Thought for the day: Centering a Java JPane properly

Posted: Tue Jul 28, 2009 7:00 pm 

Replies: 2
Views: 4302


Windows, as far as I know, treats each screen as a seperate entity, and split programs, when maximized and such, default to the primary screen. Though, there are some programs that allow Windows to treat them both as one screen, so they may treat it differently.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MS4 Dx8 Convert

 Post subject: Re: MS4 Dx8 Convert
Posted: Tue Jul 28, 2009 6:58 pm 

Replies: 24
Views: 26054


Interesting to see someone actually got this done and out for once. DX8 can be really nice if done right and real nasty if not. Hopefully you can get it nicely optimized and such so that it runs like a beaut. Oscar had a real nice system working, I'll see if I can find it and offer any advice when I...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Player Messages

 Post subject: Re: Player Messages
Posted: Wed Apr 01, 2009 8:45 pm 

Replies: 9
Views: 6742


This is common practice and probably a good feature to have. It is actually called string tables to be formal, usually loaded from a file with a corresponding name or number to each so that once loaded into the table they can be easily referenced. You could implement bloom filters for visual basic a...

 Forum: Show Off   Topic: Unveiling of the Pencil Crayon

Posted: Wed Apr 01, 2009 7:49 pm 

Replies: 71
Views: 41997


WEll im pretty sure

Image

his path looks like that, and cobblestone in philly looks very close to that in some places as well. Dont mess with the quakers, they know their cobblestone.

 Forum: Show Off   Topic: Unveiling of the Pencil Crayon

Posted: Sun Mar 29, 2009 4:43 pm 

Replies: 71
Views: 41997


This would eb awesome if every map was completely hand drawn.

though the tile idea is pretty sweet to, the same result in less time, but I feel like whole maps would be higher quality

 Forum: Show Off   Topic: MS Banner

 Post subject: Re: MS Banner
Posted: Fri Mar 27, 2009 4:26 pm 

Replies: 279
Views: 33025


what can i say, i am a prophet.

lol. i just felt the need to come up with a real meaning to it :lol:

 Forum: Show Off   Topic: MS Banner

 Post subject: Re: MS Banner
Posted: Fri Mar 27, 2009 4:07 pm 

Replies: 279
Views: 33025


No it shows that everything we do usually has no point, but just gets bigger and bigger lol. If you look at it, the green flame is small, given up for a bigger blue flame, then dropped to go back to the green and then finally blue comes back and its bigger then green cause all of greens features wer...

 Forum: Show Off   Topic: K2h website

 Post subject: Re: K2h website
Posted: Fri Mar 27, 2009 1:44 am 

Replies: 51
Views: 27138


Quote:
99.965% of users on mirage source do not care about the opinions of other users and will continue to do that they had already been doing.


Found that in the almanac

 Forum: Show Off   Topic: little something ive been working on today

Posted: Tue Mar 24, 2009 4:26 pm 

Replies: 19
Views: 7364


haha i just have school, i usually check the forums once a week when i do

 Forum: Show Off   Topic: little something ive been working on today

Posted: Tue Mar 24, 2009 4:06 pm 

Replies: 19
Views: 7364


haha of course i do mith!

glad you both enjoy it

 Forum: Show Off   Topic: little something ive been working on today

Posted: Tue Mar 24, 2009 2:56 pm 

Replies: 19
Views: 7364


using C++. all text is rendered as well as shadows by dx9, the bg is solid green effects by dx9 as well. fully functional gui and input system. i just used k2h for fun, maybe if i make it fully functional william will pick it up? (william!?) http://i2.photobucket.com/albums/y2/pablo12/k2hprev.jpg

 Forum: General   Topic: Subversion?

 Post subject: Re: Subversion?
Posted: Wed Dec 24, 2008 8:04 pm 

Replies: 17
Views: 4578


http://www.selenic.com/mercurial/wiki/

Mercurial is the best out there so far, but there is a SVN connection with VB called VB6 SVN. i know, a simple name lol.

