Mirage Source

Free ORPG making software.
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 Forum: Off-Topic   Topic: Holy crap

 Post subject: Re: Holy crap
Posted: Mon Dec 16, 2013 9:00 pm 

Replies: 7
Views: 4449


Haha indeed... so is the goal of this website to just be a dormant resource or to make Mirage thrive once again?

 Forum: Off-Topic   Topic: Holy crap

 Post subject: Holy crap
Posted: Mon Dec 16, 2013 3:53 pm 

Replies: 7
Views: 4449


I'm not a young immature tard anymore. Degree in game development, active indie developer and glad to see this place somewhat active. I wish I could delete all my old posts, they are embarrassing :( I think I'll keep the stupid avatar though...

 Forum: Unrelated Products   Topic: For the D&D Players

 Post subject: For the D&D Players
Posted: Tue Jan 18, 2011 9:18 pm 

Replies: 14
Views: 8889


Since I've been in school, I've been practicing my programming skills. This is truly my first 'creation' using anything past VB6. LATEST .NET FRAMEWORK REQUIRED What is this? This program (No official name yet) will basically be able to provide you with your own 'Character Station' where you will be...

 Forum: Related Products   Topic: Tales of Thalenore: Destino de Vita

Posted: Mon Nov 09, 2009 3:39 am 

Replies: 6
Views: 6114


I like using elements form other cultures. Sticking to one keeps everything so limited in my opinion. Of course, no NPC's will speak spanish rofl.

 Forum: Related Products   Topic: Tales of Thalenore: Destino de Vita

Posted: Mon Nov 09, 2009 12:26 am 

Replies: 6
Views: 6114


http://img12.imageshack.us/img12/8439/bannercopykm.png Another tale from the land of mysterious, indirect wonders. Destino de Vita (Destiny of Life) is the first Saga of this epic tale. Journey through a vast world, filled with adventure and action. You have been born into the world of Thal...

 Forum: Unrelated Products   Topic: Eclipse++

 Post subject: Re: Eclipse++
Posted: Fri Nov 06, 2009 8:40 pm 

Replies: 18
Views: 11598


Very interesting. Is this going to be Open Source? If so, IM IN. Don't give up on this, this could set a standard around here.

 Forum: General   Topic: problem With critical Hits

 Post subject: problem With critical Hits
Posted: Fri Oct 30, 2009 1:05 am 

Replies: 0
Views: 2956


If CanPlayerCriticalHit(Index) = False Then Damage = GetPlayerDamage(Index) - Int(Npc(MapNpc(GetPlayerMap(Index), i).num).DEF / 2) + (Rnd * 5) - 2 'Call SendDataToMap(GetPlayerMap(Index), SOUND_CHAR & SEP_CHAR & "Blow" & Int(Rnd * 7) + 1 & END_CHAR) Call SendSound(Index, A...

 Forum: Game Design   Topic: An Economy?

 Post subject: Re: An Economy?
Posted: Fri Oct 30, 2009 12:10 am 

Replies: 13
Views: 10948


Well, basically, I'm gonna ditch it. The closest thing related to an economy I am going to have is player ran shops.

Now I'm gonna start a topic about stats and how they should work..

 Forum: Game Design   Topic: An Economy?

 Post subject: Re: An Econmomy?
Posted: Thu Oct 22, 2009 10:36 pm 

Replies: 13
Views: 10948


Joost wrote:
My rule of thumb is, if you can't spell it don't add it.


I have no Idea what you are speaking of. :oops: :lol:

 Forum: Game Design   Topic: An Economy?

 Post subject: An Economy?
Posted: Thu Oct 22, 2009 9:17 pm 

Replies: 13
Views: 10948


I have a feature I am working on that is very unique. The way it works is simple, I have defined 'Cities' in my game. Depending on the demographics of the city, it gets a gold amount. That same amount is out through out the shops. In the NPC editor you can actually set how much the shop keeper has. ...

 Forum: General   Topic: MS4 Web interaction

 Post subject: Re: MS4 Web interaction
Posted: Tue Oct 13, 2009 12:37 am 

Replies: 2
Views: 3022


Well the good part about this is that, you can have the website automatically read any files you have set up in the server folder. Like showing the characxter list so that you don't have to keep updating files etc..

 Forum: General   Topic: MS4 Web interaction

 Post subject: MS4 Web interaction
Posted: Sun Oct 11, 2009 11:59 pm 

Replies: 2
Views: 3022


Read the image: http://forums.onlinegamecore.com/download/file.php?id=554 Now, in order to do this, you need to set up your computer to be a Web Server so you can distribute your stuff over the internet. This program will do just that. All you have to do is download it, install it, run it and choose...

