Mirage Source

Free ORPG making software.
It is currently Sat Apr 27, 2024 4:03 pm

All times are UTC


Search found 197 matches
Search these results:

Author Message

 Forum: General   Topic: Windows 7 RTM

 Post subject: Re: Windows 7 RTM
Posted: Tue Aug 04, 2009 9:07 pm 

Replies: 27
Views: 12415


http://www.youtube.com/watch?v=rOvFh3BT ... re=related

lulz.

 Forum: Related Products   Topic: Mirage Realms going Open Source [Merged]

Posted: Wed Jul 29, 2009 9:53 pm 

Replies: 282
Views: 49159


Wowzorz! verrry nice site!

 Forum: Related Products   Topic: Mirage Realms going Open Source [Merged]

Posted: Tue Jul 28, 2009 7:25 pm 

Replies: 282
Views: 49159


:P

Stupidity on my part.

 Forum: Related Products   Topic: Mirage Realms going Open Source [Merged]

Posted: Tue Jul 28, 2009 7:16 pm 

Replies: 282
Views: 49159


I'm assuming the Website is still under construction?

 Forum: Tutorials   Topic: [Tweak] Password Character

Posted: Tue Jul 28, 2009 5:45 pm 

Replies: 1884
Views: 81702


*'s look to old IMO.

 Forum: General   Topic: Windows 7 RTM

 Post subject: Re: Windows 7 RTM
Posted: Mon Jul 27, 2009 11:29 pm 

Replies: 27
Views: 12415


LOL!

 Forum: General   Topic: What is this? - Split

 Post subject: Re: What is this?
Posted: Mon Jul 27, 2009 11:28 pm 

Replies: 45
Views: 18157


You should release find a way to release MR's source code without letting n00bs half-ass so called "engines" which are a bunch of C&P tuts and crappy, unoptimized code. I personally am looking forwards to MR source. I'm also looking forward to seeing what you guys can make of "God...

 Forum: General   Topic: Windows 7 RTM

 Post subject: Re: Windows 7 RTM
Posted: Mon Jul 27, 2009 5:34 pm 

Replies: 27
Views: 12415


Acruno wrote:
Still, we paid for that with Win ME. :/

Oh god please do remind me of ME. It was computer hell.

 Forum: General   Topic: Windows 7 RTM

 Post subject: Re: Windows 7 RTM
Posted: Sun Jul 26, 2009 10:03 pm 

Replies: 27
Views: 12415


Microsoft always releases a good OS then a terrible one. The next windows will be terrible.

 Forum: General   Topic: Mirage source Dx8 or dx7

Posted: Sun Jul 26, 2009 7:31 pm 

Replies: 300
Views: 43772


I'm kinda in the middle here. I'm fine with DX7 but I wan't to see what I can do with DX8.

 Forum: Game Design   Topic: Online RPG Design: A Nut Shell

Posted: Sun Jul 26, 2009 7:28 pm 

Replies: 24
Views: 19211


Is this still being added to? It's a must-read.

 Forum: Visual Basic 6   Topic: VB6 Portable

 Post subject: Re: VB6 Portable
Posted: Sun Jul 26, 2009 7:25 pm 

Replies: 10
Views: 11376


It didn't work with MS when I tried it before.

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Wed May 20, 2009 11:19 pm 

Replies: 351
Views: 108443


Is there any way to use 32x32 Sprites?

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sat May 02, 2009 6:21 pm 

Replies: 351
Views: 108443


awww, I was looking forward to Visual Parties.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Feature-Rich Version

 Post subject: Re: Feature-Rich Version
Posted: Wed Apr 29, 2009 11:29 pm 

Replies: 82
Views: 71896


Just realized something, when you try to use tiles below half-way down the sheet, it uses the wrong tile.

 Forum: Related Products   Topic: Game Idea proposal.

 Post subject: Re: Game Idea proposal.
Posted: Fri Apr 24, 2009 5:53 pm 

Replies: 26
Views: 16873


That mockup was made using the Real Feel source right? Or at lease parts of the GUI.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: NPC Vs. NPC

 Post subject: Re: NPC Vs. NPC
Posted: Fri Apr 24, 2009 5:48 pm 

Replies: 4
Views: 4514


This would be good for "factions".

 Forum: Bugs Reports   Topic: A little code help

 Post subject: Re: A little code help
Posted: Tue Apr 21, 2009 10:17 pm 

Replies: 908
Views: 39779


lol, thanks.

 Forum: Bugs Reports   Topic: A little code help

 Post subject: A little code help
Posted: Sun Apr 19, 2009 6:30 pm 

Replies: 908
Views: 39779


I'm trying to make a good rebirth code, i have everything but I can't get it to divide the players STR, DEF, HP, MP, SPEED ect. by 1/5. Could someone help me?

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Sat Apr 18, 2009 12:33 am 

Replies: 326
Views: 63222


I think it's great. I love your GFX work.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Feature-Rich Version

 Post subject: Re: Feature-Rich Version
Posted: Sat Apr 18, 2009 12:33 am 

Replies: 82
Views: 71896


Could you add in Class requirements for weapons and armor?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Feature-Rich Version

 Post subject: Re: Feature-Rich Version
Posted: Sat Apr 11, 2009 5:29 pm 

Replies: 82
Views: 71896


jsventor wrote:
Ok thats cool, just some food for thought :)

I would also suggest making a server side ini with a shit load of settings so people with less experience can just mess around with the settings there.


You mean like:

-Max Level
-Max Guild Members
-Max Spells, Items, Shops ect.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Feature-Rich Version

 Post subject: Re: Feature-Rich Version
Posted: Sat Apr 11, 2009 5:06 pm 

Replies: 82
Views: 71896


Also,

-STR Bonuses for Weapons
-DEF Bonuses for Armor/Shields

You're doing a great job so far, thanks!

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Feature-Rich Version

 Post subject: Re: Feature-Rich Version
Posted: Fri Apr 10, 2009 6:16 pm 

Replies: 82
Views: 71896


Thank you! I can't wait for it! :)

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Feature-Rich Version

 Post subject: Re: Feature-Rich Version
Posted: Tue Apr 07, 2009 11:13 pm 

Replies: 82
Views: 71896


Add guilds and It would be perfect!
Sort by:  
Page 1 of 8 [ Search found 197 matches ]


All times are UTC


Jump to:  
Powered by phpBB® Forum Software © phpBB Group