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Forum: General Topic: Expected Array... |
| Daemonblade777 |
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Posted: Wed Feb 27, 2008 11:17 pm
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Replies: 15 Views: 4071
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| That didn't work, and I think it's Visible...>.> On my other codes when I want a menu to show up I always used "Visible" not "Show". It is "visible = true" the other code is just "frmBlah.Show". I thought the error was in his map array? That is the error. ^^ |
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Forum: General Topic: Expected Array... |
| Daemonblade777 |
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Posted: Wed Feb 27, 2008 5:31 pm
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Replies: 15 Views: 4071
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| Ok, well I'm trying to make a Chaos Gate code for my game...>.> My game is based on .hack//. Anyway, I can't get this code to work. I've never even seen this error before, and I don't know why I'm getting it. It keeps highlighting what is in the bold brackets, and saying "Compile Error:Expected... |
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Forum: General Topic: Need help again. D: |
| Daemonblade777 |
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Posted: Tue Feb 12, 2008 8:09 am
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Replies: 14 Views: 3190
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| Alright, well I'm trying to make a better /delete command in my game. >_> And I seem to have gotten everything but this last part to work. I keep getting the error "Compile Error: Argument not optional" and I have no clue why. I keep getting it on the "Call DelChar(Index" part. :... |
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Forum: General Topic: I'm Confused o.o |
| Daemonblade777 |
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Posted: Mon Jan 21, 2008 8:04 pm
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Replies: 48 Views: 18734
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Sorry it took so long to respond.
But I learned. ^.^ I had to do something like this again, and I didn't have any problems doing it. |
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Forum: General Topic: I'm Confused o.o |
| Daemonblade777 |
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Posted: Tue Jan 15, 2008 11:12 pm
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Replies: 48 Views: 18734
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| Lol, ok. Thanks for helping me. I think I got it now. ^.^ |
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Forum: General Topic: I'm Confused o.o |
| Daemonblade777 |
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Posted: Tue Jan 15, 2008 10:54 pm
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Replies: 48 Views: 18734
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| Now it gave me an error saying that "optBeast" is not defined. o.o I used your code. |
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Forum: General Topic: I'm Confused o.o |
| Daemonblade777 |
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Posted: Tue Jan 15, 2008 10:42 pm
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Replies: 48 Views: 18734
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| Ok, well I fixed that...But now I'm getting a new error. Case MENU_STATE_ADDCHAR frmNewChar.Visible = False If ConnectToServer = True Then Call SetStatus("Connected, sending character addition data...") If frmNewChar.optMale.Value = True Then Call SendAddChar(frmNewChar.txtName, 0, frmNewC... |
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Forum: General Topic: I'm Confused o.o |
| Daemonblade777 |
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Posted: Tue Jan 15, 2008 9:09 pm
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Replies: 48 Views: 18734
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| I added the "ByVal Race As Long, ByVal Alignment As Long" part already, and it's still giving me the error...>.> |
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Forum: General Topic: I'm Confused o.o |
| Daemonblade777 |
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Posted: Tue Jan 15, 2008 8:11 pm
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Replies: 48 Views: 18734
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| Actually, ya I did change that part that Dave posted. I'm trying to add Race and Alignment to my game...>.> Sub SendAddChar(ByVal Name As String, ByVal Sex As Long, ByVal ClassNum As Long, ByVal Slot As Long, ByVal Race As Long, ByVal Alignment As Long) Dim Packet As String Packet = "addchar&qu... |
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Forum: Old Competitions Topic: New contest? |
| Daemonblade777 |
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Posted: Tue Jan 15, 2008 8:09 pm
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Replies: 24 Views: 18732
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| >.> Ew. I puked when I read this. o.o |
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Forum: General Topic: I'm Confused o.o |
| Daemonblade777 |
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Posted: Tue Jan 15, 2008 7:03 am
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Replies: 48 Views: 18734
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| Here is the entire thing. (I think this is what your wanted, right? o.O) Case MENU_STATE_ADDCHAR frmNewChar.Visible = False If ConnectToServer = True Then Call SetStatus("Connected, sending character addition data...") If frmNewChar.optMale.Value = True Then Call SendAddChar(frmNewChar.txt... |
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Forum: General Topic: I'm Confused o.o |
| Daemonblade777 |
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Posted: Tue Jan 15, 2008 12:56 am
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Replies: 48 Views: 18734
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| Ok, well I'm having a issue. I haven't edited this code at all, and it's still giving me an error. lol I'm getting the error message that says "Argument Is Not Optional". I've tried everything I could think of, but I just can't get this one. Call SendAddChar(frmNewChar.txtName, 0, frmNewCh... |
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Forum: General Topic: Winsock name? |
| Daemonblade777 |
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Posted: Thu Dec 13, 2007 5:29 pm
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Replies: 20 Views: 7464
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Kuja wrote: My god, Learn programming basics is all I can say.
