Mirage Source

Free ORPG making software.
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 Forum: Resources   Topic: Visual Inventory Tutorial

Posted: Wed Mar 26, 2008 11:33 pm 

Replies: 26
Views: 11468


I have that, what i showed you is what it highlighted. It didn't highlight ")".

 Forum: Show Off   Topic: My first 100% selfmade graphics

Posted: Wed Mar 26, 2008 5:31 pm 

Replies: 28
Views: 14535


Robin wrote:
-shudders-


Right on with you.

 Forum: Resources   Topic: Visual Inventory Tutorial

Posted: Wed Mar 26, 2008 4:09 pm 

Replies: 26
Views: 11468


When i add this, i get this error: Procedure declaration does not match description of event or procedure having the same name.

It high lites this code:
Code:
Private Sub picInv_Click(Index As Integer

 Forum: Resources   Topic: Sprite Preview

 Post subject: Sprite Preview
Posted: Tue Mar 25, 2008 10:54 pm 

Replies: 14
Views: 5622


In frmNewChar, when you select a class, can someone give me the code to show a preview of how that sprite looks? I could do the GetVar part, but not the other part of figuring out which class they picked.

I'm a still new programmer, so mind if i sound newbish.

 Forum: Mirage Source 3.x.x, MSx   Topic: Map Editor

 Post subject: Re: Map Editor
Posted: Tue Mar 25, 2008 7:55 pm 

Replies: 3
Views: 5763


Oh, thanks Robin.

 Forum: Mirage Source 3.x.x, MSx   Topic: Map Editor

 Post subject: Map Editor
Posted: Tue Mar 25, 2008 7:03 pm 

Replies: 3
Views: 5763


When i was making a Map Editor i noticed that theres no picMapEditor in frmMirage. Is there a new location, or am i not looking hard enough?

 Forum: Resources   Topic: Adding SadScript Support

Posted: Fri Mar 21, 2008 8:46 pm 

Replies: 102
Views: 67128


Did you make sure to use GSDs clsSadScript? If so the top should look like this: Option Explicit Private Type define sVari As String sValue As String End Type Public WithEvents SControl As ScriptControl Private sAllCode() As String Private sSubs() As String Private sFunctions() As String Public p_c...

 Forum: Resources   Topic: Adding SadScript Support

Posted: Thu Mar 20, 2008 9:21 pm 

Replies: 102
Views: 67128


Okay, Thanks Rezeyu.

 Forum: Resources   Topic: Adding SadScript Support

Posted: Wed Mar 19, 2008 10:11 pm 

Replies: 102
Views: 67128


Whatz exacstly dos that mean?

 Forum: Resources   Topic: Adding SadScript Support

Posted: Wed Mar 19, 2008 8:24 pm 

Replies: 102
Views: 67128


I thought you guyz wer nice

 Forum: Resources   Topic: Adding SadScript Support

Posted: Wed Mar 19, 2008 12:40 pm 

Replies: 102
Views: 67128


Fox wrote:
original wrote:
When i try compiling, in clsSadScript, it highlights the following:
Code:
WithEvents SControl         As ScriptControl


Replace it with:

Code:
WithEvents SControl As ScriptControl


? xP

</useless suggestion>


Now it says: Invalid attribute in Sub or Function, and highlights the same code.

 Forum: Resources   Topic: Adding SadScript Support

Posted: Tue Mar 18, 2008 9:31 pm 

Replies: 102
Views: 67128


When i try compiling, in clsSadScript, it highlights the following:
Code:
WithEvents SControl         As ScriptControl

 Forum: Resources   Topic: How to make a frmMapEditor

Posted: Sun Feb 24, 2008 3:20 am 

Replies: 68
Views: 30968


Thanks Vegeta.

EDIT - Nevermind.

 Forum: Resources   Topic: How to make a frmMapEditor

Posted: Sun Feb 24, 2008 2:50 am 

Replies: 68
Views: 30968


Do i have to?
Fine.
This time i will respect anyones suggestions. I will thank them, and thank the person.

