Mirage Source

Free ORPG making software.
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 Forum: General   Topic: AVI to DVD converter + burner

Posted: Thu Aug 20, 2009 5:14 am 

Replies: 17
Views: 6143


:O you're NOT using convertXtoDVD????

http://isohunt.com/download/58739461/convertxtodvd+%5B1337x%5D.torrent

 Forum: Bugs Reports   Topic: [3.78] Help with Making it where shift selects multiple tile

Posted: Thu Aug 20, 2009 5:10 am 

Replies: 1580
Views: 76167


I havent played with mirage in about a year, but I made this from scratch so lemme see.... If you don't know how to do any part of this, I would open a source that has it for reference (elysium), DONT rip the whole thing *shudders* steps: detect the shift key (could be in gameloop, in the mapeditor ...

 Forum: Game Design   Topic: Nintendo "State"

 Post subject: Re: Nintendo "State"
Posted: Sun Jul 19, 2009 7:51 pm 

Replies: 21
Views: 15668


Isn't this kind of like how it saves all your information to your account file..? It's more like it saves all map conditions (in the middle of walking, in the middle of a spell animation going, etc) in real-time One word. Serialization. Please explain. I wiki'ed it. I liked the term pointer unswizz...

 Forum: Game Design   Topic: Nintendo "State"

 Post subject: Nintendo "State"
Posted: Sat Jul 18, 2009 12:55 am 

Replies: 21
Views: 15668


I like to mess around with Nintendo emulators, and recently discovered "save state" and "load state." I'm guessing it just saves all memory of the instance to a file to be loaded later. Even if it isn't applicable to my game, I'd like to figure out how you can implement this into...

 Forum: Old Competitions   Topic: Vote For the Best Work!

 Post subject: Re: Vote For the Best Work!
Posted: Wed Oct 22, 2008 8:23 pm 

Replies: 18
Views: 11678


wisefire over did his work by adding a frame, background and floor :P But I just like the eyes. It's hard making good eyes. But as you say, all are good though. There wasn't a limit to what we could do.. You never said, "Hey Now, Don't add a Background and Floor!" Duh. Go google "pix...

 Forum: Help Wanted   Topic: Gamemaker or Vb6 programmer

Posted: Fri Aug 08, 2008 3:48 am 

Replies: 30
Views: 22119


necro and gameboy, if this is why you started that community, then you are jumping into things way to fast. This post actually helped me create what was the unreleased engine. And you saying that this would help my gamemaker experiance insults my ability in gamemaker. I made this because it was eas...

 Forum: Help Wanted   Topic: Couple of jobs ( Programmer)

Posted: Sat Jul 26, 2008 2:24 am 

Replies: 38
Views: 19124


Maybe he's a stalker :O
http://web.miragesource.com/forums/viewtopic.php?f=40&t=4020&p=47230&hilit=advocate#p47230

 Forum: Resources   Topic: Get the REAL width of text

Posted: Tue Jul 22, 2008 5:56 pm 

Replies: 22
Views: 7480


I made a center text tutorial a while back using this method.
http://web.miragesource.com/forums/viewtopic.php?f=75&t=3562&start=0&st=0&sk=t&sd=a

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MS 3.4 FPS screenshot

 Post subject: Re: MSE 2.4 FPS screenshot
Posted: Sun Jul 20, 2008 1:58 am 

Replies: 12
Views: 9587


Labmonkey wrote:
<points one topic down>


It's funny, I clicked back to see if this was still true lol.

 Forum: Show Off   Topic: My first sprite

 Post subject: Re: My first sprite
Posted: Sat Jul 19, 2008 4:32 am 

Replies: 28
Views: 13565


Robin wrote:
I think you need to go look at a human.


Hehe, lol

 Forum: MSCPP 0.1 Beta   Topic: MSCPP Beta 0.1

 Post subject: Re: MSECPP
Posted: Fri Jul 18, 2008 3:33 pm 

Replies: 1000
Views: 207607


What program do you use to make the diagram?

 Forum: General   Topic: Random Function?

 Post subject: Re: Random Function?
Posted: Thu Jul 17, 2008 9:50 pm 

Replies: 30
Views: 11419


My fault, I misinterpreted Int().

 Forum: General   Topic: Random Function?

 Post subject: Re: Random Function?
Posted: Thu Jul 17, 2008 8:04 pm 

Replies: 30
Views: 11419


Dim MyValue MyValue = Int((6 * Rnd) + 1) ' Generate random value between 1 and 6. That wouldn't work. if Rnd turned out to be .9, then MyValue would equal 7. Here's a working function. Function Rand(ByVal Low As Long, ByVal High As Long) As Long Rand = Int((High - Low + 1) * Rnd) + Low End Function

 Forum: General   Topic: Random Function?