If your using MS your winsock name is Socket
and I just rofl'd.
What if I'm not using MS? Would the name change? |
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Forum: General Topic: Winsock name? |
| Daemonblade777 |
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Posted: Thu Dec 13, 2007 4:33 pm
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Replies: 20 Views: 7464
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| Ok, thanks. I'll try that out. |
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Forum: General Topic: Winsock name? |
| Daemonblade777 |
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Posted: Thu Dec 13, 2007 3:23 am
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Replies: 20 Views: 7464
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| My friend is helping me make a program I am working on...And he told me I need to find out my Winsock's name, but I have no clue how. And for some reason he won't explain to me how. So could some one here, please tell me how? I hope some one knows... |
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Forum: General Topic: The Best Engine |
| Daemonblade777 |
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Posted: Mon Dec 10, 2007 10:43 pm
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Replies: 20 Views: 9096
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| Well, sense you don't want to hear the true answer to your question it seems. (which the true answer would be Mirage) Then I would say Eclipse. Unlike Elysium their community is still going, so there will be updates. |
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Forum: Show Off Topic: [PREVIEW] Sprites, and attacks! |
| Daemonblade777 |
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Posted: Fri Dec 07, 2007 8:56 pm
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Replies: 24 Views: 11593
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| Ah, they look pretty good. I think the mouth could be a bit better though. |
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Forum: General Topic: My Code Not Working... |
| Daemonblade777 |
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Posted: Fri Dec 07, 2007 7:17 am
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Replies: 277 Views: 33557
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| Beres I don't actually need you to make the code now. Rezeyu helped me allot and now I have the /save and /delete codes working. I have a basic understanding of Packets now as well. |
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Forum: General Topic: My Code Not Working... |
| Daemonblade777 |
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Posted: Thu Dec 06, 2007 11:52 pm
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Replies: 277 Views: 33557
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Forum: General Topic: My Code Not Working... |
| Daemonblade777 |
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Posted: Thu Dec 06, 2007 11:29 pm
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Replies: 277 Views: 33557
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| Sorry for the double post...But I tried making a packet and I think I have it all screwed up. lol And thank you all for your help. ' ::::::::::::::::: ' :: Jail Packet :: ' ::::::::::::::::: If (LCase(Parse(0)) = "/jail") Then Player = Val(Parse(1)) If GetPlayerAccess <= 4 Then Player = Ma... |
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Forum: General Topic: My Code Not Working... |
| Daemonblade777 |
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Posted: Thu Dec 06, 2007 11:10 pm
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Replies: 277 Views: 33557
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| That makes sense thanks. I'll look "Packet" up. |
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Forum: General Topic: My Code Not Working... |
| Daemonblade777 |
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Posted: Thu Dec 06, 2007 10:47 pm
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Replies: 277 Views: 33557
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| So then would this work? If not, mind explaining why? ' Jail command If LCase(Mid(MyText, 1, 7)) = "/jail" Then If Len(MyText) > 7 Then MyText = Mid(MyText, 9, Len(MyText) - 7) Call SendPlayerMap(Index, 100) Call SendPlayerX(Index, 10) Call SendPlayerY(Index, 12) Call Msg(Index, "You ... |
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Forum: General Topic: My Code Not Working... |
| Daemonblade777 |
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Posted: Thu Dec 06, 2007 10:16 pm
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Replies: 277 Views: 33557
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| Oops, lol. And thank you very much. |
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Forum: General Topic: My Code Not Working... |
| Daemonblade777 |
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Posted: Thu Dec 06, 2007 9:27 pm
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Replies: 277 Views: 33557
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| If you don't mind Beres please do. I could probably learn something from the code you make. Also, I will be the only one with the power to delete. And I am only putting this in the game so then I don't have to go through the hassle of deleting his character from the files. Also I made another code b... |
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Forum: General Topic: My Code Not Working... |
| Daemonblade777 |
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Posted: Thu Dec 06, 2007 7:49 pm
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Replies: 277 Views: 33557
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| I want the code to delete whatever player the Admin wants to delete, then pop up a message to the player that was deleted saying "You have been deleted.". Example: I want to delete a player name Zain. /delete Zain The server deletes the player named Zain. The player that was deleted receiv... |
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