Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Players Connecting

 Post subject: Re: Players Connecting
Posted: Sat Sep 29, 2007 7:37 pm 

Replies: 15
Views: 3831


nope its the same port i use for all the other engines, routers open. i can open anything else and people connect no problem. so far i cant get 2 people to connect at the same time.

 Forum: General   Topic: Players Connecting

 Post subject: Players Connecting
Posted: Sat Sep 29, 2007 5:44 pm 

Replies: 15
Views: 3831


in the mirage i got, if i am connected, the other person trying to connect gets stuck at the sending login info, and they cant join, same if i try whenever hes on.
any ideas ? its got the original connection system.

 Forum: Resources   Topic: menu toolbar

 Post subject: menu toolbar
Posted: Sat Sep 29, 2007 2:09 am 

Replies: 15
Views: 6054


in the server, theres a mnu bar at the top with file and exit etc, how do i add stuff to it ? it doesnt show up in the vb properties window.

thx

 Forum: General   Topic: Grid System

 Post subject: Re: Grid System
Posted: Thu Sep 27, 2007 3:03 pm 

Replies: 48
Views: 15590


yes im the frozengod. i stepped down from being a moderator, i didnt like how things were handled over there and the selective judgement showed by j00st towards certain individuals. as for every coming to know and hating, some people do dislike me, for reasons im unaware of, but generally i was alwa...

 Forum: General   Topic: Grid System

 Post subject: Re: Grid System
Posted: Thu Sep 27, 2007 7:30 am 

Replies: 48
Views: 15590


well ya in truth they are competitors, since they try to furnish a product of the same kind that is found here but modified in certain aspects (not always modified in good ways), but since mirage is THE original, all others are competitors and wannabes :P forgive me :P i should have started over her...

 Forum: General   Topic: Grid System

 Post subject: Grid System
Posted: Wed Sep 26, 2007 10:02 pm 

Replies: 48
Views: 15590


Ive noticed that other competitors of MS such as elysium, eclipse etc. They all now use a Grid System, are any of you familir with this ? Does Mirage Need a Grid System ? as for when players get placed and leave a map it will be like call takefromgrid call addtogrid for example, same with npcs and p...

 Forum: General   Topic: Optimizing Surfaces -But the Fps isnt uber-

Posted: Wed Sep 26, 2007 7:28 pm 

Replies: 14
Views: 3093


I made the mistake of starting 3 years ago on es, and ive built a pretty awesome game, and hopefully i can redo the gameloop and not have to lose all the work. im hoping you guys can point out some things i can do to get rid of this mess. ok this is my horrid ES gameloop :P Sub GameLoop() Dim Tick A...

 Forum: Resources   Topic: Optimized Surfaces

 Post subject: Re: Optimized Surfaces
Posted: Wed Sep 26, 2007 7:22 pm 

Replies: 84
Views: 51302


well, this is ES version 1, and ive been working on my personal project for 2-3 years now and its got so much i dont want to have to redo, id rather redo the game loop than sacrifice my work =/, trust me im wanting to kick myself for starting over there rather than here :P sorry ill move that to the...

 Forum: Resources   Topic: Optimized Surfaces

 Post subject: Re: Optimized Surfaces
Posted: Wed Sep 26, 2007 7:14 pm 

Replies: 84
Views: 51302


Moved this to a help topic.

 Forum: Resources   Topic: Optimized Surfaces

 Post subject: Re: Optimized Surfaces
Posted: Wed Sep 26, 2007 6:53 pm 

Replies: 84
Views: 51302


also i found this in big reds edit. he didnt remove the fps cap ??? but yet it still runs at 49 + fps ?

' Lock fps
Do While GetTickCount < Tick + 20
DoEvents
Loop

thats from his source

 Forum: Resources   Topic: Optimized Surfaces

 Post subject: Re: Optimized Surfaces
Posted: Wed Sep 26, 2007 6:50 pm 

Replies: 84
Views: 51302


=/ erm is there anyway to salvage it and bring the fps up ? what went so horribly wrong in es that has amounted to this ? the game loop ?

 Forum: Resources   Topic: Optimized Surfaces

 Post subject: Re: Optimized Surfaces
Posted: Wed Sep 26, 2007 6:35 pm 

Replies: 84
Views: 51302


i removed this.

' Lock fps
Do While GetTickCount < Tick + 35
DoEvents
Loop

and the fps didnt go up, was it supposed to ? :P

 Forum: Resources   Topic: Optimized Surfaces

 Post subject: Re: Optimized Surfaces
Posted: Wed Sep 26, 2007 8:21 am 

Replies: 84
Views: 51302


Kuja wrote:
The f'? I only get 16 fps O___O.

whats ur computer specs, what are u running, Ms unedited ?

 Forum: Resources   Topic: Socket for Movement - Completed

Posted: Tue Sep 25, 2007 7:19 pm 

Replies: 58
Views: 27330


ah ok, thanks for the info

 Forum: Resources   Topic: Socket for Movement - Completed

Posted: Tue Sep 25, 2007 6:43 pm 

Replies: 58
Views: 27330


how much does this affect speed and fps ? sounds like a great tutorial ;)

 Forum: Resources   Topic: Optimized Surfaces

 Post subject: Re: Optimized Surfaces
Posted: Fri Sep 21, 2007 9:53 pm 

Replies: 84
Views: 51302


eh it should work for anything im guessing. Im not thinking its the engine thats the problem, im thinking im not setting the color key right or something. heres a link of what ive done so far, maybe someone can spot where i messed up, shouldnt be to hard :P spirea.flphost.com/Optimized_Surfaces_ES_H...

 Forum: Resources   Topic: Optimized Surfaces

 Post subject: Re: Optimized Surfaces
Posted: Fri Sep 21, 2007 9:38 pm 

Replies: 84
Views: 51302


ya im trying it currently on a blank es before i try it on my personal game.
it seems simple enough, im just thinking i possibly didnt do something right, my direct x skills are far from great. :P

 Forum: Resources   Topic: Optimized Surfaces

 Post subject: Re: Optimized Surfaces
Posted: Fri Sep 21, 2007 9:30 pm 

Replies: 84
Views: 51302


hello, having a bit of trouble. im not sure if perhaps i overlooked something. The game loads but the screen doesnt fill in. i can type, just cant see anything. FPS is higher and constant but there is nothing there. :P any ideas ? ill post copies of the codes ive places if needed and also if anyone ...
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