 Post subject: Re: Random Function?
Posted: Thu Jul 17, 2008 7:29 pm 

Replies: 30
Views: 11419


I'm unfamiliar with all the math functions in vb, but I'm good with theory. I think it should be something like function RandRange(ByVal Low As Long,ByVal High As Long) As Long Rand = int((High - Low + 1) * "random number") + Low end function somethin like that. look up the random function...

 Forum: Show Off   Topic: Pixel art

 Post subject: Re: Pixel art
Posted: Thu Jul 17, 2008 1:54 pm 

Replies: 26
Views: 12602


I was wondering if anyone knows if there is a standard to iso tiles, sortof like how the mmo standard tends to be 32 by 32.

 Forum: MSCPP 0.1 Beta   Topic: MSCPP Beta 0.1

 Post subject: Re: MSECPP
Posted: Wed Jul 16, 2008 2:53 am 

Replies: 1000
Views: 207607


Im pretty interested, although I can't help you with the byte arrays. Im planning an engine in c++ but im still learning the language first. I'll be following your progress :P

 Forum: Show Off   Topic: New style of Gui

 Post subject: Re: New style of Gui
Posted: Tue Jul 15, 2008 10:08 pm 

Replies: 22
Views: 8804


I thought you were working on Essence? How come you switch up so much lol, unless you just have that much time?

 Forum: Show Off   Topic: Pixeled Tiles

 Post subject: Re: Pixeled Tiles
Posted: Sun Jul 13, 2008 3:27 am 

Replies: 38
Views: 17301


Sortof reminds me of runescape; very geometric.

 Forum: Resources   Topic: Cards

 Post subject: Re: Cards
Posted: Wed Jun 25, 2008 3:45 am 

Replies: 22
Views: 9850


This gave me the motivation to write up a full-fledged quest system, also an npc speech system. The speeches would be a tree list of possible responses, including ones that would be visible only under certain conditions, and trees could also add meet certain flags within an active quest. You reminde...

 Forum: Related Products   Topic: Echostorms ORPG Engine

 Post subject: Re: Echostorms ORPG Engine
Posted: Tue May 20, 2008 1:00 am 

Replies: 23
Views: 11367


Sexy :]

 Forum: General   Topic: Animation Loops outside the Gameloop

Posted: Tue May 13, 2008 1:03 am 

Replies: 21
Views: 7776


If GetTickCount > SecondTimer Then Call CheckTempTree SecondTimer = GetTickCount + 1000 End If That's how it should look. Instead of doing the check and adding a lot, it just does the check and then adds once. Thanks for that, just fixed up my Gameloop and Serverloop ;D I need some constructive cri...

 Forum: General   Topic: Animation Loops outside the Gameloop

Posted: Tue May 13, 2008 12:50 am 

Replies: 21
Views: 7776


Well Ive moved onto server loops and need some more advice.. I think that certain events arent important enough to check every loop, such as the respawning of map objects (ex/ trees, ore, etc) SOoo.. I just through this together in a minute: Serverloop: If GetTickCount > SecondTimer + 1000 Then Call...

 Forum: General   Topic: Animation Loops outside the Gameloop

Posted: Tue May 13, 2008 12:01 am 

Replies: 21
Views: 7776


No, not is not. Your rendering time is still random in context with the rest of the program. You want to render in order - its not about performance, its not about thread safety, its just about logic. You can mix in updates with rendering at times (although its a bit harder to follow and not very w...

 Forum: General   Topic: Animation Loops outside the Gameloop

Posted: Mon May 12, 2008 8:51 pm 

Replies: 21
Views: 7776


Yeah I failed to mention Im using an optimized GFX system so you'd only need to render something once, which would also render to a seperate buffer that is blted whenever anyone moves underneath that area. So NOW is this acceptable? I dont want to have things in the gameloop that dont need to be use...

 Forum: General   Topic: Animation Loops outside the Gameloop

Posted: Sun May 11, 2008 5:42 pm 

Replies: 21
Views: 7776


Wondering if anyone uses loop timers outside the gameloop. Just an idea, for example: Sub BltSomething(ByVal Something As Long) Dim x As Long x = 0 Do While x <> -1 If GetTickCount > SomethingTimer + 125 Then If x <> 4 Then SomethingTimer = GetTickCount Call BltSomething x = x + 1 Else x = -1 End If...
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