 Forum: Resources   Topic: How to make a frmMapEditor

Posted: Sun Feb 24, 2008 2:42 am 

Replies: 68
Views: 30968


I couldn't find picMapEditor in frmMirage .

 Forum: General   Topic: Compiling

 Post subject: Re: Compiling
Posted: Fri Feb 22, 2008 1:11 pm 

Replies: 16
Views: 5657


It did come with the download, but i had to add frmChars manually to the project, cause when i ran VB6, i couldn't find a frmChars in the Forms Box(thingy?). Anyway i fixed this problem.

 Forum: Mirage Source 3.x.x, MSx   Topic: frmChars

 Post subject: Re: frmChars
Posted: Thu Feb 21, 2008 8:57 pm 

Replies: 12
Views: 12808


Yea, i didn't have the time to read that...

I just opened the frmChars in the new downloaded MSE, copied the contents into a new form for my game. None of you helped me at all basically. :x

 Forum: General   Topic: Syntax Error

 Post subject: Syntax Error
Posted: Thu Feb 21, 2008 2:03 am 

Replies: 14
Views: 3090


While compiling i get a syntax error. It highlights this line in my code. I tried 127.0.0.1 and my real External IP, but it keeps saying it. I replaced my IP with XX

Code:
frmMirage.Socket.RemoteHost = xx.xx.xx.xxx


EDIT - Forgot you needed quotes on the IP. Lol.

 Forum: Mirage Source 3.x.x, MSx   Topic: frmChars

 Post subject: Re: frmChars
Posted: Thu Feb 21, 2008 1:39 am 

Replies: 12
Views: 12808


Seriously? Right now i don't have the time for people to be sarcastic. I don't give up, and i won't start now.

 Forum: Mirage Source 3.x.x, MSx   Topic: frmChars

 Post subject: Re: frmChars
Posted: Thu Feb 21, 2008 1:27 am 

Replies: 12
Views: 12808


When i do that it becomes Module1, and i made sure i am clicking New Form. It then says invalid character in Mirage1, and it has this mumble jumble..

 Forum: Mirage Source 3.x.x, MSx   Topic: frmChars

 Post subject: Re: frmChars
Posted: Thu Feb 21, 2008 1:21 am 

Replies: 12
Views: 12808


Ok, i added frmChars to the package and the other file that does not have a icon thats named frmChars. Now, i restarted VB6, and under where it shows the project, frmChars isn't on the list of Forms..

 Forum: Mirage Source 3.x.x, MSx   Topic: frmChars

 Post subject: Re: frmChars
Posted: Thu Feb 21, 2008 12:01 am 

Replies: 12
Views: 12808


Yea, but i hate downloading things, its taking up space on my Hard drive. Like i only got about 1GB - 3GB. The comp came with 10GB of space..

 Forum: Mirage Source 3.x.x, MSx   Topic: frmChars

 Post subject: frmChars
Posted: Wed Feb 20, 2008 11:39 pm 

Replies: 12
Views: 12808


when i downloaded MSE Build 1, my copy didn't come with frmChars, and i didn't delete it or anything. I don't want to re download it and copy frmChars, so can someone just send me frmChars file?

 Forum: General   Topic: Compiling

 Post subject: Re: Compiling
Posted: Wed Feb 20, 2008 12:43 pm 

Replies: 16
Views: 5657


I would think it would come default with MS... i need to look into it..

No i do not. Can someone RAR the default frmChars, cause it wasn't in my package.

 Forum: General   Topic: Compiling

 Post subject: Compiling
Posted: Wed Feb 20, 2008 1:46 am 

Replies: 16
Views: 5657


I was compiling my client, and it said that a variable wasn't defined in modGameLogic. It highlighted frmChars, heres the Case containing frmChars. Case MENU_STATE_NEWCHAR frmChars.Visible = False Call SetStatus("Connected, getting available classes...") Call SendGetClasses I got the error...
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