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Forum: General Topic: AVI to DVD converter + burner |
seraphelic |
Posted: Thu Aug 20, 2009 5:14 am
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Replies: 17 Views: 6143
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Forum: Bugs Reports Topic: [3.78] Help with Making it where shift selects multiple tile |
seraphelic |
Posted: Thu Aug 20, 2009 5:10 am
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Replies: 1580 Views: 76167
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I havent played with mirage in about a year, but I made this from scratch so lemme see.... If you don't know how to do any part of this, I would open a source that has it for reference (elysium), DONT rip the whole thing *shudders* steps: detect the shift key (could be in gameloop, in the mapeditor ... |
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Forum: Game Design Topic: Nintendo "State" |
seraphelic |
Posted: Sun Jul 19, 2009 7:51 pm
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Replies: 21 Views: 15668
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Isn't this kind of like how it saves all your information to your account file..? It's more like it saves all map conditions (in the middle of walking, in the middle of a spell animation going, etc) in real-time One word. Serialization. Please explain. I wiki'ed it. I liked the term pointer unswizz... |
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Forum: Game Design Topic: Nintendo "State" |
seraphelic |
Posted: Sat Jul 18, 2009 12:55 am
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Replies: 21 Views: 15668
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I like to mess around with Nintendo emulators, and recently discovered "save state" and "load state." I'm guessing it just saves all memory of the instance to a file to be loaded later. Even if it isn't applicable to my game, I'd like to figure out how you can implement this into... |
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Forum: Old Competitions Topic: Vote For the Best Work! |
seraphelic |
Posted: Wed Oct 22, 2008 8:23 pm
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Replies: 18 Views: 11678
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wisefire over did his work by adding a frame, background and floor :P But I just like the eyes. It's hard making good eyes. But as you say, all are good though. There wasn't a limit to what we could do.. You never said, "Hey Now, Don't add a Background and Floor!" Duh. Go google "pix... |
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Forum: Help Wanted Topic: Gamemaker or Vb6 programmer |
seraphelic |
Posted: Fri Aug 08, 2008 3:48 am
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Replies: 30 Views: 22119
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necro and gameboy, if this is why you started that community, then you are jumping into things way to fast. This post actually helped me create what was the unreleased engine. And you saying that this would help my gamemaker experiance insults my ability in gamemaker. I made this because it was eas... |
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Forum: Help Wanted Topic: Couple of jobs ( Programmer) |
seraphelic |
Posted: Sat Jul 26, 2008 2:24 am
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Replies: 38 Views: 19124
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Forum: Resources Topic: Get the REAL width of text |
seraphelic |
Posted: Tue Jul 22, 2008 5:56 pm
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Replies: 22 Views: 7480
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Forum: Mirage Source 4 (Visual Basic 6) Topic: MS 3.4 FPS screenshot |
seraphelic |
Posted: Sun Jul 20, 2008 1:58 am
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Replies: 12 Views: 9587
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Labmonkey wrote: <points one topic down>
It's funny, I clicked back to see if this was still true lol. |
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Forum: Show Off Topic: My first sprite |
seraphelic |
Posted: Sat Jul 19, 2008 4:32 am
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Replies: 28 Views: 13565
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Robin wrote: I think you need to go look at a human.