 Forum: General   Topic: Call command

 Post subject: Re: Call command
Posted: Sun Oct 19, 2008 3:17 am 

Replies: 22
Views: 6488


If im nto mistaken, subs need Call and functions its optional? EDIT: I was wrong, apparently si compeltely optional for everything Only benefit i see is ease of use, call requires you use () to encase arguments, without ti you just type through, it only really saves you the call command and 2 charac...

 Forum: General   Topic: Organized the login texts.

Posted: Fri Oct 17, 2008 1:33 am 

Replies: 19
Views: 6021


console is the pwnz0rs,if your game is in production you should never have to see much of the server anyway to be using all the fancy stuff.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Help Lower Bandwidth Usage

Posted: Wed Oct 15, 2008 3:13 am 

Replies: 4
Views: 4167


yes this is def. a thing to do. Most morpgs actually store in in either a bit file or plain text, allowing for translation to other languages to. like [byte for number][byte for color][byte for string length][plaintext string] yeah, players can edit it pretty easy, but hey, it makes funny screenshot...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Displaying Graphics

 Post subject: Re: Displaying Graphics
Posted: Wed Oct 01, 2008 6:25 pm 

Replies: 21
Views: 14288


I have years of computer science study and programming, and if you aren't robin then you have no where near the amount of experience with Mirage based engines. Not to sound full on myself but its true. uhmmm my minor is computer sciences, my major is computer and electrical engineering. I've been t...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Displaying Graphics

 Post subject: Re: Displaying Graphics
Posted: Wed Oct 01, 2008 1:26 am 

Replies: 21
Views: 14288


Exactly. Work on the subversion, the truely public version, or work on someone else's pet project - I don't care. Give me a gtalk and I'll show you how to use it, if you want to work on something, do it and post a patch. We'll look at the patch, if we stay in regular communication it should be no i...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Displaying Graphics

 Post subject: Re: Displaying Graphics
Posted: Tue Sep 30, 2008 8:30 pm 

Replies: 21
Views: 14288


Wouldn't that be more decided by William. As MS4 is not under other ms products, but under the community itself. Correct? Public domain means he doesn't own it either. So if people taking over isn't your thing, you don't go into public domain. If being a "glory figure" is your thing. Don't...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Displaying Graphics

 Post subject: Re: Displaying Graphics
Posted: Tue Sep 30, 2008 8:14 pm 

Replies: 21
Views: 14288


GIAKEN wrote:
But it's DFA's project he can decide what he wants to do with it and whatever anyone wants to do can break off into their own project.


I do recall reading the forums since MSE4 started and it continually being stated as a community project. Which would more assumable have been commandeered by DFA?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Displaying Graphics

 Post subject: Re: Displaying Graphics
Posted: Tue Sep 30, 2008 8:08 pm 

Replies: 21
Views: 14288


Actually community projects usually fail because they are closed off to a group of people. This is the only one readily accessible to the whole community and the SVN provides a way for it to be handled. DFA seems to be wanting to do the project solo with Dugor, which doesnt make this a community pro...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Redid modHandleData

 Post subject: Re: Redid modHandleData
Posted: Tue Sep 30, 2008 3:43 am 

Replies: 13
Views: 8789


I started work on the server without the SVN stuff since i never found it. Is anyone else doing any server work atm? Im done everything but writing out the functions themselves, but thats quick, just tedious. Writing the handledata sub tomorrow, and then i have to change the client, which ill wait f...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: switching to time based modeling?

Posted: Tue Sep 30, 2008 2:12 am 

Replies: 6
Views: 5218


Has this been brought up yet? I have been reading through the documentation and progress is good, but this seems to be a simple thing that has been overlooked. As far as I can tell modeling is still done based simply on FPS of the computer and not a set time limit and speed. Am I wrong on this?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Redid modHandleData

 Post subject: Re: Redid modHandleData
Posted: Tue Sep 30, 2008 2:09 am 

Replies: 13
Views: 8789


sure, if you set me up with what I need id be more than happy to Im double majoring in computer in electrical engineering with a minor in computer sciences and possibly adding chemical engineering as a second minor. I am very busy haha. but im commuting so i ahvet he hour train ride and then breaks ...
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