 Forum: Unrelated Products   Topic: [DEV]Chat Program

 Post subject: Re: [DEV]Chat Program
Posted: Sat Aug 15, 2009 1:38 am 

Replies: 28
Views: 16777


Matt wrote:
ShadowMaster wrote:
Ok After I post a useful site and the topic dies. RIP :lol:


Everybody here knows about PSCode. You're really annoying..


And now the topic really dies.

lol

 Forum: General   Topic: DeveloNet

 Post subject: Re: DeveloNet
Posted: Sat Aug 08, 2009 3:55 am 

Replies: 10
Views: 6036


Ok, everything should be working. I reinstalled it and changed the mailing method. I even tested it. It will take a few minutes but it will work this time, so registering should now work. NOTE: I tested on gmail!

 Forum: General   Topic: DeveloNet

 Post subject: Re: DeveloNet
Posted: Fri Aug 07, 2009 8:32 pm 

Replies: 10
Views: 6036


Ahh poop stick. I'll try to fix this when I get home, sorry about that, for some reason, sending mail does not work, so I'm going to try to disable it or just use a different program, probably one thats more fit for this job.

 Forum: General   Topic: PicCrypt

 Post subject: Re: PicCrypt
Posted: Fri Aug 07, 2009 1:59 pm 

Replies: 36
Views: 16385


Or instead of using print screen, change the clipboard and make f11 the Screen shot key. The screenshot saves to a directory BUT, it saves as a JPEG with crappy quality. This would make it hard to rip.. and if it was successful it most likely would not be the same as the original and not to mention...

 Forum: General   Topic: PicCrypt

 Post subject: Re: PicCrypt
Posted: Fri Aug 07, 2009 6:24 am 

Replies: 36
Views: 16385


Or instead of using print screen, change the clipboard and make f11 the Screen shot key. The screenshot saves to a directory BUT, it saves as a JPEG with crappy quality. This would make it hard to rip.. and if it was successful it most likely would not be the same as the original and not to mention,...

 Forum: General   Topic: DeveloNet

 Post subject: Re: DeveloNet
Posted: Fri Aug 07, 2009 5:17 am 

Replies: 10
Views: 6036


Link Up, get at it!

 Forum: General   Topic: DeveloNet

 Post subject: Re: DeveloNet
Posted: Fri Aug 07, 2009 4:45 am 

Replies: 10
Views: 6036


Awesome! I'm also offering spots for advertisement and affiliation. The links will be up soon.

 Forum: General   Topic: DeveloNet

 Post subject: DeveloNet
Posted: Fri Aug 07, 2009 4:11 am 

Replies: 10
Views: 6036


DeveloNet is a new website I'm starting powered by Elgg. Its main focus is for developer's to advertise their products, start fan groups, upload their files, basically stay interactive with their fans. Create pages, blogs, whatever you want. This is something I thought would be awesome because for e...

 Forum: Unrelated Products   Topic: [DEV]Chat Program

 Post subject: Re: [DEV]Chat Program
Posted: Tue Aug 04, 2009 4:04 pm 

Replies: 28
Views: 16777


I remember once I downloaded mirage, deleted ALL of the stuff in it, and made a chat program out of it. It was very easy to do and VERY effective because to add more features was very easy.

 Forum: Bugs Reports   Topic: Bug When Using 32 x 64's

Posted: Tue Aug 04, 2009 3:58 pm 

Replies: 230
Views: 4227


Ciao wrote:
What else do you need to know so that I can maybe give you a bit of an idea ?
Im looking at the old 32 x 64 Sprites Tutorial to see if I can use it to fix this error.


If its an old tutorial and your using a new engine, its probably going to give you an error.

 Forum: General   Topic: PS2 Game Bundle

 Post subject: Re: PS2 Game Bundle
Posted: Sat Aug 01, 2009 6:36 pm 

Replies: 21
Views: 8707


Yo add my PSN

Its jsventor

What a suprprise.. lol I highly suggest buying SOCOM its the best game ever :)))

 Forum: Related Products   Topic: Fallen: Tales Of Thalenore

 Post subject: Fallen: Tales Of Thalenore
Posted: Sat Aug 01, 2009 5:26 am 

Replies: 4
Views: 2828


Ok yea, so I always worked on either Fallen or ToT. I never finished either of them, well I did, I just never released them lol. Well I have been practicing a lot and I figured I would combine them into one game, here is why. fallen was the ORPG and ToT was going to be an RPG. Now that I have develo...

 Forum: Related Products   Topic: GO Compiled

 Post subject: Re: GO Compiled
Posted: Fri Jul 31, 2009 9:41 pm 

Replies: 9
Views: 5625


What is GO? Is this related to Mirage Realms? Btw its awesome, I enjoyed running it, definitely has a lot of room for expansion which I like.
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