Hehe, lol |
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Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
seraphelic |
Posted: Fri Jul 18, 2008 3:33 pm
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Replies: 1000 Views: 207607
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What program do you use to make the diagram? |
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Forum: General Topic: Random Function? |
seraphelic |
Posted: Thu Jul 17, 2008 9:50 pm
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Replies: 30 Views: 11419
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My fault, I misinterpreted Int(). |
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Forum: General Topic: Random Function? |
seraphelic |
Posted: Thu Jul 17, 2008 8:04 pm
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Replies: 30 Views: 11419
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Dim MyValue MyValue = Int((6 * Rnd) + 1) ' Generate random value between 1 and 6. That wouldn't work. if Rnd turned out to be .9, then MyValue would equal 7. Here's a working function. Function Rand(ByVal Low As Long, ByVal High As Long) As Long Rand = Int((High - Low + 1) * Rnd) + Low End Function |
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Forum: General Topic: Random Function? |
seraphelic |
Posted: Thu Jul 17, 2008 7:29 pm
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Replies: 30 Views: 11419
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I'm unfamiliar with all the math functions in vb, but I'm good with theory. I think it should be something like function RandRange(ByVal Low As Long,ByVal High As Long) As Long Rand = int((High - Low + 1) * "random number") + Low end function somethin like that. look up the random function... |
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Forum: Show Off Topic: Pixel art |
seraphelic |
Posted: Thu Jul 17, 2008 1:54 pm
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Replies: 26 Views: 12602
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I was wondering if anyone knows if there is a standard to iso tiles, sortof like how the mmo standard tends to be 32 by 32. |
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Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
seraphelic |
Posted: Wed Jul 16, 2008 2:53 am
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Replies: 1000 Views: 207607
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Im pretty interested, although I can't help you with the byte arrays. Im planning an engine in c++ but im still learning the language first. I'll be following your progress |
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Forum: Show Off Topic: New style of Gui |
seraphelic |
Posted: Tue Jul 15, 2008 10:08 pm
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Replies: 22 Views: 8804
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I thought you were working on Essence? How come you switch up so much lol, unless you just have that much time? |
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Forum: Show Off Topic: Pixeled Tiles |
seraphelic |
Posted: Sun Jul 13, 2008 3:27 am
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Replies: 38 Views: 17301
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Sortof reminds me of runescape; very geometric. |
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Forum: Resources Topic: Cards |
seraphelic |
Posted: Wed Jun 25, 2008 3:45 am
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Replies: 22 Views: 9850
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This gave me the motivation to write up a full-fledged quest system, also an npc speech system. The speeches would be a tree list of possible responses, including ones that would be visible only under certain conditions, and trees could also add meet certain flags within an active quest. You reminde... |
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Forum: Related Products Topic: Echostorms ORPG Engine |
seraphelic |
Posted: Tue May 20, 2008 1:00 am
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Replies: 23 Views: 11367
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Forum: General Topic: Animation Loops outside the Gameloop |
seraphelic |
Posted: Tue May 13, 2008 1:03 am
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Replies: 21 Views: 7776
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If GetTickCount > SecondTimer Then Call CheckTempTree SecondTimer = GetTickCount + 1000 End If That's how it should look. Instead of doing the check and adding a lot, it just does the check and then adds once. Thanks for that, just fixed up my Gameloop and Serverloop ;D I need some constructive cri... |
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Forum: General Topic: Animation Loops outside the Gameloop |
seraphelic |
Posted: Tue May 13, 2008 12:50 am
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Replies: 21 Views: 7776
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Well Ive moved onto server loops and need some more advice.. I think that certain events arent important enough to check every loop, such as the respawning of map objects (ex/ trees, ore, etc) SOoo.. I just through this together in a minute: Serverloop: If GetTickCount > SecondTimer + 1000 Then Call... |
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Forum: General Topic: Animation Loops outside the Gameloop |
seraphelic |
Posted: Tue May 13, 2008 12:01 am
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Replies: 21 Views: 7776
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No, not is not. Your rendering time is still random in context with the rest of the program. You want to render in order - its not about performance, its not about thread safety, its just about logic. You can mix in updates with rendering at times (although its a bit harder to follow and not very w... |
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Forum: General Topic: Animation Loops outside the Gameloop |
seraphelic |
Posted: Mon May 12, 2008 8:51 pm
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Replies: 21 Views: 7776
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Yeah I failed to mention Im using an optimized GFX system so you'd only need to render something once, which would also render to a seperate buffer that is blted whenever anyone moves underneath that area. So NOW is this acceptable? I dont want to have things in the gameloop that dont need to be use... |
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Forum: General Topic: Animation Loops outside the Gameloop |
seraphelic |
Posted: Sun May 11, 2008 5:42 pm
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Replies: 21 Views: 7776
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Wondering if anyone uses loop timers outside the gameloop. Just an idea, for example: Sub BltSomething(ByVal Something As Long) Dim x As Long x = 0 Do While x <> -1 If GetTickCount > SomethingTimer + 125 Then If x <> 4 Then SomethingTimer = GetTickCount Call BltSomething x = x + 1 Else x = -1 End If... |
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